Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
AKUUUUMMMPPPOOOO
Kukulkan
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,425 MMR
Party 1
Athena
Athena
Bronze III
LEEEEBBBBROOONNN
Athena
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,356 MMR
Party 1
Fenrir
Fenrir
Silver I
TrinChrNort
Fenrir
Silver I
Level 153
God Stats
15W - 6L
1,627 SR
Queue Stats
26W - 27L
1,542 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,525 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,550 SR
1,417 MMR
Bellona
Bellona
Bronze IV
 
Bellona
Bronze IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
Abudabix
Merlin
Gold II
Level 145
God Stats
7W - 9L
1,436 SR
Queue Stats
313W - 317L
1,424 MMR
Solo
Yemoja
Yemoja
Silver I
MexicanWaffle69
Yemoja
Silver I
Level 58
God Stats
0W - 3L
1,671 SR
Queue Stats
42W - 42L
1,311 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Prevailer6076
Tsukuyomi
Silver I
Level 129
God Stats
1W - 3L
1,548 SR
Queue Stats
17W - 19L
1,385 MMR
Solo
Anhur
Anhur
Gold III
TheLifeOfHarambe
Anhur
Gold III
Level 83
God Stats
27W - 26L
1,595 SR
Queue Stats
249W - 248L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 0 / 0
6,059
606
1,833
5,784
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
 
Hercules
10
1 / 2 / 1
6,031
603
3,333
7,313
4,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 0 / 0
5,930
593
3,200
3,089
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 2 / 1
5,843
584
2,808
8,777
3,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
9
0 / 1 / 1
5,220
522
771
6,583
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioGilgameshTiamat

VS

Bans
CliodhnaZeusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 3 / 1
5,256
526
4,319
6,097
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Abudabix
Merlin
7
1 / 1 / 2
4,673
467
2,758
4,175
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 0
4,419
442
1,171
2,032
414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Prevailer6076
Tsukuyomi
10
3 / 0 / 0
5,400
540
3,347
4,181
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 0 / 0
4,078
408
3,067
3,163
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
W
Hercules
 
Hercules
1
2
1
0.75
L
Bellona
 
Bellona
1
3
1
0.5
W
1
0
0
1
L
Merlin
Abudabix
Merlin
1
1
2
2
W
2
2
1
1.25
L
0
0
0
0
L
Tsukuyomi
Prevailer6076
Tsukuyomi
3
0
0
3
L
0
0
0
0
W
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,945
Damage
14,662
31,546
Taken
19,648
12,381
Mitigated
7,703
11,859
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,833
1,282
0
2,534
5,784
1,126
3,158
949
4,793
0
40,471
W
Hercules
 
Hercules
3,333
1,477
0
2,234
7,313
4,282
43
591
6,722
0
23,486
L
Bellona
 
Bellona
4,319
1,073
0
794
6,097
4,266
0
1,426
4,365
3,061
17,991
W
3,200
278
0
625
3,089
939
381
895
1,996
42,735
0
L
Merlin
Abudabix
Merlin
2,758
285
0
500
4,175
1,241
0
2,583
1,592
14,506
0
W
2,808
972
1,319
2,212
8,777
3,580
19
1,578
7,125
14,504
0
L
1,171
593
1,241
997
2,032
414
0
59
1,973
7,375
0
L
Tsukuyomi
Prevailer6076
Tsukuyomi
3,347
788
0
1,958
4,181
1,229
0
1,352
2,792
0
24,621
L
3,067
2,171
0
1,057
3,163
553
0
588
2,575
0
15,078
W
Fenrir
771
101
0
2,935
6,583
2,454
749
521
5,944
0
24,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,083
Gold Earned
23,826
325
Minions Killed
193
0
Camps Cleared
0
991,228
Distance Traveled
762,858
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,059
606
88
9
0
168,548
5
W
Hercules
6,031
603
63
6
0
187,612
2
L
Bellona
5,256
526
55
6
0
199,944
0
W
Kukulkan
5,930
593
90
9
0
205,161
2
L
Merlin
4,673
467
34
3
0
179,203
2
W
Athena
5,843
584
30
3
0
212,280
3
L
Yemoja
4,419
442
11
1
0
97,500
1
L
Tsukuyomi
5,400
540
59
6
0
192,595
2
L
Anhur
4,078
408
34
3
0
93,616
1
W
Fenrir
5,220
522
54
5
0
217,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role