Player Matchup

Chaac
Chaac
CHILAKILLER8515
Chaac
Level 18
God Stats
12W - 14L
1,390 SR
Queue Stats
94W - 128L
1,277 Elo+
Party 3
Loki
Loki
Ebony Szn
Loki
Level 29
God Stats
79W - 60L
1,623 SR
Queue Stats
238W - 235L
1,451 Elo+
Solo
Sol
Sol
XxdeadpoolxX09
Sol
Level 34
God Stats
6W - 3L
1,682 SR
Queue Stats
85W - 105L
1,390 Elo+
Party 2
Bacchus
Bacchus
botpeep
Bacchus
Level 27
God Stats
6W - 7L
1,320 SR
Queue Stats
150W - 189L
1,366 Elo+
Party 2
Neith
Neith
maalsais
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 55L
1,446 Elo+
Party 3
Team Averages
Level 22
1,503 SR
1,386 Elo+

VS

Team Averages
Level 32
1,413 SR
1,411 Elo+
Tsukuyomi
Tsukuyomi
ComedyReaper875
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,410 Elo+
Solo
Apollo
Apollo
POTATOGODSUCK
Apollo
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
49W - 68L
1,368 Elo+
Party 4
Ra
Ra
SirRocko90
Ra
Level 75
God Stats
1W - 5L
1,218 SR
Queue Stats
52W - 45L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
TSM_BBC2378
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Party 1
Skadi
Skadi
superOrchid
Skadi
Level 32
God Stats
0W - 3L
1,348 SR
Queue Stats
51W - 59L
1,341 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 1
9,953
553
9,181
11,258
11,209
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
20
19 / 0 / 0
12,520
696
15,545
12,184
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 6 / 5
9,909
551
14,646
14,076
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
botpeep
Bacchus
13
1 / 0 / 5
8,843
491
5,327
11,795
14,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
maalsais
Neith
13
0 / 2 / 5
7,741
430
4,302
5,673
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ComedyReaper875
Tsukuyomi
11
1 / 6 / 1
6,910
384
4,615
10,634
3,556
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 6 / 3
7,874
437
6,511
15,542
5,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

12
2 / 6 / 1
7,756
431
4,640
11,445
3,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
TSM_BBC2378
Sun Wukong
11
2 / 5 / 1
6,848
380
5,205
13,823
7,913
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 9 / 2
7,540
419
7,070
12,188
3,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
32
Kills
8
8
Deaths
32
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Tsukuyomi
ComedyReaper875
Tsukuyomi
1
6
1
0.25
W
Loki
19
0
0
19
L
1
6
3
0.42
L
2
6
1
0.42
L
Sun Wukong
TSM_BBC2378
Sun Wukong
2
5
1
0.5
W
6
6
5
1.42
W
Bacchus
botpeep
Bacchus
1
0
5
3.5
W
Neith
maalsais
Neith
0
2
5
1.25
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,001
Damage
28,041
54,986
Taken
63,632
38,477
Mitigated
23,771
19,962
Healing
14,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,181
1,392
71
4,983
11,258
11,209
1,833
1,293
9,965
5,527
42,501
L
Tsukuyomi
ComedyReaper875
Tsukuyomi
4,615
1,205
0
2,112
10,634
3,556
0
995
9,318
0
27,335
W
Loki
15,545
6,088
0
6,374
12,184
5,457
192
565
11,619
0
111,550
L
6,511
3,904
72
4,273
15,542
5,072
540
6,791
8,702
0
47,064
L
4,640
935
368
3,663
11,445
3,870
892
1,720
9,307
44,580
0
L
Sun Wukong
TSM_BBC2378
Sun Wukong
5,205
487
0
2,911
13,823
7,913
244
4,361
9,365
0
21,018
W
14,646
8,187
0
6,269
14,076
4,978
6,626
1,307
12,769
51,179
7,916
W
Bacchus
botpeep
Bacchus
5,327
483
0
1,144
11,795
14,321
66
1,023
10,772
32,565
0
W
Neith
maalsais
Neith
4,302
1,932
0
1,121
5,673
2,512
1,545
452
5,221
0
27,538
L
7,070
3,595
20
587
12,188
3,360
356
4,527
7,661
0
27,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,966
Gold Earned
36,928
465
Minions Killed
283
0
Camps Cleared
0
1,621,265
Distance Traveled
1,481,418
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,953
553
76
4
0
359,151
1
L
Tsukuyomi
6,910
384
45
3
0
300,090
0
W
Loki
12,520
696
182
10
0
393,558
0
L
Apollo
7,874
437
79
4
0
307,411
0
L
Ra
7,756
431
81
5
0
285,845
0
L
Sun Wukong
6,848
380
28
2
0
325,373
6
W
Sol
9,909
551
106
6
0
262,979
0
W
Bacchus
8,843
491
48
3
0
337,985
1
W
Neith
7,741
430
53
3
0
267,592
1
L
Skadi
7,540
419
50
3
0
262,699
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role