Player Matchup

Arachne
Arachne
HeraMIDD
Arachne
Level 57
God Stats
30W - 21L
1,699 SR
Queue Stats
359W - 262L
1,630 Elo+
Party 2
Mulan
Mulan
OGmudddy
Mulan
Level 109
God Stats
11W - 2L
1,657 SR
Queue Stats
542W - 445L
1,689 Elo+
Party 2
Cthulhu
Cthulhu
RJedi
Cthulhu
Level 105
God Stats
3W - 1L
1,732 SR
Queue Stats
489W - 386L
1,749 Elo+
Party 2
Anubis
Anubis
Slipperyheadfuc
Anubis
Level 44
God Stats
26W - 14L
1,747 SR
Queue Stats
161W - 100L
1,760 Elo+
Party 2
Anhur
Anhur
Zungle
Anhur
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
440W - 292L
1,778 Elo+
Party 2
Team Averages
Level 87
1,667 SR
1,721 Elo+

VS

Team Averages
Level 113
1,574 SR
1,578 Elo+
Sun Wukong
Sun Wukong
Ice_Saturos
Sun Wukong
Level 67
God Stats
15W - 15L
1,517 SR
Queue Stats
183W - 181L
1,478 Elo+
Solo
Bacchus
Bacchus
ItsTheBlueMan
Bacchus
Level 148
God Stats
5W - 4L
1,638 SR
Queue Stats
235W - 176L
1,631 Elo+
Party 1
Apollo
Apollo
Lukkaツ
Apollo
Level 42
God Stats
4W - 7L
1,504 SR
Queue Stats
123W - 71L
1,674 Elo+
Party 1
Scylla
Scylla
Yami_Akuma458
Scylla
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 282L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jonjeez
Morgan Le Fay
Level 156
God Stats
3W - 2L
1,712 SR
Queue Stats
211W - 140L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HeraMIDD
Arachne
14
2 / 0 / 3
7,987
571
4,532
9,824
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
OGmudddy
Mulan
13
0 / 0 / 2
7,943
567
6,003
10,344
5,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
RJedi
Cthulhu
12
3 / 2 / 10
7,646
546
6,401
11,375
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 4
8,226
588
6,127
9,543
4,403
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Zungle
Anhur
15
10 / 1 / 4
9,382
670
9,911
6,885
2,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ice_Saturos
Sun Wukong
13
0 / 1 / 2
7,555
540
5,802
10,127
7,069
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
10
2 / 4 / 2
6,947
496
4,803
12,673
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Lukkaツ
Apollo
10
0 / 5 / 0
6,100
436
3,980
9,236
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 4 / 3
6,771
484
4,457
9,676
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
jonjeez
Morgan Le Fay
13
2 / 2 / 1
7,398
528
7,738
5,439
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
5
5
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
HeraMIDD
Arachne
2
0
3
3.5
L
Sun Wukong
Ice_Saturos
Sun Wukong
0
1
2
1
L
Bacchus
2
4
2
0.75
L
Apollo
Lukkaツ
Apollo
0
5
0
0
W
Mulan
OGmudddy
Mulan
0
0
2
1
W
Cthulhu
RJedi
Cthulhu
3
2
10
4
W
1
2
4
1.5
L
1
4
3
0.63
W
Anhur
Zungle
Anhur
10
1
4
12
L
Morgan Le Fay
jonjeez
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,974
Damage
26,780
47,971
Taken
47,151
23,311
Mitigated
21,988
23,279
Healing
11,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
HeraMIDD
Arachne
4,532
2,635
0
6,079
9,824
3,947
34
2,649
7,103
0
60,822
L
Sun Wukong
Ice_Saturos
Sun Wukong
5,802
586
0
3,182
10,127
7,069
0
423
9,662
0
44,759
L
Bacchus
4,803
747
0
1,512
12,673
9,820
0
5,570
6,775
16,367
0
L
Apollo
Lukkaツ
Apollo
3,980
2,850
0
2,734
9,236
1,282
0
2,067
7,063
0
32,866
W
Mulan
OGmudddy
Mulan
6,003
1,020
310
6,044
10,344
5,835
0
1,480
8,846
0
46,608
W
Cthulhu
RJedi
Cthulhu
6,401
348
797
2,435
11,375
6,839
0
4,514
6,717
27,599
0
W
6,127
233
0
5,364
9,543
4,403
192
5,058
4,111
57,932
0
L
4,457
169
0
3,374
9,676
2,343
0
1,817
7,783
31,190
0
W
Anhur
Zungle
Anhur
9,911
5,431
0
2,250
6,885
2,287
1,486
2,649
4,196
0
52,100
L
Morgan Le Fay
jonjeez
Morgan Le Fay
7,738
494
0
466
5,439
1,474
0
1,999
3,340
50,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,184
Gold Earned
34,771
459
Minions Killed
371
0
Camps Cleared
0
1,396,260
Distance Traveled
1,362,169
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,987
571
96
7
0
319,486
1
L
Sun Wukong
7,555
540
119
9
0
305,292
4
L
Bacchus
6,947
496
19
1
0
271,490
1
L
Apollo
6,100
436
71
5
0
248,613
0
W
Mulan
7,943
567
94
7
0
297,496
2
W
Cthulhu
7,646
546
40
3
0
273,167
9
W
Anubis
8,226
588
123
9
0
236,976
3
L
Scylla
6,771
484
58
4
0
261,193
6
W
Anhur
9,382
670
106
8
0
269,135
1
L
Morgan Le Fay
7,398
528
104
7
0
275,581
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role