Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
SWMSFF
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
Serogyjr
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,141 Elo+
Party 1
Yemoja
Yemoja
crownedclown123
Yemoja
Level 16
God Stats
2W - 2L
1,311 SR
Queue Stats
34W - 45L
1,338 Elo+
Solo
Loki
Loki
lilldannyy
Loki
Level 24
God Stats
4W - 1L
1,328 SR
Queue Stats
23W - 16L
1,480 Elo+
Solo
Team Averages
Level 23
1,428 SR
1,392 Elo+

VS

Team Averages
Level 16
1,540 SR
1,385 Elo+
Chaac
Chaac
Toadkill57
Chaac
Level 16
God Stats
6W - 2L
1,569 SR
Queue Stats
10W - 13L
1,270 Elo+
Solo
Terra
Terra
Yo Peek
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,259 Elo+
Solo
Cu Chulainn
Cu Chulainn
balsamicviper
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Izanami
Izanami
charmedone123
Izanami
Level 29
God Stats
6W - 4L
1,633 SR
Queue Stats
14W - 13L
1,398 Elo+
Solo
Nemesis
Nemesis
filx9
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
9 / 2 / 1
9,545
561
10,106
12,991
10,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
SWMSFF
Neith
13
6 / 1 / 3
8,628
508
5,666
8,123
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
6,868
404
2,064
6,647
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 4
8,164
480
960
6,347
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 1 / 2
9,964
586
8,710
9,704
3,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 8 / 1
9,653
568
10,346
15,155
10,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Terra
Yo Peek
Terra
2
0 / 0 / 0
3,570
210
0
0
0
Cu Chulainn
balsamicviper
Cu Chulainn
11
0 / 5 / 0
6,652
391
2,833
14,008
6,347
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
14
2 / 5 / 0
9,099
535
6,285
10,861
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
filx9
Nemesis
3
0 / 7 / 0
5,182
305
361
4,363
570
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
23
Kills
6
7
Deaths
25
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
9
2
1
4.75
W
Neith
SWMSFF
Neith
6
1
3
7.5
W
0
3
1
0.17
L
Chaac
4
8
1
0.56
L
Terra
Yo Peek
Terra
0
0
0
0
L
Cu Chulainn
balsamicviper
Cu Chulainn
0
5
0
0
L
Izanami
2
5
0
0.4
W
1
0
4
3
L
Nemesis
filx9
Nemesis
0
7
0
0
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,506
Damage
19,825
43,812
Taken
44,387
26,022
Mitigated
20,541
17,433
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,106
4,254
0
5,301
12,991
10,658
608
905
11,311
0
33,702
W
Neith
SWMSFF
Neith
5,666
2,349
0
2,023
8,123
3,753
3,348
182
7,854
0
61,389
W
2,064
556
789
1,121
6,647
2,409
1,149
89
6,518
25,045
0
L
Chaac
10,346
2,762
0
3,708
15,155
10,307
1,623
415
13,987
6,272
44,153
L
Terra
Yo Peek
Terra
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
balsamicviper
Cu Chulainn
2,833
307
0
2,090
14,008
6,347
0
1,394
12,413
794
22,357
L
Izanami
6,285
3,362
25
2,924
10,861
3,317
4,637
908
9,868
0
65,020
W
960
277
2,811
2,016
6,347
5,573
892
45
6,302
13,582
0
L
Nemesis
filx9
Nemesis
361
228
0
0
4,363
570
0
57
4,306
0
806
W
8,710
2,584
0
3,372
9,704
3,629
350
0
9,634
0
75,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,169
Gold Earned
34,156
372
Minions Killed
277
0
Camps Cleared
0
1,423,119
Distance Traveled
954,201
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,545
561
61
4
0
289,005
1
W
Neith
8,628
508
113
7
0
239,424
1
W
Ra
6,868
404
53
3
0
229,743
0
L
Chaac
9,653
568
95
6
0
285,117
0
L
Terra
3,570
210
0
0
0
0
0
L
Cu Chulainn
6,652
391
43
3
0
277,470
1
L
Izanami
9,099
535
139
8
0
254,075
0
W
Yemoja
8,164
480
17
1
0
314,425
3
L
Nemesis
5,182
305
0
0
0
137,539
0
W
Loki
9,964
586
128
8
0
350,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role