Player Matchup

Thor
Thor
Shortinho_I11I
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Solo
Chiron
Chiron
agasajo-paciente
Chiron
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 11L
1,458 Elo+
Party 1
Cu Chulainn
Cu Chulainn
muetras
Cu Chulainn
Level 10
God Stats
1W - 2L
1,571 SR
Queue Stats
16W - 13L
1,438 Elo+
Party 1
Zeus
Zeus
rann_off
Zeus
Level 13
God Stats
0W - 1L
1,250 SR
Queue Stats
3W - 4L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vMaiven
Ah Muzen Cab
Level 27
God Stats
4W - 4L
1,505 SR
Queue Stats
92W - 99L
1,450 Elo+
Solo
Team Averages
Level 13
1,465 SR
1,400 Elo+

VS

Team Averages
Level 45
1,495 SR
1,471 Elo+
Fafnir
Fafnir
Antony__Soprano
Fafnir
Level 18
God Stats
2W - 1L
1,564 SR
Queue Stats
9W - 11L
1,453 Elo+
Party 2
Amaterasu
Amaterasu
Gregory_Olutunji
Amaterasu
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 50L
1,392 Elo+
Solo
Anhur
Anhur
MSI_SoulReaper
Anhur
Level 147
God Stats
1W - 2L
1,340 SR
Queue Stats
105W - 88L
1,468 Elo+
Party 2
Da Ji
Da Ji
Panguane_Khaste
Da Ji
Level 14
God Stats
1W - 0L
1,418 SR
Queue Stats
8W - 5L
1,528 Elo+
Party 2
Scylla
Scylla
akujaku
Scylla
Level 26
God Stats
5W - 2L
1,655 SR
Queue Stats
102W - 99L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
8,019
382
3,129
14,098
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 6 / 0
10,563
503
9,824
17,192
6,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
muetras
Cu Chulainn
13
4 / 3 / 2
9,769
465
11,270
20,631
14,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
15
2 / 9 / 1
10,283
490
10,108
14,940
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
vMaiven
Ah Muzen Cab
15
3 / 11 / 3
10,074
480
9,751
18,874
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 15
10,890
519
5,070
18,318
26,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
19
8 / 1 / 6
12,204
581
21,305
21,977
21,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
10 / 3 / 11
12,785
609
19,253
12,749
4,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
10 / 2 / 6
11,806
562
10,100
16,831
8,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
akujaku
Scylla
17
2 / 1 / 3
10,609
505
9,375
10,916
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
75
11
Kills
34
34
Deaths
11
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
4
15
2.88
W
Amaterasu
8
1
6
11
W
10
3
11
5.17
W
10
2
6
6.5
L
0
5
0
0
L
2
6
0
0.33
W
Scylla
akujaku
Scylla
2
1
3
3.5
L
Cu Chulainn
muetras
Cu Chulainn
4
3
2
1.67
L
Zeus
2
9
1
0.28
L
Ah Muzen Cab
vMaiven
Ah Muzen Cab
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,082
Damage
65,103
85,735
Taken
80,791
32,232
Mitigated
65,212
22,108
Healing
26,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,070
2,461
0
4,619
18,318
26,729
762
1,331
16,789
21,858
0
W
Amaterasu
21,305
10,105
147
9,034
21,977
21,478
293
1,663
20,284
0
75,354
W
19,253
11,531
0
750
12,749
4,750
2,377
0
12,749
0
87,189
W
10,100
1,901
0
9,648
16,831
8,413
2,589
2,520
14,225
0
77,823
L
3,129
857
0
4,075
14,098
4,329
0
1,564
12,252
0
45,572
L
9,824
3,291
162
5,238
17,192
6,051
880
1,212
15,312
0
80,361
W
Scylla
akujaku
Scylla
9,375
964
0
2,413
10,916
3,842
1,753
4,433
6,191
69,545
0
L
Cu Chulainn
muetras
Cu Chulainn
11,270
2,496
2,397
6,810
20,631
14,633
0
4,146
15,802
457
34,888
L
Zeus
10,108
1,072
112
563
14,940
3,306
338
4,606
9,941
55,399
0
L
Ah Muzen Cab
vMaiven
Ah Muzen Cab
9,751
3,742
0
2,751
18,874
3,913
789
2,509
16,274
0
63,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,708
Gold Earned
58,294
527
Minions Killed
563
0
Camps Cleared
0
1,790,702
Distance Traveled
1,925,360
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,890
519
28
1
0
386,176
4
W
Amaterasu
12,204
581
129
6
0
432,802
2
W
Anhur
12,785
609
150
7
0
345,785
0
W
Da Ji
11,806
562
120
6
0
418,275
0
L
Thor
8,019
382
83
4
0
364,680
1
L
Chiron
10,563
503
149
7
0
357,495
5
W
Scylla
10,609
505
136
6
0
342,322
0
L
Cu Chulainn
9,769
465
58
3
0
384,944
6
L
Zeus
10,283
490
123
6
0
343,552
5
L
Ah Muzen Cab
10,074
480
114
5
0
340,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role