Player Matchup

Bellona
Bellona
Diamond009
Bellona
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 17L
1,292 Elo+
Solo
Hades
Hades
Jamevi
Hades
Level 5
God Stats
4W - 2L
1,357 SR
Queue Stats
18W - 19L
1,255 Elo+
Solo
Ymir
Ymir
RaXantaa
Ymir
Level 7
God Stats
8W - 9L
1,626 SR
Queue Stats
14W - 16L
1,516 Elo+
Party 1
Hou Yi
Hou Yi
TomaktiJuN
Hou Yi
Level 25
God Stats
9W - 5L
1,613 SR
Queue Stats
40W - 54L
1,371 Elo+
Solo
Fenrir
Fenrir
vilitsu
Fenrir
Level 70
God Stats
2W - 1L
1,290 SR
Queue Stats
8W - 12L
1,675 Elo+
Party 1
Team Averages
Level 23
1,477 SR
1,422 Elo+

VS

Team Averages
Level 10
1,423 SR
1,444 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Alaska49
Rama
Level 20
God Stats
3W - 3L
1,295 SR
Queue Stats
44W - 36L
1,499 Elo+
Solo
Mercury
Mercury
Bonaparta69
Mercury
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 20L
1,368 Elo+
Solo
He Bo
He Bo
大大泡泡茶
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,450 Elo+
Party 2
Janus
Janus
杀个仙侣来证道
Janus
Level 7
God Stats
0W - 4L
1,321 SR
Queue Stats
4W - 11L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Diamond009
Bellona
13
6 / 2 / 1
8,369
598
7,631
5,990
6,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hades
Jamevi
Hades
11
2 / 6 / 1
7,187
513
2,475
9,961
3,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
1 / 0 / 11
7,312
522
4,559
7,723
6,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
TomaktiJuN
Hou Yi
14
10 / 4 / 3
8,474
605
8,536
8,457
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
vilitsu
Fenrir
11
3 / 1 / 2
7,163
512
962
7,386
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 4 / 0
6,310
451
1,533
6,782
5,213
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
10
2 / 4 / 1
6,350
454
3,469
8,850
2,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Bonaparta69
Mercury
12
4 / 4 / 3
7,619
544
5,265
9,985
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
1 / 7 / 3
6,128
438
3,271
7,399
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 3 / 3
7,747
553
6,361
5,647
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
22
Kills
12
13
Deaths
22
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
4
0
0.25
L
Rama
2
4
1
0.63
L
Mercury
Bonaparta69
Mercury
4
4
3
1.38
W
Bellona
Diamond009
Bellona
6
2
1
3.25
W
Hades
Jamevi
Hades
2
6
1
0.42
W
Ymir
1
0
11
6.5
W
Hou Yi
TomaktiJuN
Hou Yi
10
4
3
2.88
W
Fenrir
vilitsu
Fenrir
3
1
2
4
L
1
7
3
0.36
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,163
Damage
19,899
39,517
Taken
38,663
22,046
Mitigated
13,597
12,865
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,533
335
0
1,320
6,782
5,213
0
0
6,782
0
19,259
L
Rama
3,469
3,157
0
1,846
8,850
2,256
0
1,640
7,210
0
26,992
L
Mercury
Bonaparta69
Mercury
5,265
2,967
0
2,952
9,985
3,201
0
2,045
7,940
0
31,589
W
Bellona
Diamond009
Bellona
7,631
2,689
0
1,712
5,990
6,784
372
260
5,704
0
43,616
W
Hades
Jamevi
Hades
2,475
671
0
3,607
9,961
3,721
416
3,715
5,924
31,589
0
W
Ymir
4,559
981
0
1,308
7,723
6,243
232
1,882
5,716
14,982
0
W
Hou Yi
TomaktiJuN
Hou Yi
8,536
4,292
0
2,172
8,457
2,912
2,799
2,809
5,302
0
47,289
W
Fenrir
vilitsu
Fenrir
962
209
0
4,066
7,386
2,386
0
147
7,239
0
33,710
L
3,271
204
0
542
7,399
1,499
0
1,193
6,206
18,700
0
L
6,361
246
0
750
5,647
1,428
576
2,156
3,491
43,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
34,154
368
Minions Killed
303
0
Camps Cleared
0
1,187,392
Distance Traveled
1,188,176
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,310
451
43
3
0
228,688
0
L
Rama
6,350
454
58
4
0
218,221
0
L
Mercury
7,619
544
67
5
0
272,842
1
W
Bellona
8,369
598
102
7
0
233,891
5
W
Hades
7,187
513
80
6
0
203,266
1
W
Ymir
7,312
522
30
2
0
271,335
8
W
Hou Yi
8,474
605
81
6
0
234,393
3
W
Fenrir
7,163
512
75
5
0
244,507
1
L
He Bo
6,128
438
39
3
0
227,848
2
L
Janus
7,747
553
96
7
0
240,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role