Player Matchup

Fenrir
Fenrir
EarthMover123
Fenrir
Level 142
God Stats
14W - 20L
1,509 SR
Queue Stats
205W - 179L
1,585 Elo+
Party 1
Rama
Rama
HeroofWars715
Rama
Level 159
God Stats
12W - 6L
1,719 SR
Queue Stats
1,049W - 1,007L
1,630 Elo+
Solo
Sobek
Sobek
SixthH0kage
Sobek
Level 64
God Stats
4W - 0L
1,745 SR
Queue Stats
108W - 56L
1,670 Elo+
Party 3
Odin
Odin
Uchiha999
Odin
Level 79
God Stats
4W - 1L
1,700 SR
Queue Stats
236W - 162L
1,657 Elo+
Party 3
Sol
Sol
xFOCUSx33
Sol
Level 156
God Stats
91W - 59L
1,742 SR
Queue Stats
215W - 194L
1,582 Elo+
Party 1
Team Averages
Level 120
1,683 SR
1,625 Elo+

VS

Team Averages
Level 98
1,665 SR
1,622 Elo+
Sylvanus
Sylvanus
LanceFarts
Sylvanus
Level 105
God Stats
27W - 20L
1,598 SR
Queue Stats
486W - 431L
1,622 Elo+
Party 2
Anhur
Anhur
MrTeaGrey
Anhur
Level 62
God Stats
12W - 10L
1,645 SR
Queue Stats
304W - 266L
1,585 Elo+
Solo
Thoth
Thoth
NikaStan
Thoth
Level 55
God Stats
4W - 4L
1,744 SR
Queue Stats
85W - 64L
1,594 Elo+
Party 2
Ratatoskr
Ratatoskr
Quiblez
Ratatoskr
Level 158
God Stats
18W - 8L
1,839 SR
Queue Stats
788W - 602L
1,680 Elo+
Solo
Bakasura
Bakasura
ilrer
Bakasura
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 196L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 3
6,789
679
5,000
6,130
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 2 / 4
6,898
690
3,731
8,155
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 1
6,156
616
4,947
5,865
4,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
10
4 / 2 / 5
6,440
644
3,511
6,120
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 1 / 3
6,761
676
5,922
6,930
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LanceFarts
Sylvanus
8
0 / 2 / 4
5,236
524
2,498
5,874
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
MrTeaGrey
Anhur
8
2 / 2 / 0
5,211
521
4,291
8,218
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
NikaStan
Thoth
11
2 / 5 / 1
6,137
614
6,069
6,078
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
Quiblez
Ratatoskr
8
0 / 2 / 0
4,937
494
2,995
7,540
3,109
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
ilrer
Bakasura
10
3 / 4 / 0
6,151
615
3,662
6,704
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
7
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
3
2
4
2.5
L
Sylvanus
LanceFarts
Sylvanus
0
2
4
1
L
Anhur
MrTeaGrey
Anhur
2
2
0
1
L
Thoth
NikaStan
Thoth
2
5
1
0.5
L
Ratatoskr
Quiblez
Ratatoskr
0
2
0
0
W
1
0
1
1.5
W
Odin
4
2
5
3.25
L
Bakasura
ilrer
Bakasura
3
4
0
0.75
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,111
Damage
19,515
33,200
Taken
34,414
13,747
Mitigated
13,761
14,958
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,000
1,233
0
3,074
6,130
2,047
0
1,234
4,781
0
31,174
W
3,731
2,776
0
3,248
8,155
2,205
348
3,206
4,562
0
44,519
L
Sylvanus
LanceFarts
Sylvanus
2,498
708
884
2,372
5,874
4,049
0
2,584
3,211
8,244
0
L
Anhur
MrTeaGrey
Anhur
4,291
3,055
0
2,170
8,218
2,134
0
3,854
4,364
0
26,390
L
Thoth
NikaStan
Thoth
6,069
238
0
905
6,078
1,892
0
578
5,463
34,639
0
L
Ratatoskr
Quiblez
Ratatoskr
2,995
1,286
0
1,975
7,540
3,109
0
2,705
4,420
0
21,753
W
4,947
592
0
3,326
5,865
4,895
0
794
5,065
29,681
0
W
Odin
3,511
777
89
1,638
6,120
3,392
0
2,010
4,020
0
10,868
L
Bakasura
ilrer
Bakasura
3,662
1,669
0
2,170
6,704
2,577
0
580
6,087
0
34,863
W
5,922
3,003
0
3,583
6,930
1,208
628
799
6,131
44,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
27,672
340
Minions Killed
259
0
Camps Cleared
0
1,044,909
Distance Traveled
1,044,985
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,789
679
62
6
0
217,876
4
W
Rama
6,898
690
100
10
0
205,775
4
L
Sylvanus
5,236
524
10
1
0
222,690
3
L
Anhur
5,211
521
52
5
0
196,049
3
L
Thoth
6,137
614
75
8
0
178,819
1
L
Ratatoskr
4,937
494
49
5
0
204,704
2
W
Sobek
6,156
616
64
6
0
199,728
1
W
Odin
6,440
644
21
2
0
223,708
3
L
Bakasura
6,151
615
73
7
0
242,723
1
W
Sol
6,761
676
93
9
0
197,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role