Player Matchup

Olorun
Olorun
CONGENIALANT11
Olorun
Level 11
God Stats
1W - 3L
1,275 SR
Queue Stats
44W - 31L
1,562 Elo+
Solo
Skadi
Skadi
Danitl
Skadi
Level 6
God Stats
2W - 2L
1,290 SR
Queue Stats
2W - 6L
1,285 Elo+
Party 1
Bellona
Bellona
Xavier2942
Bellona
Level 29
God Stats
3W - 8L
1,358 SR
Queue Stats
45W - 53L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
phantomghoull
Gilgamesh
Level 26
God Stats
17W - 5L
1,834 SR
Queue Stats
170W - 45L
1,902 Elo+
Solo
Neith
Neith
Макич
Neith
Level 10
God Stats
2W - 3L
1,185 SR
Queue Stats
3W - 7L
1,250 Elo+
Party 1
Team Averages
Level 16
1,388 SR
1,489 Elo+

VS

Team Averages
Level 17
1,439 SR
1,584 Elo+
Artemis
Artemis
BeadsDidntPopGG
Artemis
Level 28
God Stats
3W - 5L
1,442 SR
Queue Stats
72W - 49L
1,577 Elo+
Solo
Nox
Nox
OddOtaku
Nox
Level 28
God Stats
3W - 10L
1,305 SR
Queue Stats
67W - 72L
1,437 Elo+
Solo
Ares
Ares
SimplyTwitch
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 12L
1,805 Elo+
Party 2
Vulcan
Vulcan
Stealthbanger
Vulcan
Level 16
God Stats
1W - 4L
1,446 SR
Queue Stats
20W - 17L
1,560 Elo+
Solo
Thor
Thor
TheWhiteRuineer
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 8
8,992
749
10,452
10,300
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
Danitl
Skadi
10
2 / 6 / 5
6,538
545
1,862
6,403
1,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Xavier2942
Bellona
12
4 / 2 / 10
7,549
629
6,718
8,295
6,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
phantomghoull
Gilgamesh
15
12 / 1 / 7
9,180
765
13,142
9,544
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
10
1 / 6 / 4
6,247
521
3,515
7,172
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
7,074
590
6,096
11,614
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
3 / 7 / 2
6,052
504
4,250
7,301
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 7 / 3
4,974
415
1,420
7,884
5,015
10
2 / 7 / 1
6,049
504
5,211
9,738
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
8 / 5 / 3
7,377
615
4,844
10,325
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
29
Kills
16
17
Deaths
29
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
W
10
2
8
7
W
Skadi
Danitl
Skadi
2
6
5
0.75
L
3
7
2
0.57
L
0
7
3
0.21
L
2
7
1
0.36
L
8
5
3
1.9
W
Bellona
Xavier2942
Bellona
4
2
10
4.5
W
Gilgamesh
phantomghoull
Gilgamesh
12
1
7
15.5
W
Neith
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,689
Damage
21,821
41,714
Taken
46,862
18,749
Mitigated
16,108
12,792
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,096
2,245
0
5,030
11,614
3,153
0
1,533
10,042
0
44,315
W
10,452
6,021
459
5,301
10,300
4,979
4,034
2,219
7,995
57,969
6,385
W
Skadi
Danitl
Skadi
1,862
1,087
0
441
6,403
1,476
1,125
1,287
5,080
0
16,353
L
4,250
723
0
326
7,301
1,804
811
1,025
6,141
17,588
0
L
1,420
59
0
7
7,884
5,015
0
1,999
5,803
11,624
0
L
5,211
1,361
0
1,447
9,738
3,287
102
1,471
7,889
26,113
0
L
4,844
1,977
0
561
10,325
2,849
0
2,960
7,286
0
23,691
W
Bellona
Xavier2942
Bellona
6,718
1,142
0
2,024
8,295
6,162
1,086
4,296
3,787
0
29,454
W
Gilgamesh
phantomghoull
Gilgamesh
13,142
3,836
0
3,516
9,544
3,548
1,553
1,275
8,269
0
59,068
W
Neith
3,515
1,222
0
1,051
7,172
2,584
750
1,648
5,474
0
25,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
31,526
382
Minions Killed
223
0
Camps Cleared
0
1,241,965
Distance Traveled
1,025,087
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,074
590
83
7
0
192,006
0
W
Olorun
8,992
749
133
11
0
212,305
5
W
Skadi
6,538
545
34
3
0
235,114
0
L
Nox
6,052
504
35
3
0
207,155
2
L
Ares
4,974
415
19
2
0
211,339
2
L
Vulcan
6,049
504
44
4
0
193,865
0
L
Thor
7,377
615
42
4
0
220,722
1
W
Bellona
7,549
629
68
6
0
256,791
2
W
Gilgamesh
9,180
765
101
8
0
300,996
2
W
Neith
6,247
521
46
4
0
236,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role