Player Matchup

Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond IV
Dayender
Chaac
Diamond IV
Level 126
God Stats
11W - 17L
1,630 SR
Queue Stats
172W - 144L
2,380 MMR
Solo
Hachiman
Hachiman
Diamond IV
Møngø
Hachiman
Diamond IV
Level 160
God Stats
3W - 4L
1,656 SR
Queue Stats
121W - 109L
2,089 MMR
Solo
He Bo
He Bo
Diamond V
OneforFive
He Bo
Diamond V
Level 69
God Stats
2W - 1L
1,603 SR
Queue Stats
90W - 68L
2,118 MMR
Party 1
Athena
Athena
Diamond V
PeacanPapi
Athena
Diamond V
Level 155
God Stats
48W - 29L
1,696 SR
Queue Stats
283W - 277L
2,083 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,617 SR
2,034 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,462 SR
1,948 MMR
Xing Tian
Xing Tian
Diamond IV
 
Xing Tian
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
BadgerHands
Medusa
Platinum I
Level 149
God Stats
8W - 10L
1,450 SR
Queue Stats
549W - 550L
1,937 MMR
Solo
Gilgamesh
Gilgamesh
Masters
domesu
Gilgamesh
Masters
Level 160
God Stats
1W - 4L
1,469 SR
Queue Stats
411W - 373L
2,756 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
mooboojooboo8
Cliodhna
Diamond IV
Level 106
God Stats
2W - 4L
1,390 SR
Queue Stats
708W - 706L
2,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 6 / 2
5,123
466
3,842
8,849
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
Dayender
Chaac
9
0 / 3 / 0
5,482
498
3,733
10,459
5,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Møngø
Hachiman
9
2 / 3 / 0
5,615
510
4,403
6,264
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
11
2 / 3 / 0
5,996
545
3,450
6,093
2,023
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
PeacanPapi
Athena
7
0 / 3 / 0
4,603
418
1,904
9,283
4,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArtioAchillesKali

VS

Bans
TiamatGebTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
6 / 1 / 5
6,719
611
7,172
7,412
3,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
 
Janus
12
0 / 0 / 3
6,502
591
1,986
2,812
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
2 / 4 / 5
6,165
560
5,004
6,607
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
domesu
Gilgamesh
13
2 / 0 / 1
6,911
628
7,796
8,918
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
mooboojooboo8
Cliodhna
11
8 / 0 / 2
6,948
632
7,310
5,475
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
18
18
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
2
0.33
W
Xing Tian
 
Xing Tian
6
1
5
8.5
W
Janus
 
Janus
0
0
3
1.5
W
Medusa
2
4
5
1.13
L
Chaac
Dayender
Chaac
0
3
0
0
L
Hachiman
Møngø
Hachiman
2
3
0
0.67
L
He Bo
2
3
0
0.67
L
Athena
PeacanPapi
Athena
0
3
0
0
W
Gilgamesh
domesu
Gilgamesh
2
0
1
2.5
W
Cliodhna
mooboojooboo8
Cliodhna
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,332
Damage
29,268
40,948
Taken
31,224
15,586
Mitigated
12,999
9,985
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,842
1,715
0
2,382
8,849
2,269
0
2,035
6,723
0
23,076
W
Xing Tian
 
Xing Tian
7,172
1,133
145
1,694
7,412
3,377
0
1,754
5,658
26,815
0
W
Janus
 
Janus
1,986
228
0
685
2,812
856
0
1,488
1,324
42,922
0
W
Medusa
5,004
2,482
0
970
6,607
1,785
1,078
846
5,761
0
34,406
L
Chaac
Dayender
Chaac
3,733
895
0
3,417
10,459
5,755
0
383
9,336
0
31,975
L
Hachiman
Møngø
Hachiman
4,403
2,515
0
2,133
6,264
1,386
0
1,808
4,414
0
28,595
L
He Bo
3,450
85
0
1,017
6,093
2,023
0
2,257
3,778
38,292
0
L
Athena
PeacanPapi
Athena
1,904
1,084
0
1,036
9,283
4,153
0
2,864
6,377
9,357
0
W
Gilgamesh
domesu
Gilgamesh
7,796
1,684
0
2,620
8,918
5,204
0
0
8,918
2,960
42,685
W
Cliodhna
mooboojooboo8
Cliodhna
7,310
1,831
0
1,946
5,475
1,777
0
1,266
4,209
0
33,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
33,245
288
Minions Killed
365
0
Camps Cleared
0
1,046,742
Distance Traveled
1,181,902
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,123
466
53
5
0
221,980
4
W
Xing Tian
6,719
611
22
2
0
242,587
2
W
Janus
6,502
591
101
9
0
243,429
4
W
Medusa
6,165
560
72
7
0
196,592
3
L
Chaac
5,482
498
74
7
0
208,857
1
L
Hachiman
5,615
510
70
6
0
187,927
1
L
He Bo
5,996
545
76
7
0
206,252
0
L
Athena
4,603
418
15
1
0
221,726
4
W
Gilgamesh
6,911
628
96
9
0
234,289
8
W
Cliodhna
6,948
632
74
7
0
265,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role