Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AciesActual
Izanami
Level 102
God Stats
15W - 11L
1,658 SR
Queue Stats
189W - 207L
1,444 Elo+
Party 2
Thanatos
Thanatos
DemonicNiteBane
Thanatos
Level 17
God Stats
1W - 2L
1,743 SR
Queue Stats
13W - 20L
1,382 Elo+
Party 2
Ra
Ra
Kallibu1995
Ra
Level 128
God Stats
2W - 5L
1,587 SR
Queue Stats
291W - 309L
1,480 Elo+
Solo
Osiris
Osiris
stecook11
Osiris
Level 37
God Stats
2W - 3L
1,537 SR
Queue Stats
60W - 58L
1,527 Elo+
Solo
Team Averages
Level 74
1,605 SR
1,467 Elo+

VS

Team Averages
Level 75
1,524 SR
1,462 Elo+
Fenrir
Fenrir
Ali_aaa850
Fenrir
Level 65
God Stats
119W - 120L
1,527 SR
Queue Stats
215W - 244L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
CODE_AYSE3R
Hou Yi
Level 48
God Stats
5W - 2L
1,409 SR
Queue Stats
43W - 36L
1,516 Elo+
Solo
Scylla
Scylla
Drama__san
Scylla
Level 66
God Stats
28W - 23L
1,512 SR
Queue Stats
250W - 278L
1,427 Elo+
Party 1
Tiamat
Tiamat
FHAWH-h450
Tiamat
Level 87
God Stats
50W - 43L
1,558 SR
Queue Stats
286W - 289L
1,454 Elo+
Party 1
Ares
Ares
RaptorTurds
Ares
Level 109
God Stats
4W - 3L
1,615 SR
Queue Stats
82W - 78L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 6 / 7
8,808
464
5,017
19,255
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
AciesActual
Izanami
13
3 / 9 / 1
8,891
468
8,033
15,199
3,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
14
3 / 11 / 2
9,217
485
4,559
18,021
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 7 / 2
9,530
502
9,028
10,755
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
stecook11
Osiris
16
7 / 7 / 1
10,824
570
15,494
15,867
10,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ali_aaa850
Fenrir
17
17 / 6 / 7
11,202
590
13,639
17,481
7,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
18
6 / 2 / 4
10,956
577
11,656
13,419
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Drama__san
Scylla
17
7 / 2 / 11
10,656
561
10,457
8,311
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
FHAWH-h450
Tiamat
16
3 / 3 / 15
10,034
528
12,284
16,412
19,409
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

14
7 / 3 / 13
9,831
517
12,559
14,911
14,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
16
Kills
40
40
Deaths
16
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
6
7
0.75
L
Izanami
AciesActual
Izanami
3
9
1
0.39
W
Fenrir
Ali_aaa850
Fenrir
17
6
7
3.42
W
Hou Yi
6
2
4
4
L
Thanatos
3
11
2
0.36
W
Scylla
Drama__san
Scylla
7
2
11
6.25
W
Tiamat
FHAWH-h450
Tiamat
3
3
15
3.5
L
2
7
2
0.43
W
7
3
13
4.5
L
Osiris
stecook11
Osiris
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,131
Damage
60,595
79,097
Taken
70,534
45,302
Mitigated
50,361
19,121
Healing
21,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,017
958
546
3,839
19,255
19,518
317
10,112
8,993
13,262
0
L
Izanami
AciesActual
Izanami
8,033
5,054
0
1,725
15,199
3,270
512
4,363
10,784
0
58,879
W
Fenrir
Ali_aaa850
Fenrir
13,639
3,794
0
4,612
17,481
7,901
153
5,356
11,937
0
55,078
W
Hou Yi
11,656
8,351
0
5,211
13,419
4,915
334
1,712
11,667
0
92,667
L
Thanatos
4,559
2,094
0
8,055
18,021
8,025
0
4,269
13,730
0
50,501
W
Scylla
Drama__san
Scylla
10,457
2,065
0
1,106
8,311
3,315
390
3,973
4,338
68,752
0
W
Tiamat
FHAWH-h450
Tiamat
12,284
2,214
0
8,608
16,412
19,409
115
3,014
13,290
50,824
0
L
9,028
405
284
2,327
10,755
3,875
50
6,185
4,440
70,449
0
W
12,559
1,109
0
1,927
14,911
14,821
100
4,532
10,303
30,813
0
L
Osiris
stecook11
Osiris
15,494
4,744
0
2,345
15,867
10,614
567
9,979
5,850
12,053
46,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,270
Gold Earned
52,679
460
Minions Killed
475
0
Camps Cleared
0
1,669,921
Distance Traveled
1,754,250
3
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,808
464
7
0
0
351,968
1
L
Izanami
8,891
468
106
6
0
323,157
2
W
Fenrir
11,202
590
79
4
0
384,257
3
W
Hou Yi
10,956
577
151
8
0
326,696
1
L
Thanatos
9,217
485
93
5
0
335,622
0
W
Scylla
10,656
561
123
6
0
352,140
34
W
Tiamat
10,034
528
92
5
0
333,927
1
L
Ra
9,530
502
147
8
0
317,808
0
W
Ares
9,831
517
30
2
0
357,230
2
L
Osiris
10,824
570
107
6
0
341,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role