Player Matchup

Kali
Kali
DuckManZz
Kali
Level 8
God Stats
2W - 1L
1,636 SR
Queue Stats
4W - 9L
1,278 Elo+
Party 1
Ymir
Ymir
Fearnuttin
Ymir
Level 28
God Stats
2W - 2L
1,727 SR
Queue Stats
166W - 209L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
Longard
Baron Samedi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,872 Elo+
Solo
Loki
Loki
TradingLegend
Loki
Level 28
God Stats
42W - 14L
1,741 SR
Queue Stats
259W - 117L
1,736 Elo+
Solo
Artemis
Artemis
三途の川
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,368 Elo+
Party 1
Team Averages
Level 22
1,621 SR
1,533 Elo+

VS

Team Averages
Level 16
1,490 SR
1,421 Elo+
Set
Set
DarkStar6918
Set
Level 18
God Stats
8W - 8L
1,708 SR
Queue Stats
33W - 27L
1,546 Elo+
Solo
Charybdis
Charybdis
Ivamchus01
Charybdis
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
5W - 4L
1,699 Elo+
Solo
Olorun
Olorun
Perpa05
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,065 Elo+
Solo
Ymir
Ymir
VvolfyBeoulve
Ymir
Level 26
God Stats
1W - 5L
1,320 SR
Queue Stats
51W - 63L
1,412 Elo+
Solo
Kali
Kali
lapinkiller
Kali
Level 29
God Stats
4W - 2L
1,639 SR
Queue Stats
14W - 17L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
0 / 2 / 2
5,866
533
3,360
6,488
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 1 / 6
5,875
534
3,916
5,197
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Baron Samedi
Longard
Baron Samedi
9
7 / 3 / 0
6,380
580
3,860
5,506
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
8 / 0 / 5
7,821
711
9,338
6,955
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
三途の川
Artemis
11
6 / 2 / 4
6,414
583
7,323
5,989
1,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
7,031
639
3,514
5,005
3,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
Ivamchus01
Charybdis
8
1 / 7 / 1
5,186
471
4,062
7,740
1,872
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Perpa05
Olorun
9
2 / 6 / 0
5,344
486
2,436
5,914
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
1 / 5 / 2
5,001
455
2,108
11,094
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 5 / 1
5,121
466
1,203
8,129
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
24
Kills
7
8
Deaths
24
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Kali
0
2
2
0.5
W
3
1
6
6
L
Charybdis
Ivamchus01
Charybdis
1
7
1
0.21
W
Baron Samedi
Longard
Baron Samedi
7
3
0
2.33
L
Olorun
Perpa05
Olorun
2
6
0
0.33
W
8
0
5
10.5
L
1
5
2
0.4
L
0
5
1
0.1
W
Artemis
三途の川
Artemis
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
13,323
30,135
Taken
37,882
12,113
Mitigated
14,420
9,558
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,514
2,021
0
750
5,005
3,406
0
48
4,957
0
35,822
W
Kali
3,360
1,555
0
2,556
6,488
3,254
809
201
6,287
0
27,869
W
3,916
246
0
0
5,197
3,119
496
814
4,383
20,489
0
L
Charybdis
Ivamchus01
Charybdis
4,062
3,099
0
621
7,740
1,872
0
1,505
6,235
0
22,411
W
Baron Samedi
Longard
Baron Samedi
3,860
960
117
1,570
5,506
1,833
756
1,522
3,984
23,199
0
L
Olorun
Perpa05
Olorun
2,436
1,300
0
875
5,914
2,107
762
2,758
3,029
15,174
1,830
W
9,338
3,934
0
4,222
6,955
2,254
0
1,238
5,717
0
52,678
L
2,108
612
0
1,752
11,094
4,936
0
2,006
9,088
7,141
0
L
1,203
435
0
2,426
8,129
2,099
0
1,222
6,797
0
21,215
W
Artemis
三途の川
Artemis
7,323
4,692
0
1,093
5,989
1,653
1,716
336
5,653
0
30,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
27,683
296
Minions Killed
228
0
Camps Cleared
0
1,010,195
Distance Traveled
882,937
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,031
639
87
8
0
185,082
4
W
Kali
5,866
533
59
5
0
202,805
4
W
Ymir
5,875
534
39
4
0
190,661
5
L
Charybdis
5,186
471
45
4
0
169,505
0
W
Baron Samedi
6,380
580
51
5
0
178,724
2
L
Olorun
5,344
486
36
3
0
164,455
3
W
Loki
7,821
711
91
8
0
239,965
0
L
Ymir
5,001
455
9
1
0
182,320
0
L
Kali
5,121
466
51
5
0
181,575
0
W
Artemis
6,414
583
56
5
0
198,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role