Player Matchup

Geb
Geb
ArkamKage
Geb
Level 48
God Stats
10W - 14L
1,471 SR
Queue Stats
161W - 249L
1,365 Elo+
Party 4
Cliodhna
Cliodhna
ON11SAMA
Cliodhna
Level 56
God Stats
24W - 21L
1,495 SR
Queue Stats
222W - 298L
1,386 Elo+
Party 4
Poseidon
Poseidon
ThatsaThing
Poseidon
Level 45
God Stats
4W - 6L
1,279 SR
Queue Stats
146W - 169L
1,369 Elo+
Party 3
Gilgamesh
Gilgamesh
ThunderozRKL
Gilgamesh
Level 42
God Stats
21W - 23L
1,356 SR
Queue Stats
303W - 373L
1,442 Elo+
Solo
Jing Wei
Jing Wei
mdono117
Jing Wei
Level 80
God Stats
2W - 1L
1,421 SR
Queue Stats
105W - 129L
1,378 Elo+
Party 3
Team Averages
Level 54
1,404 SR
1,388 Elo+

VS

Team Averages
Level 50
1,388 SR
1,322 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BarmeloXanthony
Olorun
Level 67
God Stats
4W - 6L
1,377 SR
Queue Stats
100W - 150L
1,321 Elo+
Party 1
Achilles
Achilles
Godzilla KTM
Achilles
Level 25
God Stats
1W - 2L
1,151 SR
Queue Stats
43W - 59L
1,294 Elo+
Party 1
Sol
Sol
SamisTooCold
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,161 Elo+
Party 2
Nike
Nike
VoodooCuban
Nike
Level 28
God Stats
11W - 6L
1,412 SR
Queue Stats
111W - 156L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,682
426
2,349
8,579
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
ON11SAMA
Cliodhna
8
4 / 3 / 1
5,863
533
7,035
7,899
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
ThatsaThing
Poseidon
10
1 / 4 / 1
5,595
509
4,261
5,762
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
ThunderozRKL
Gilgamesh
10
2 / 3 / 1
6,223
566
4,973
8,900
6,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
mdono117
Jing Wei
9
2 / 3 / 0
5,596
509
2,673
5,663
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 6
5,714
519
5,265
9,033
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 2 / 3
6,892
627
7,305
7,667
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Godzilla KTM
Achilles
10
4 / 4 / 0
6,469
588
4,861
9,609
6,648
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
6 / 1 / 2
6,190
563
5,642
3,861
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 6
6,388
581
3,147
7,149
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
9
Kills
18
18
Deaths
9
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
6
4
L
0
5
0
0
W
6
2
3
3.75
W
Achilles
Godzilla KTM
Achilles
4
4
0
1
L
Cliodhna
ON11SAMA
Cliodhna
4
3
1
1.5
W
6
1
2
7
L
Poseidon
ThatsaThing
Poseidon
1
4
1
0.38
L
Gilgamesh
ThunderozRKL
Gilgamesh
2
3
1
0.83
W
1
1
6
4
L
Jing Wei
mdono117
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,291
Damage
26,220
36,803
Taken
37,319
15,711
Mitigated
17,619
9,222
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,265
369
12
3,616
9,033
4,326
27
1,264
7,769
25,321
0
L
2,349
96
0
481
8,579
3,903
0
5,802
2,605
9,580
0
W
7,305
3,342
214
2,769
7,667
2,658
497
3,605
3,857
34,063
3,388
W
Achilles
Godzilla KTM
Achilles
4,861
3,007
0
170
9,609
6,648
0
1,106
7,988
0
26,561
L
Cliodhna
ON11SAMA
Cliodhna
7,035
809
0
3,010
7,899
2,267
0
3,140
4,584
0
20,672
W
5,642
2,973
0
1,363
3,861
1,129
487
623
3,156
27,917
4,075
L
Poseidon
ThatsaThing
Poseidon
4,261
471
0
1,006
5,762
1,828
0
3,543
2,219
29,832
0
L
Gilgamesh
ThunderozRKL
Gilgamesh
4,973
1,372
0
2,716
8,900
6,246
0
0
8,900
4,959
23,822
W
3,147
630
0
2,913
7,149
2,858
0
624
6,485
0
35,923
L
Jing Wei
mdono117
Jing Wei
2,673
2,038
0
2,009
5,663
1,467
0
3,531
1,830
0
23,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,959
Gold Earned
31,653
236
Minions Killed
312
0
Camps Cleared
0
1,076,953
Distance Traveled
1,115,456
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,714
519
37
3
0
222,247
4
L
Geb
4,682
426
13
1
0
202,930
2
W
Olorun
6,892
627
64
6
0
214,905
0
W
Achilles
6,469
588
57
5
0
222,402
0
L
Cliodhna
5,863
533
31
3
0
232,338
2
W
Sol
6,190
563
80
7
0
211,575
1
L
Poseidon
5,595
509
60
5
0
218,608
1
L
Gilgamesh
6,223
566
71
6
0
224,134
1
W
Nike
6,388
581
74
7
0
244,327
1
L
Jing Wei
5,596
509
61
6
0
198,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role