Player Matchup

Nox
Nox
 
Nox
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Doujo
Sol
Level 62
God Stats
7W - 11L
1,367 SR
Queue Stats
20W - 17L
1,403 Elo+
Solo
Achilles
Achilles
Oloraculo
Achilles
Level 87
God Stats
7W - 4L
1,583 SR
Queue Stats
182W - 163L
1,471 Elo+
Solo
Fafnir
Fafnir
PieFrey
Fafnir
Level 105
God Stats
24W - 25L
1,468 SR
Queue Stats
826W - 844L
1,537 Elo+
Solo
Izanami
Izanami
Shlomkoi
Izanami
Level 143
God Stats
3W - 3L
1,573 SR
Queue Stats
153W - 148L
1,515 Elo+
Solo
Team Averages
Level 97
1,498 SR
1,485 Elo+

VS

Team Averages
Level 134
1,612 SR
1,551 Elo+
Ne Zha
Ne Zha
Ekkelz
Ne Zha
Level 141
God Stats
1W - 2L
1,716 SR
Queue Stats
58W - 52L
1,580 Elo+
Solo
Neith
Neith
Kalizo25
Neith
Level 105
God Stats
13W - 9L
1,531 SR
Queue Stats
139W - 130L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
Komosito
Sun Wukong
Level 106
God Stats
1W - 1L
1,735 SR
Queue Stats
112W - 118L
1,458 Elo+
Solo
Hel
Hel
MayoOrKetchup
Hel
Level 160
God Stats
66W - 44L
1,655 SR
Queue Stats
561W - 383L
1,640 Elo+
Solo
Kuzenbo
Kuzenbo
ZarathustraX
Kuzenbo
Level 160
God Stats
4W - 16L
1,421 SR
Queue Stats
284W - 307L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
4 / 1 / 11
10,790
981
11,809
8,858
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Doujo
Sol
17
6 / 3 / 6
11,205
1,019
11,647
11,552
3,097
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
Oloraculo
Achilles
17
3 / 1 / 9
10,527
957
9,427
13,193
9,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
PieFrey
Fafnir
17
1 / 0 / 13
11,850
1,077
3,846
16,502
16,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
Shlomkoi
Izanami
17
4 / 3 / 11
10,962
997
21,265
13,572
4,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

227

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ekkelz
Ne Zha
17
0 / 7 / 5
10,355
941
14,111
10,091
3,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Kalizo25
Neith
16
1 / 4 / 5
9,719
884
10,755
10,292
4,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Komosito
Sun Wukong
16
3 / 2 / 2
10,066
915
9,924
12,511
13,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 3
10,511
956
13,259
9,881
3,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
ZarathustraX
Kuzenbo
16
1 / 2 / 2
10,360
942
11,499
19,620
22,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
18
Kills
8
8
Deaths
18
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
1
11
9.5
W
Sol
Doujo
Sol
6
3
6
3
L
Ne Zha
Ekkelz
Ne Zha
0
7
5
0.36
L
Neith
Kalizo25
Neith
1
4
5
0.88
L
Sun Wukong
Komosito
Sun Wukong
3
2
2
2
L
3
3
3
1.5
W
Achilles
Oloraculo
Achilles
3
1
9
7.5
W
Fafnir
PieFrey
Fafnir
1
0
13
7.5
W
Izanami
Shlomkoi
Izanami
4
3
11
3.17
L
Kuzenbo
ZarathustraX
Kuzenbo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,994
Damage
59,548
63,677
Taken
62,395
36,444
Mitigated
47,668
7,772
Healing
18,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,809
431
0
0
8,858
3,093
0
3,832
5,026
44,568
0
W
Sol
Doujo
Sol
11,647
5,040
0
1,202
11,552
3,097
0
3,692
7,727
30,795
0
L
Ne Zha
Ekkelz
Ne Zha
14,111
828
0
174
10,091
3,990
0
5,450
4,641
0
41,419
L
Neith
Kalizo25
Neith
10,755
5,014
182
584
10,292
4,250
0
5,394
4,898
0
25,375
L
Sun Wukong
Komosito
Sun Wukong
9,924
1,356
0
1,159
12,511
13,796
0
5,381
7,130
474
21,813
L
13,259
333
6,442
3,889
9,881
3,241
0
4,440
5,441
38,691
0
W
Achilles
Oloraculo
Achilles
9,427
3,155
0
265
13,193
9,479
0
6,078
6,939
270
16,591
W
Fafnir
PieFrey
Fafnir
3,846
693
0
6,305
16,502
16,551
0
4,150
11,733
7,202
0
W
Izanami
Shlomkoi
Izanami
21,265
15,474
0
0
13,572
4,224
0
7,456
5,972
0
54,840
L
Kuzenbo
ZarathustraX
Kuzenbo
11,499
2,815
56
5,952
19,620
22,391
0
6,881
12,739
22,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,334
Gold Earned
51,011
229
Minions Killed
217
8
Camps Cleared
9
1,118,851
Distance Traveled
1,157,433
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,790
981
90
8
0
236,345
0
W
Sol
11,205
1,019
48
4
2
214,046
2
L
Ne Zha
10,355
941
33
3
6
230,664
1
L
Neith
9,719
884
44
4
2
196,781
0
L
Sun Wukong
10,066
915
34
3
1
242,345
0
L
Hel
10,511
956
85
8
0
242,065
0
W
Achilles
10,527
957
18
2
1
218,477
0
W
Fafnir
11,850
1,077
3
0
1
238,204
0
W
Izanami
10,962
997
70
6
4
211,779
2
L
Kuzenbo
10,360
942
21
2
0
245,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role