Player Matchup

Hades
Hades
Waxuros
Hades
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 100L
1,395 Elo+
Party 2
Fenrir
Fenrir
angel_251204
Fenrir
Level 27
God Stats
16W - 27L
1,406 SR
Queue Stats
59W - 83L
1,368 Elo+
Party 3
Medusa
Medusa
frictionfactor
Medusa
Level 44
God Stats
3W - 4L
1,469 SR
Queue Stats
179W - 176L
1,439 Elo+
Solo
Cerberus
Cerberus
thefox39380
Cerberus
Level 44
God Stats
1W - 1L
1,681 SR
Queue Stats
164W - 179L
1,355 Elo+
Party 2
Bellona
Bellona
xXNadalonXx
Bellona
Level 105
God Stats
9W - 18L
1,439 SR
Queue Stats
181W - 196L
1,444 Elo+
Party 3
Team Averages
Level 50
1,499 SR
1,400 Elo+

VS

Team Averages
Level 98
1,630 SR
1,527 Elo+
Loki
Loki
Bierboompje
Loki
Level 110
God Stats
26W - 11L
1,650 SR
Queue Stats
472W - 388L
1,610 Elo+
Party 1
Baron Samedi
Baron Samedi
Frikandelicious
Baron Samedi
Level 85
God Stats
54W - 26L
1,706 SR
Queue Stats
434W - 361L
1,544 Elo+
Party 1
King Arthur
King Arthur
beukenboompje
King Arthur
Level 149
God Stats
10W - 6L
1,585 SR
Queue Stats
640W - 524L
1,586 Elo+
Party 1
Neith
Neith
danielijs
Neith
Level 15
God Stats
5W - 1L
1,549 SR
Queue Stats
11W - 7L
1,482 Elo+
Party 1
Eset
Eset
gRu3n27
Eset
Level 129
God Stats
11W - 5L
1,661 SR
Queue Stats
307W - 316L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Waxuros
Hades
11
0 / 6 / 0
6,436
402
2,183
10,883
4,020
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
10
1 / 7 / 0
6,776
424
2,394
14,512
4,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
2 / 4 / 1
7,664
479
8,002
8,755
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
thefox39380
Cerberus
10
2 / 3 / 2
7,309
457
3,799
10,755
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
xXNadalonXx
Bellona
12
2 / 8 / 0
7,937
496
8,457
17,405
13,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 0 / 7
11,560
723
13,973
8,206
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Frikandelicious
Baron Samedi
12
1 / 2 / 11
8,283
518
5,866
11,434
5,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
beukenboompje
King Arthur
16
8 / 2 / 1
10,145
634
12,983
16,491
12,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
danielijs
Neith
13
0 / 2 / 3
7,823
489
2,187
5,956
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Eset
gRu3n27
Eset
15
3 / 1 / 8
9,614
601
7,449
6,110
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
7
Kills
28
28
Deaths
7
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
16
0
7
19.5
W
Baron Samedi
Frikandelicious
Baron Samedi
1
2
11
3.25
L
Hades
Waxuros
Hades
0
6
0
0
L
Fenrir
1
7
0
0.14
W
King Arthur
beukenboompje
King Arthur
8
2
1
4.25
W
Neith
danielijs
Neith
0
2
3
0.75
L
2
4
1
0.63
W
Eset
gRu3n27
Eset
3
1
8
7
L
Cerberus
thefox39380
Cerberus
2
3
2
1
L
Bellona
xXNadalonXx
Bellona
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,835
Damage
42,458
62,310
Taken
48,197
34,636
Mitigated
25,771
13,970
Healing
22,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,973
4,311
0
4,558
8,206
3,449
0
1,803
6,403
0
91,877
W
Baron Samedi
Frikandelicious
Baron Samedi
5,866
1,055
662
3,141
11,434
5,817
24
3,039
8,395
24,346
0
L
Hades
Waxuros
Hades
2,183
233
51
2,894
10,883
4,020
0
4,684
6,199
24,252
0
L
Fenrir
2,394
106
0
4,860
14,512
4,109
0
2,997
11,478
0
33,696
W
King Arthur
beukenboompje
King Arthur
12,983
1,597
0
9,802
16,491
12,755
0
690
15,801
0
68,085
W
Neith
danielijs
Neith
2,187
784
0
1,282
5,956
1,851
0
1,238
4,718
0
38,759
L
8,002
3,029
0
1,532
8,755
3,371
330
2,125
6,581
0
58,588
W
Eset
gRu3n27
Eset
7,449
671
957
1,765
6,110
1,899
295
1,603
4,507
65,718
0
L
Cerberus
thefox39380
Cerberus
3,799
114
85
1,933
10,755
9,555
26
3,261
7,494
21,694
0
L
Bellona
xXNadalonXx
Bellona
8,457
3,215
0
2,615
17,405
13,581
0
477
15,734
0
43,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,122
Gold Earned
47,425
331
Minions Killed
462
0
Camps Cleared
0
1,455,682
Distance Traveled
1,645,035
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,560
723
132
8
0
382,342
1
W
Baron Samedi
8,283
518
21
1
0
303,012
3
L
Hades
6,436
402
46
3
0
310,639
1
L
Fenrir
6,776
424
55
3
0
283,921
1
W
King Arthur
10,145
634
114
7
0
338,747
3
W
Neith
7,823
489
77
5
0
312,250
0
L
Medusa
7,664
479
103
6
0
262,939
6
W
Eset
9,614
601
118
7
0
308,684
7
L
Cerberus
7,309
457
39
2
0
304,672
0
L
Bellona
7,937
496
88
6
0
293,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role