Player Matchup

Ares
Ares
Attraxxis2
Ares
Level 105
God Stats
6W - 8L
1,434 SR
Queue Stats
366W - 368L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
BroadPup3953457
Jing Wei
Level 27
God Stats
0W - 1L
1,345 SR
Queue Stats
29W - 51L
1,348 Elo+
Party 2
Set
Set
DripSoup77
Set
Level 45
God Stats
1W - 2L
1,535 SR
Queue Stats
145W - 162L
1,428 Elo+
Party 1
Erlang Shen
Erlang Shen
FreshTape
Erlang Shen
Level 41
God Stats
3W - 5L
1,600 SR
Queue Stats
133W - 124L
1,505 Elo+
Solo
Merlin
Merlin
u_r_dead137
Merlin
Level 68
God Stats
11W - 18L
1,393 SR
Queue Stats
123W - 190L
1,320 Elo+
Party 2
Team Averages
Level 57
1,461 SR
1,418 Elo+

VS

Team Averages
Level 77
1,582 SR
1,488 Elo+
Achilles
Achilles
BBQmstr
Achilles
Level 45
God Stats
6W - 1L
1,679 SR
Queue Stats
184W - 179L
1,380 Elo+
Solo
Hades
Hades
Beat The peach
Hades
Level 123
God Stats
8W - 5L
1,607 SR
Queue Stats
164W - 167L
1,502 Elo+
Party 3
Medusa
Medusa
ForbidBeef58
Medusa
Level 68
God Stats
2W - 2L
1,711 SR
Queue Stats
74W - 65L
1,519 Elo+
Party 3
Serqet
Serqet
RubyHarpy11
Serqet
Level 116
God Stats
5W - 10L
1,493 SR
Queue Stats
163W - 165L
1,522 Elo+
Party 3
Jormungandr
Jormungandr
dirross
Jormungandr
Level 32
God Stats
5W - 7L
1,418 SR
Queue Stats
87W - 61L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 3
10,335
431
12,977
22,332
28,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
12
0 / 6 / 1
8,404
350
2,951
14,408
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 8 / 1
11,516
480
11,314
23,460
12,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
FreshTape
Erlang Shen
14
1 / 6 / 2
9,618
401
4,145
25,498
24,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
13
0 / 6 / 2
8,886
370
4,210
8,717
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BBQmstr
Achilles
20
6 / 2 / 5
14,473
603
14,012
19,250
17,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
16 / 2 / 3
15,243
635
26,228
19,406
14,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
17
5 / 2 / 12
11,976
499
14,119
12,915
4,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
19
5 / 2 / 8
13,325
555
9,910
16,789
6,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
dirross
Jormungandr
17
2 / 0 / 17
12,075
503
10,079
17,418
18,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
6
Kills
34
34
Deaths
8
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
W
Achilles
BBQmstr
Achilles
6
2
5
4.25
W
16
2
3
8.75
L
Jing Wei
0
6
1
0.08
L
3
8
1
0.44
W
Medusa
5
2
12
5.5
L
Erlang Shen
FreshTape
Erlang Shen
1
6
2
0.33
W
Serqet
5
2
8
4.5
W
Jormungandr
dirross
Jormungandr
2
0
17
10.5
L
Merlin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,597
Damage
74,348
94,415
Taken
85,778
72,999
Mitigated
62,057
21,190
Healing
33,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,977
312
748
2,973
22,332
28,562
0
7,091
13,967
58,757
0
W
Achilles
BBQmstr
Achilles
14,012
3,745
0
5,293
19,250
17,642
1,042
6,791
11,703
15,650
79,718
W
26,228
3,424
744
12,786
19,406
14,701
1,804
5,038
13,468
116,575
0
L
Jing Wei
2,951
2,012
0
2,684
14,408
4,685
93
5,674
8,734
0
50,244
L
11,314
5,214
0
7,511
23,460
12,033
0
7,833
15,160
0
88,401
W
Medusa
14,119
8,659
0
2,078
12,915
4,956
2,264
1,275
11,526
0
66,667
L
Erlang Shen
FreshTape
Erlang Shen
4,145
1,278
0
6,658
25,498
24,210
0
11,998
12,910
5,695
30,907
W
Serqet
9,910
2,710
0
8,134
16,789
6,438
1,974
1,833
13,489
0
118,830
W
Jormungandr
dirross
Jormungandr
10,079
3,685
657
3,837
17,418
18,320
672
3,616
13,485
59,539
0
L
Merlin
4,210
926
0
616
8,717
3,509
81
5,413
3,255
44,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,759
Gold Earned
67,092
467
Minions Killed
663
0
Camps Cleared
0
1,831,598
Distance Traveled
2,364,556
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,335
431
86
4
0
384,555
3
W
Achilles
14,473
603
174
7
0
508,427
1
W
Hades
15,243
635
198
8
0
452,809
0
L
Jing Wei
8,404
350
85
4
0
286,865
1
L
Set
11,516
480
148
6
0
430,160
4
W
Medusa
11,976
499
58
2
0
458,069
2
L
Erlang Shen
9,618
401
57
2
0
450,252
12
W
Serqet
13,325
555
147
6
0
524,326
0
W
Jormungandr
12,075
503
86
4
0
420,925
1
L
Merlin
8,886
370
91
4
0
279,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role