Player Matchup

Gilgamesh
Gilgamesh
CRISTOF20
Gilgamesh
Level 45
God Stats
31W - 26L
1,528 SR
Queue Stats
158W - 171L
1,434 Elo+
Solo
The Morrigan
The Morrigan
Luigi-Kamikaz234
The Morrigan
Level 109
God Stats
6W - 5L
1,584 SR
Queue Stats
143W - 143L
1,489 Elo+
Party 2
Nemesis
Nemesis
Sheiikahs
Nemesis
Level 47
God Stats
2W - 2L
1,806 SR
Queue Stats
95W - 100L
1,482 Elo+
Party 2
Yemoja
Yemoja
Smorsdel
Yemoja
Level 32
God Stats
2W - 3L
1,574 SR
Queue Stats
112W - 115L
1,423 Elo+
Solo
Neith
Neith
TFranzi
Neith
Level 49
God Stats
0W - 2L
1,295 SR
Queue Stats
131W - 138L
1,474 Elo+
Solo
Team Averages
Level 56
1,557 SR
1,460 Elo+

VS

Team Averages
Level 81
1,542 SR
1,540 Elo+
Medusa
Medusa
Bierboompje
Medusa
Level 110
God Stats
8W - 6L
1,621 SR
Queue Stats
472W - 388L
1,615 Elo+
Party 1
Izanami
Izanami
Frikandelicious
Izanami
Level 85
God Stats
42W - 31L
1,588 SR
Queue Stats
434W - 361L
1,551 Elo+
Party 1
Ymir
Ymir
MethamKleftamine
Ymir
Level 45
God Stats
2W - 0L
1,765 SR
Queue Stats
176W - 173L
1,440 Elo+
Solo
Ra
Ra
beukenboompje
Ra
Level 149
God Stats
16W - 18L
1,592 SR
Queue Stats
640W - 524L
1,591 Elo+
Party 1
Sun Wukong
Sun Wukong
danielijs
Sun Wukong
Level 15
God Stats
1W - 3L
1,142 SR
Queue Stats
11W - 7L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CRISTOF20
Gilgamesh
12
0 / 3 / 0
7,150
477
4,656
9,286
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

The Morrigan
Luigi-Kamikaz234
The Morrigan
11
1 / 8 / 0
6,674
445
3,088
7,634
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Sheiikahs
Nemesis
12
2 / 5 / 1
7,182
479
5,438
13,078
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Smorsdel
Yemoja
10
0 / 4 / 3
6,427
428
5,585
11,884
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
TFranzi
Neith
11
2 / 4 / 2
6,985
466
5,547
8,655
2,286
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
8 / 0 / 6
9,104
607
10,553
7,463
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 4 / 4
7,738
516
8,010
9,274
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 11
7,717
514
4,506
12,878
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
10 / 0 / 9
9,391
626
11,512
8,448
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
danielijs
Sun Wukong
12
0 / 0 / 1
6,795
453
970
6,968
2,938
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
5
Kills
24
24
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
0
6
11
L
Gilgamesh
CRISTOF20
Gilgamesh
0
3
0
0
W
4
4
4
1.5
L
The Morrigan
Luigi-Kamikaz234
The Morrigan
1
8
0
0.13
W
2
2
11
3.75
L
Nemesis
Sheiikahs
Nemesis
2
5
1
0.5
L
Yemoja
Smorsdel
Yemoja
0
4
3
0.38
L
Neith
TFranzi
Neith
2
4
2
0.75
W
10
0
9
14.5
W
Sun Wukong
danielijs
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,314
Damage
35,551
50,537
Taken
45,031
24,195
Mitigated
24,345
12,670
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,553
4,837
0
2,807
7,463
3,304
681
900
6,563
0
74,843
L
Gilgamesh
CRISTOF20
Gilgamesh
4,656
576
0
1,591
9,286
6,039
330
4,134
4,948
9,264
34,708
W
8,010
5,227
0
2,242
9,274
2,779
2,062
2,092
7,182
0
54,832
L
The Morrigan
Luigi-Kamikaz234
The Morrigan
3,088
619
0
558
7,634
2,409
0
2,799
4,693
36,286
688
W
4,506
1,382
0
2,090
12,878
11,403
52
2,931
9,947
18,088
0
L
Nemesis
Sheiikahs
Nemesis
5,438
1,426
0
5,474
13,078
4,593
0
3,583
9,357
0
41,297
L
Yemoja
Smorsdel
Yemoja
5,585
1,152
897
1,582
11,884
8,868
0
2,929
8,917
22,012
0
L
Neith
TFranzi
Neith
5,547
2,254
0
2,568
8,655
2,286
0
2,270
6,325
0
34,264
W
11,512
816
2,077
4,134
8,448
3,921
374
2,872
5,535
65,790
0
W
Sun Wukong
danielijs
Sun Wukong
970
202
0
1,022
6,968
2,938
0
562
6,244
0
28,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,418
Gold Earned
40,745
337
Minions Killed
424
0
Camps Cleared
0
1,379,355
Distance Traveled
1,541,552
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,104
607
118
8
0
336,463
4
L
Gilgamesh
7,150
477
93
6
0
292,259
3
W
Izanami
7,738
516
108
7
0
271,066
2
L
The Morrigan
6,674
445
72
5
0
257,096
5
W
Ymir
7,717
514
16
1
0
281,009
4
L
Nemesis
7,182
479
75
5
0
313,714
1
L
Yemoja
6,427
428
34
2
0
242,051
6
L
Neith
6,985
466
63
4
0
274,235
3
W
Ra
9,391
626
120
8
0
338,435
1
W
Sun Wukong
6,795
453
62
4
0
314,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role