Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Kamborian
Ah Muzen Cab
Level 23
God Stats
3W - 1L
1,561 SR
Queue Stats
30W - 21L
1,345 Elo+
Solo
Ah Puch
Ah Puch
Reggenoeforeva
Ah Puch
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 85L
1,484 Elo+
Party 3
Chang'e
Chang'e
Shipz Ahoy
Chang'e
Level 116
God Stats
8W - 4L
1,611 SR
Queue Stats
202W - 180L
1,487 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Zapsify
Morgan Le Fay
Level 156
God Stats
4W - 2L
1,805 SR
Queue Stats
261W - 215L
1,568 Elo+
Party 3
Team Averages
Level 96
1,595 SR
1,477 Elo+

VS

Team Averages
Level 85
1,448 SR
1,416 Elo+
Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FlavorTown007
Sol
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 18L
1,622 Elo+
Party 1
Hercules
Hercules
LWP99
Hercules
Level 129
God Stats
10W - 23L
1,238 SR
Queue Stats
710W - 755L
1,395 Elo+
Solo
Ah Puch
Ah Puch
drkdemon06
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,183 Elo+
Party 2
Hun Batz
Hun Batz
yz iron man zy
Hun Batz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 4 / 17
10,172
678
7,548
14,856
5,478
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Kamborian
Ah Muzen Cab
19
8 / 3 / 15
11,694
780
26,780
20,144
8,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 2 / 15
11,649
777
16,678
16,254
7,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Shipz Ahoy
Chang'e
18
8 / 3 / 12
11,604
774
9,965
12,688
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Zapsify
Morgan Le Fay
18
4 / 2 / 14
10,902
727
17,749
15,955
12,706
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
0 / 5 / 9
9,188
613
14,330
20,047
26,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
7 / 8 / 4
10,999
733
20,486
19,322
9,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
LWP99
Hercules
16
2 / 1 / 4
9,616
641
3,620
15,469
10,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Ah Puch
drkdemon06
Ah Puch
17
0 / 5 / 7
9,507
634
9,339
17,891
8,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hun Batz
15
3 / 10 / 2
9,253
617
14,027
19,345
8,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
29
Kills
12
14
Deaths
29
73
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
17
2.63
L
Terra
 
Terra
0
5
9
0.9
L
7
8
4
1.13
W
Ah Muzen Cab
Kamborian
Ah Muzen Cab
8
3
15
5.17
L
Hercules
LWP99
Hercules
2
1
4
4
W
7
2
15
7.25
W
Chang'e
Shipz Ahoy
Chang'e
8
3
12
4.67
W
Morgan Le Fay
Zapsify
Morgan Le Fay
4
2
14
5.5
L
Ah Puch
drkdemon06
Ah Puch
0
5
7
0.7
L
Hun Batz
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,720
Damage
61,802
79,897
Taken
92,074
38,839
Mitigated
64,004
51,092
Healing
41,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,548
973
1,080
3,885
14,856
5,478
1,125
9,284
5,572
20,039
0
L
Terra
 
Terra
14,330
760
5,372
7,466
20,047
26,471
180
10,961
9,086
21,617
0
L
20,486
9,652
819
5,825
19,322
9,102
1,339
11,376
7,946
44,623
0
W
Ah Muzen Cab
Kamborian
Ah Muzen Cab
26,780
17,778
940
10,022
20,144
8,451
1,977
12,950
7,194
0
47,130
L
Hercules
LWP99
Hercules
3,620
613
760
8,695
15,469
10,709
73
8,828
6,641
0
8,878
W
16,678
851
1,166
5,347
16,254
7,271
1,164
7,962
8,292
33,186
0
W
Chang'e
Shipz Ahoy
Chang'e
9,965
429
11,647
6,079
12,688
4,933
1,093
7,083
5,605
20,444
0
W
Morgan Le Fay
Zapsify
Morgan Le Fay
17,749
1,744
4,666
6,260
15,955
12,706
378
6,876
9,079
41,718
0
L
Ah Puch
drkdemon06
Ah Puch
9,339
1,166
1,086
6,650
17,891
8,905
164
7,417
10,474
23,445
0
L
Hun Batz
14,027
956
1,223
3,444
19,345
8,817
0
13,358
5,987
0
26,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,021
Gold Earned
48,563
189
Minions Killed
155
0
Camps Cleared
0
1,384,013
Distance Traveled
1,194,582
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,172
678
32
2
0
279,904
0
L
Terra
9,188
613
17
1
0
270,633
0
L
Sol
10,999
733
61
4
0
201,440
0
W
Ah Muzen Cab
11,694
780
42
3
0
260,441
0
L
Hercules
9,616
641
16
1
0
252,174
3
W
Ah Puch
11,649
777
42
3
0
284,209
0
W
Chang'e
11,604
774
39
3
0
278,337
0
W
Morgan Le Fay
10,902
727
34
2
0
281,122
0
L
Ah Puch
9,507
634
31
2
0
222,305
0
L
Hun Batz
9,253
617
30
2
0
248,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role