Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
RenegadeKT64
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,347 Elo+
Party 1
Sun Wukong
Sun Wukong
SpatialHornet
Sun Wukong
Level 129
God Stats
0W - 1L
1,603 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
shepardr88
Geb
Level 98
God Stats
8W - 5L
1,638 SR
Queue Stats
18W - 24L
1,382 Elo+
Solo
Medusa
Medusa
xXAcidMassXx
Medusa
Level 100
God Stats
3W - 5L
1,438 SR
Queue Stats
36W - 37L
1,420 Elo+
Solo
Team Averages
Level 100
1,536 SR
1,430 Elo+

VS

Team Averages
Level 88
1,456 SR
1,408 Elo+
Sol
Sol
Emo705
Sol
Level 108
God Stats
23W - 29L
1,592 SR
Queue Stats
112W - 118L
1,445 Elo+
Solo
Bellona
Bellona
Kaspr_JTPS
Bellona
Level 27
God Stats
2W - 2L
1,258 SR
Queue Stats
3W - 12L
1,107 Elo+
Party 2
Ra
Ra
ayeitsj21
Ra
Level 108
God Stats
8W - 5L
1,517 SR
Queue Stats
138W - 157L
1,332 Elo+
Party 2
Da Ji
Da Ji
swagger1423
Da Ji
Level 108
God Stats
3W - 0L
1,662 SR
Queue Stats
3W - 1L
1,715 Elo+
Solo
Nox
Nox
thunderburhop
Nox
Level 87
God Stats
1W - 0L
1,250 SR
Queue Stats
43W - 42L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
1 / 3 / 9
9,735
695
7,416
10,141
4,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
15
5 / 11 / 4
10,181
727
8,367
17,127
6,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SpatialHornet
Sun Wukong
16
8 / 6 / 6
12,507
893
11,484
17,041
17,489
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 8 / 10
11,510
822
8,523
19,832
19,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
17
3 / 6 / 5
10,699
764
11,021
12,847
4,884
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Emo705
Sol
19
7 / 3 / 10
12,588
899
14,310
11,710
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Kaspr_JTPS
Bellona
18
10 / 5 / 15
12,632
902
12,682
18,104
19,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 2 / 18
11,443
817
11,197
10,171
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
13 / 3 / 8
13,200
943
11,143
10,641
5,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 7 / 15
10,678
763
11,030
9,472
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
100
19
Kills
34
34
Deaths
20
34
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
3
9
1.83
W
Sol
Emo705
Sol
7
3
10
4
W
Bellona
Kaspr_JTPS
Bellona
10
5
15
3.5
L
Fenrir
5
11
4
0.64
L
Sun Wukong
SpatialHornet
Sun Wukong
8
6
6
1.83
W
2
2
18
5.5
L
2
8
10
0.88
W
13
3
8
5.67
W
2
7
15
1.36
L
Medusa
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,811
Damage
60,362
76,988
Taken
60,098
52,906
Mitigated
38,993
11,145
Healing
12,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,416
444
4,820
4,151
10,141
4,583
84
4,623
5,312
37,920
0
W
Sol
Emo705
Sol
14,310
5,809
1,043
4,954
11,710
5,820
4,071
2,290
9,420
59,500
3,494
W
Bellona
Kaspr_JTPS
Bellona
12,682
2,060
882
3,025
18,104
19,551
261
6,305
11,799
5,596
26,642
L
Fenrir
8,367
1,229
0
326
17,127
6,623
0
8,482
8,519
0
13,417
L
Sun Wukong
SpatialHornet
Sun Wukong
11,484
2,087
0
833
17,041
17,489
0
10,167
6,648
235
29,752
W
11,197
844
1,152
1,181
10,171
4,577
0
2,191
7,980
46,211
0
L
8,523
1,150
0
1,015
19,832
19,327
109
8,070
11,580
17,449
0
W
11,143
3,355
0
0
10,641
5,081
839
3,296
7,345
0
19,312
W
11,030
501
0
500
9,472
3,964
0
2,416
7,056
27,978
0
L
Medusa
11,021
4,304
0
0
12,847
4,884
17
5,387
7,380
0
48,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,632
Gold Earned
60,541
222
Minions Killed
306
4
Camps Cleared
12
1,200,034
Distance Traveled
1,388,188
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,735
695
80
6
2
243,300
0
W
Sol
12,588
899
111
8
3
253,826
3
W
Bellona
12,632
902
49
4
2
281,208
3
L
Fenrir
10,181
727
10
1
1
214,607
0
L
Sun Wukong
12,507
893
47
3
1
246,658
0
W
Ra
11,443
817
89
6
4
296,120
4
L
Geb
11,510
822
11
1
0
254,868
6
W
Da Ji
13,200
943
15
1
1
278,982
1
W
Nox
10,678
763
42
3
2
278,052
1
L
Medusa
10,699
764
74
5
0
240,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role