Player Matchup

Bellona
Bellona
 
Bellona
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ASuperJohn
Izanami
Level 157
God Stats
19W - 10L
1,587 SR
Queue Stats
428W - 411L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
HELbytheTON
Gilgamesh
Level 95
God Stats
20W - 24L
1,445 SR
Queue Stats
326W - 386L
1,378 Elo+
Solo
Sol
Sol
RainingVisions
Sol
Level 121
God Stats
3W - 1L
1,618 SR
Queue Stats
176W - 174L
1,376 Elo+
Solo
Nemesis
Nemesis
up0ngirl
Nemesis
Level 126
God Stats
28W - 30L
1,490 SR
Queue Stats
153W - 177L
1,420 Elo+
Solo
Team Averages
Level 118
1,528 SR
1,424 Elo+

VS

Team Averages
Level 100
1,491 SR
1,396 Elo+
Neith
Neith
AAenforcer716
Neith
Level 145
God Stats
81W - 103L
1,453 SR
Queue Stats
254W - 305L
1,403 Elo+
Solo
Ares
Ares
Jinxy-4
Ares
Level 62
God Stats
6W - 12L
1,386 SR
Queue Stats
88W - 101L
1,352 Elo+
Party 1
Susano
Susano
NoahDVZ2001
Susano
Level 114
God Stats
6W - 5L
1,487 SR
Queue Stats
303W - 289L
1,396 Elo+
Party 1
Sylvanus
Sylvanus
Oakoholic
Sylvanus
Level 117
God Stats
84W - 86L
1,537 SR
Queue Stats
238W - 259L
1,412 Elo+
Solo
Ra
Ra
PenguLuvsKty
Ra
Level 63
God Stats
6W - 5L
1,594 SR
Queue Stats
290W - 295L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 2 / 1
5,782
578
4,160
7,994
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Izanami
ASuperJohn
Izanami
11
3 / 0 / 1
6,373
637
4,654
3,755
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
HELbytheTON
Gilgamesh
9
1 / 1 / 4
5,394
539
2,185
5,729
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
9 / 1 / 1
6,426
643
7,257
4,808
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
up0ngirl
Nemesis
9
1 / 0 / 5
5,280
528
1,157
4,011
2,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,777
478
2,258
6,319
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Jinxy-4
Ares
6
0 / 2 / 0
4,288
429
1,475
3,906
1,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
9
1 / 4 / 0
5,418
542
2,862
6,467
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Oakoholic
Sylvanus
9
3 / 4 / 0
5,647
565
7,687
8,107
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 0
5,001
500
1,130
4,045
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
4
4
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
2
1
1.25
L
0
5
0
0
W
Izanami
ASuperJohn
Izanami
3
0
1
3.5
W
Gilgamesh
HELbytheTON
Gilgamesh
1
1
4
3
L
Ares
Jinxy-4
Ares
0
2
0
0
L
Susano
1
4
0
0.25
L
Sylvanus
Oakoholic
Sylvanus
3
4
0
0.75
L
0
1
0
0
W
9
1
1
9.5
W
Nemesis
up0ngirl
Nemesis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,413
Damage
15,412
26,297
Taken
28,844
13,686
Mitigated
11,768
10,423
Healing
8,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,160
1,484
0
3,720
7,994
6,030
285
4,932
2,954
0
27,201
L
2,258
1,342
135
1,728
6,319
1,426
0
3,023
3,296
0
24,268
W
Izanami
ASuperJohn
Izanami
4,654
3,412
0
1,532
3,755
1,108
0
1,122
2,567
0
39,334
W
Gilgamesh
HELbytheTON
Gilgamesh
2,185
604
207
2,264
5,729
2,316
256
1,549
4,140
0
24,845
L
Ares
Jinxy-4
Ares
1,475
48
0
698
3,906
1,712
0
1,605
2,301
7,956
0
L
Susano
2,862
492
0
1,338
6,467
1,765
0
1,970
4,466
0
21,994
L
Sylvanus
Oakoholic
Sylvanus
7,687
2,152
50
2,158
8,107
5,917
0
0
7,694
23,974
4,860
L
1,130
126
70
1,876
4,045
948
0
0
4,006
25,743
0
W
7,257
2,648
0
1,832
4,808
1,520
1,210
637
4,171
28,532
3,984
W
Nemesis
up0ngirl
Nemesis
1,157
368
0
868
4,011
2,712
383
838
3,173
0
14,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,255
Gold Earned
25,131
296
Minions Killed
232
0
Camps Cleared
0
986,024
Distance Traveled
872,957
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,782
578
64
6
0
206,424
2
L
Neith
4,777
478
52
5
0
141,485
0
W
Izanami
6,373
637
87
9
0
196,410
3
W
Gilgamesh
5,394
539
46
5
0
196,831
0
L
Ares
4,288
429
18
2
0
190,474
4
L
Susano
5,418
542
47
5
0
198,950
0
L
Sylvanus
5,647
565
52
5
0
157,721
1
L
Ra
5,001
500
63
6
0
184,327
4
W
Sol
6,426
643
61
6
0
176,570
0
W
Nemesis
5,280
528
38
4
0
209,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role