Player Matchup

Morgan Le Fay
Morgan Le Fay
ErCheO
Morgan Le Fay
Level 5
God Stats
6W - 2L
1,500 SR
Queue Stats
8W - 7L
1,311 Elo+
Party 2
Tiamat
Tiamat
LeTurnOff
Tiamat
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,406 Elo+
Party 2
Neith
Neith
Sisinio
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Twenksy
Cthulhu
Level 3
God Stats
2W - 1L
1,316 SR
Queue Stats
2W - 2L
1,091 Elo+
Party 1
Thor
Thor
xXBadtripXx
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 5
1,463 SR
1,362 Elo+

VS

Team Averages
Level 25
1,423 SR
1,329 Elo+
Nemesis
Nemesis
HzÇağlar
Nemesis
Level 17
God Stats
1W - 1L
1,265 SR
Queue Stats
21W - 19L
1,382 Elo+
Solo
Vulcan
Vulcan
Izwiks
Vulcan
Level 27
God Stats
2W - 1L
1,520 SR
Queue Stats
33W - 59L
1,293 Elo+
Party 3
Medusa
Medusa
Josabelle
Medusa
Level 39
God Stats
6W - 9L
1,340 SR
Queue Stats
28W - 53L
1,268 Elo+
Party 3
Sobek
Sobek
KarHunter
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,208 Elo+
Party 3
Hercules
Hercules
Taserface69
Hercules
Level 25
God Stats
54W - 53L
1,492 SR
Queue Stats
98W - 101L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ErCheO
Morgan Le Fay
10
0 / 1 / 0
5,613
561
3,065
3,143
814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
LeTurnOff
Tiamat
8
1 / 3 / 3
4,746
475
3,579
4,672
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Sisinio
Neith
8
3 / 2 / 1
5,006
501
5,187
3,889
1,123
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Twenksy
Cthulhu
8
0 / 1 / 0
4,780
478
2,285
5,668
3,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 1 / 0
3,475
348
298
654
113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HzÇağlar
Nemesis
10
4 / 0 / 2
6,288
629
3,424
5,753
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Izwiks
Vulcan
10
0 / 0 / 1
5,841
584
855
3,811
1,234
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Josabelle
Medusa
9
2 / 3 / 2
5,275
528
3,884
4,567
1,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
KarHunter
Sobek
8
0 / 1 / 3
5,472
547
1,297
7,531
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Taserface69
Hercules
12
2 / 0 / 0
6,904
690
1,919
4,062
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
8
8
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ErCheO
Morgan Le Fay
0
1
0
0
W
Nemesis
HzÇağlar
Nemesis
4
0
2
5
W
Vulcan
Izwiks
Vulcan
0
0
1
0.5
W
Medusa
Josabelle
Medusa
2
3
2
1
W
Sobek
KarHunter
Sobek
0
1
3
1.5
L
Tiamat
LeTurnOff
Tiamat
1
3
3
0.83
L
Neith
Sisinio
Neith
3
2
1
1.75
W
Hercules
Taserface69
Hercules
2
0
0
2
L
Cthulhu
Twenksy
Cthulhu
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,414
Damage
11,379
18,026
Taken
25,724
7,454
Mitigated
9,759
3,717
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ErCheO
Morgan Le Fay
3,065
324
0
676
3,143
814
0
855
2,288
32,266
0
W
Nemesis
HzÇağlar
Nemesis
3,424
1,424
0
2,752
5,753
1,608
0
1,055
4,682
0
30,834
W
Vulcan
Izwiks
Vulcan
855
102
0
1,577
3,811
1,234
0
2,384
1,427
29,204
0
W
Medusa
Josabelle
Medusa
3,884
1,640
0
756
4,567
1,051
236
1,057
3,374
0
27,784
W
Sobek
KarHunter
Sobek
1,297
251
0
3,258
7,531
4,112
81
1,865
5,300
8,350
0
L
Tiamat
LeTurnOff
Tiamat
3,579
858
33
754
4,672
1,942
0
521
4,151
11,411
0
L
Neith
Sisinio
Neith
5,187
2,470
0
966
3,889
1,123
0
776
3,113
0
23,249
W
Hercules
Taserface69
Hercules
1,919
999
0
1,756
4,062
1,754
550
2,050
2,012
0
34,763
L
Cthulhu
Twenksy
Cthulhu
2,285
263
0
1,268
5,668
3,462
0
0
5,534
19,677
0
L
298
165
0
20
654
113
0
0
625
0
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,620
Gold Earned
29,780
186
Minions Killed
299
0
Camps Cleared
0
737,810
Distance Traveled
996,385
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,613
561
70
7
0
193,167
4
W
Nemesis
6,288
629
66
7
0
242,041
1
W
Vulcan
5,841
584
65
7
0
183,819
0
W
Medusa
5,275
528
48
5
0
186,215
0
W
Sobek
5,472
547
18
2
0
158,360
0
L
Tiamat
4,746
475
32
3
0
157,078
2
L
Neith
5,006
501
43
4
0
161,001
1
W
Hercules
6,904
690
102
10
0
225,950
3
L
Cthulhu
4,780
478
40
4
0
194,898
3
L
Thor
3,475
348
1
0
0
31,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role