Player Matchup

Anubis
Anubis
ANRIIIEL
Anubis
Level 55
God Stats
7W - 5L
1,866 SR
Queue Stats
114W - 49L
1,722 Elo+
Party 3
Izanami
Izanami
Dremkà
Izanami
Level 128
God Stats
1W - 2L
1,752 SR
Queue Stats
100W - 98L
1,602 Elo+
Party 1
Kuzenbo
Kuzenbo
Galoumba
Kuzenbo
Level 145
God Stats
1W - 1L
1,688 SR
Queue Stats
316W - 315L
1,530 Elo+
Party 1
Arachne
Arachne
RankyPankyPeas
Arachne
Level 106
God Stats
14W - 7L
1,744 SR
Queue Stats
74W - 66L
1,567 Elo+
Party 1
King Arthur
King Arthur
SoulLessPhoenix
King Arthur
Level 139
God Stats
1W - 1L
1,866 SR
Queue Stats
131W - 92L
1,705 Elo+
Party 3
Team Averages
Level 115
1,783 SR
1,625 Elo+

VS

Team Averages
Level 142
1,534 SR
1,548 Elo+
Geb
Geb
 
Geb
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MoistForApophis
Sol
Level 156
God Stats
60W - 45L
1,611 SR
Queue Stats
679W - 626L
1,539 Elo+
Party 2
Achilles
Achilles
PokìSimp
Achilles
Level 146
God Stats
12W - 7L
1,617 SR
Queue Stats
347W - 292L
1,587 Elo+
Party 2
Anhur
Anhur
Truewiley
Anhur
Level 127
God Stats
1W - 1L
1,342 SR
Queue Stats
157W - 154L
1,551 Elo+
Solo
Bellona
Bellona
the2armedmen
Bellona
Level 160
God Stats
41W - 29L
1,602 SR
Queue Stats
724W - 598L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ANRIIIEL
Anubis
10
1 / 3 / 1
5,775
481
2,575
6,136
2,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Dremkà
Izanami
10
0 / 2 / 0
5,768
481
4,027
4,883
893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
Galoumba
Kuzenbo
9
0 / 0 / 4
6,067
506
2,870
6,405
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 3 / 2
6,957
580
4,328
8,707
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SoulLessPhoenix
King Arthur
11
1 / 4 / 1
6,412
534
5,309
11,834
6,907
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 4
6,611
551
4,887
8,399
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 1 / 0
6,247
521
4,068
3,593
1,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
PokìSimp
Achilles
13
2 / 1 / 4
7,192
599
4,191
6,582
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Truewiley
Anhur
12
3 / 1 / 1
7,016
585
4,520
6,453
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
the2armedmen
Bellona
14
5 / 1 / 1
8,469
706
10,437
8,046
8,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
6
Kills
12
12
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
4
1.5
L
Anubis
ANRIIIEL
Anubis
1
3
1
0.5
L
Izanami
Dremkà
Izanami
0
2
0
0
L
Kuzenbo
Galoumba
Kuzenbo
0
0
4
2
W
1
1
0
1
W
Achilles
PokìSimp
Achilles
2
1
4
4
L
4
3
2
1.67
L
King Arthur
SoulLessPhoenix
King Arthur
1
4
1
0.38
W
Anhur
Truewiley
Anhur
3
1
1
3.5
W
Bellona
the2armedmen
Bellona
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,109
Damage
28,103
37,965
Taken
33,073
19,132
Mitigated
19,002
9,907
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,887
492
0
2,678
8,399
5,260
0
2,128
6,271
17,380
0
L
Anubis
ANRIIIEL
Anubis
2,575
188
0
2,050
6,136
2,586
0
2,769
3,367
28,598
0
L
Izanami
Dremkà
Izanami
4,027
2,389
0
702
4,883
893
0
1,018
3,865
0
37,439
L
Kuzenbo
Galoumba
Kuzenbo
2,870
1,380
0
1,558
6,405
5,158
0
1,993
4,412
19,943
0
W
4,068
372
0
1,392
3,593
1,220
1,238
1,366
2,227
40,165
2,710
W
Achilles
PokìSimp
Achilles
4,191
1,058
0
4,093
6,582
2,356
0
685
5,897
0
48,417
L
4,328
2,583
0
2,799
8,707
3,588
0
2,116
6,591
0
33,615
L
King Arthur
SoulLessPhoenix
King Arthur
5,309
229
0
2,798
11,834
6,907
0
2,019
9,815
0
36,833
W
Anhur
Truewiley
Anhur
4,520
1,763
0
2,900
6,453
1,583
0
327
6,126
0
47,809
W
Bellona
the2armedmen
Bellona
10,437
3,963
0
3,066
8,046
8,583
0
939
7,107
3,604
52,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,979
Gold Earned
35,535
348
Minions Killed
454
0
Camps Cleared
0
1,179,659
Distance Traveled
1,239,341
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,611
551
19
2
0
258,098
5
L
Anubis
5,775
481
76
6
0
202,033
3
L
Izanami
5,768
481
86
7
0
223,407
1
L
Kuzenbo
6,067
506
27
2
0
263,764
4
W
Sol
6,247
521
90
8
0
241,227
6
W
Achilles
7,192
599
111
9
0
272,525
6
L
Arachne
6,957
580
68
6
0
262,984
2
L
King Arthur
6,412
534
91
8
0
227,471
3
W
Anhur
7,016
585
101
8
0
210,866
3
W
Bellona
8,469
706
133
11
0
256,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role