Player Matchup

Yemoja
Yemoja
DarkBIade
Yemoja
Level 6
God Stats
1W - 0L
1,618 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
LucifersAdvisor
Da Ji
Level 16
God Stats
2W - 2L
1,574 SR
Queue Stats
6W - 16L
1,150 Elo+
Solo
Jing Wei
Jing Wei
RIPjuicewrld928
Jing Wei
Level 25
God Stats
4W - 4L
1,441 SR
Queue Stats
46W - 58L
1,328 Elo+
Solo
Chaac
Chaac
davidcervantesja
Chaac
Level 17
God Stats
2W - 2L
1,406 SR
Queue Stats
32W - 50L
1,280 Elo+
Solo
Ra
Ra
smolllkennn
Ra
Level 27
God Stats
20W - 22L
1,433 SR
Queue Stats
56W - 88L
1,229 Elo+
Solo
Team Averages
Level 18
1,494 SR
1,297 Elo+

VS

Team Averages
Level 15
1,559 SR
1,232 Elo+
Izanami
Izanami
BlackJackSzn
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,323 Elo+
Solo
Hades
Hades
Mz_tooHigh
Hades
Level 26
God Stats
7W - 3L
1,795 SR
Queue Stats
27W - 28L
1,383 Elo+
Solo
Ratatoskr
Ratatoskr
RANDOMKILLAZ
Ratatoskr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,086 Elo+
Solo
Sun Wukong
Sun Wukong
qwertzuoipü
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
931 Elo+
Solo
Olorun
Olorun
this_dude_right
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DarkBIade
Yemoja
12
1 / 1 / 3
7,084
472
1,980
6,914
4,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
17 / 1 / 3
9,500
633
14,109
7,655
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
13
10 / 2 / 9
8,790
586
9,184
7,430
2,634
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 0 / 4
8,248
550
6,370
10,828
6,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 10 / 10
7,512
501
8,060
10,487
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackJackSzn
Izanami
10
0 / 7 / 4
6,384
426
5,548
10,912
3,080
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
12
9 / 8 / 2
8,155
544
11,518
17,654
7,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
RANDOMKILLAZ
Ratatoskr
5
1 / 3 / 1
5,161
344
346
2,821
612
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
qwertzuoipü
Sun Wukong
8
3 / 13 / 0
5,920
395
4,125
13,888
5,222
9
1 / 6 / 0
6,004
400
3,343
8,667
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
37
Kills
14
14
Deaths
37
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
BlackJackSzn
Izanami
0
7
4
0.29
W
Yemoja
DarkBIade
Yemoja
1
1
3
2.5
W
17
1
3
18.5
L
Hades
9
8
2
1.25
L
Ratatoskr
RANDOMKILLAZ
Ratatoskr
1
3
1
0.5
W
Jing Wei
10
2
9
7.25
W
5
0
4
7
L
Sun Wukong
qwertzuoipü
Sun Wukong
3
13
0
0.23
W
4
10
10
0.9
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,703
Damage
24,880
43,314
Taken
53,942
19,687
Mitigated
18,870
6,122
Healing
11,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BlackJackSzn
Izanami
5,548
2,833
0
1,674
10,912
3,080
293
1,244
9,606
0
25,718
W
Yemoja
DarkBIade
Yemoja
1,980
610
271
569
6,914
4,285
444
2,218
4,696
25,588
0
W
14,109
4,550
0
150
7,655
2,899
729
1,661
5,994
0
40,047
L
Hades
11,518
1,584
425
7,109
17,654
7,461
37
3,798
13,590
41,934
0
L
Ratatoskr
RANDOMKILLAZ
Ratatoskr
346
297
0
388
2,821
612
0
551
2,224
0
4,171
W
Jing Wei
9,184
6,926
0
536
7,430
2,634
2,445
3,204
4,226
0
30,768
W
6,370
1,874
0
1,455
10,828
6,444
1,085
2,677
8,151
3,096
40,186
L
Sun Wukong
qwertzuoipü
Sun Wukong
4,125
1,783
0
0
13,888
5,222
0
2,666
10,934
0
17,481
W
8,060
688
1,192
1,949
10,487
3,425
164
5,101
5,386
29,673
0
L
3,343
1,324
0
2,196
8,667
2,495
783
1,804
6,823
21,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,134
Gold Earned
31,624
300
Minions Killed
199
0
Camps Cleared
0
1,343,797
Distance Traveled
950,271
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,384
426
42
3
0
218,361
0
W
Yemoja
7,084
472
41
3
0
205,316
0
W
Da Ji
9,500
633
63
4
0
300,162
0
L
Hades
8,155
544
76
5
0
227,127
4
L
Ratatoskr
5,161
344
17
1
0
92,709
0
W
Jing Wei
8,790
586
55
4
0
283,236
2
W
Chaac
8,248
550
85
6
0
302,525
0
L
Sun Wukong
5,920
395
25
2
0
245,834
0
W
Ra
7,512
501
56
4
0
252,558
4
L
Olorun
6,004
400
39
3
0
166,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role