Player Matchup

Awilix
Awilix
 
Awilix
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DILINKA
Sol
Level 148
God Stats
1W - 1L
1,672 SR
Queue Stats
143W - 56L
1,827 Elo+
Party 2
Ymir
Ymir
DUSAN223
Ymir
Level 30
God Stats
2W - 0L
1,735 SR
Queue Stats
93W - 43L
1,751 Elo+
Party 2
Team Averages
Level 108
1,635 SR
1,693 Elo+

VS

Team Averages
Level 73
1,520 SR
1,425 Elo+
Olorun
Olorun
Addams144
Olorun
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,365 Elo+
Solo
Hachiman
Hachiman
MTKDOT
Hachiman
Level 27
God Stats
0W - 1L
1,440 SR
Queue Stats
51W - 58L
1,438 Elo+
Party 1
Cerberus
Cerberus
Stelio-Kontos11
Cerberus
Level 137
God Stats
0W - 3L
1,621 SR
Queue Stats
97W - 114L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 4 / 5
8,458
769
6,652
9,583
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
13
5 / 2 / 2
8,698
791
10,890
8,525
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
0 / 1 / 4
7,840
713
1,043
6,262
5,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Addams144
Olorun
9
1 / 6 / 3
6,903
628
1,575
6,738
2,318
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
MTKDOT
Hachiman
12
2 / 2 / 4
7,459
678
5,310
5,120
1,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
12
4 / 1 / 3
7,717
702
8,238
10,091
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
9
Kills
7
7
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
4
5
1.63
L
Olorun
Addams144
Olorun
1
6
3
0.42
W
Sol
5
2
2
3
W
Ymir
0
1
4
2
L
Hachiman
MTKDOT
Hachiman
2
2
4
2
L
Cerberus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
15,123
24,370
Taken
21,949
11,763
Mitigated
12,972
10,483
Healing
4,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,652
2,180
0
2,581
9,583
3,217
324
3,986
5,214
0
20,424
L
Olorun
Addams144
Olorun
1,575
295
330
626
6,738
2,318
0
3,278
3,219
7,080
0
W
Sol
10,890
3,273
0
5,728
8,525
2,615
2,651
3,571
4,696
46,847
5,115
W
Ymir
1,043
86
0
2,174
6,262
5,931
60
2,221
3,889
9,785
0
L
Hachiman
MTKDOT
Hachiman
5,310
2,750
0
652
5,120
1,813
0
2,884
2,165
0
31,447
L
Cerberus
8,238
87
0
2,515
10,091
8,841
0
5,025
4,831
15,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,996
Gold Earned
22,079
139
Minions Killed
100
8
Camps Cleared
3
623,119
Distance Traveled
553,366
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,458
769
36
3
1
221,162
2
L
Olorun
6,903
628
13
1
0
137,534
2
W
Sol
8,698
791
85
8
6
207,191
5
W
Ymir
7,840
713
18
2
1
194,766
0
L
Hachiman
7,459
678
64
6
1
192,420
4
L
Cerberus
7,717
702
23
2
2
223,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role