Player Matchup

Ne Zha
Ne Zha
FaZeReCrUiTrUsH
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 106L
1,548 Elo+
Solo
Persephone
Persephone
StellarKD
Persephone
Level 24
God Stats
0W - 2L
1,278 SR
Queue Stats
44W - 46L
1,488 Elo+
Solo
Ymir
Ymir
botpeep
Ymir
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
150W - 189L
1,372 Elo+
Solo
Geb
Geb
iMex Dynamo
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,615 Elo+
Solo
Neith
Neith
unknownslash97
Neith
Level 29
God Stats
1W - 3L
1,481 SR
Queue Stats
21W - 23L
1,486 Elo+
Solo
Team Averages
Level 25
1,452 SR
1,502 Elo+

VS

Team Averages
Level 25
1,620 SR
1,583 Elo+
Achilles
Achilles
MANNLIER
Achilles
Level 29
God Stats
18W - 13L
1,725 SR
Queue Stats
89W - 74L
1,571 Elo+
Solo
Merlin
Merlin
MoonAstral79
Merlin
Level 18
God Stats
22W - 17L
1,397 SR
Queue Stats
27W - 20L
1,355 Elo+
Solo
Freya
Freya
Riichy_Senpai
Freya
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 27L
1,743 Elo+
Party 1
Mercury
Mercury
Spoit_Senpai
Mercury
Level 25
God Stats
14W - 2L
1,947 SR
Queue Stats
66W - 24L
1,748 Elo+
Party 1
Horus
Horus
bruinsucks
Horus
Level 29
God Stats
2W - 0L
1,533 SR
Queue Stats
26W - 21L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 7 / 2
10,319
516
11,190
16,667
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
StellarKD
Persephone
13
3 / 10 / 3
9,465
473
12,553
13,630
5,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
botpeep
Ymir
11
1 / 4 / 4
8,101
405
6,518
22,628
21,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 9 / 4
8,667
433
9,070
19,138
12,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 8 / 3
7,478
374
8,339
11,637
4,173
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MANNLIER
Achilles
18
9 / 1 / 7
11,054
553
14,370
13,288
8,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
2 / 4 / 4
8,646
432
8,926
9,159
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
14 / 5 / 12
12,242
612
21,330
21,727
8,231
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Spoit_Senpai
Mercury
19
11 / 2 / 10
12,053
603
15,094
15,642
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
13
1 / 3 / 10
8,308
415
4,664
13,421
9,322
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
15
Kills
37
38
Deaths
15
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
9
7
2
1.43
W
Achilles
MANNLIER
Achilles
9
1
7
12.5
W
Merlin
2
4
4
1
W
14
5
12
4
W
Mercury
Spoit_Senpai
Mercury
11
2
10
8
L
Persephone
StellarKD
Persephone
3
10
3
0.45
L
Ymir
botpeep
Ymir
1
4
4
0.75
W
Horus
1
3
10
2
L
1
9
4
0.33
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,670
Damage
64,384
83,700
Taken
73,237
51,107
Mitigated
34,520
14,019
Healing
29,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,190
4,331
0
4,617
16,667
6,937
326
4,718
11,919
0
69,170
W
Achilles
MANNLIER
Achilles
14,370
4,759
0
5,730
13,288
8,059
1,474
5,987
6,711
0
67,164
W
Merlin
8,926
542
0
1,077
9,159
2,838
662
2,684
6,379
41,388
0
W
21,330
7,024
0
9,322
21,727
8,231
70
9,347
12,164
75,289
0
W
Mercury
Spoit_Senpai
Mercury
15,094
8,128
0
4,203
15,642
6,070
2,261
5,443
10,115
0
104,059
L
Persephone
StellarKD
Persephone
12,553
1,298
102
1,471
13,630
5,340
0
7,459
6,119
45,021
0
L
Ymir
botpeep
Ymir
6,518
1,254
0
4,651
22,628
21,959
100
6,748
15,328
24,188
0
W
Horus
4,664
3,065
3,907
5,069
13,421
9,322
213
3,654
9,727
0
20,630
L
9,070
911
0
1,985
19,138
12,698
0
4,346
14,762
40,021
0
L
8,339
3,740
0
1,193
11,637
4,173
688
6,080
5,314
0
36,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,030
Gold Earned
52,303
346
Minions Killed
487
0
Camps Cleared
0
1,702,683
Distance Traveled
1,899,289
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,319
516
107
5
0
386,453
2
W
Achilles
11,054
553
116
6
0
390,375
4
W
Merlin
8,646
432
79
4
0
319,941
0
W
Freya
12,242
612
99
5
0
363,884
3
W
Mercury
12,053
603
154
8
0
468,638
4
L
Persephone
9,465
473
66
3
0
313,715
4
L
Ymir
8,101
405
48
2
0
344,910
1
W
Horus
8,308
415
39
2
0
356,451
8
L
Geb
8,667
433
66
3
0
342,490
1
L
Neith
7,478
374
59
3
0
315,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role