Player Matchup

Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
HarmlesCupcake7
Zeus
Level 126
God Stats
6W - 8L
1,588 SR
Queue Stats
64W - 99L
1,425 Elo+
Party 1
Medusa
Medusa
OHHHJEV
Medusa
Level 148
God Stats
3W - 4L
1,309 SR
Queue Stats
356W - 390L
1,521 Elo+
Party 1
Achilles
Achilles
SmilyDrop974790
Achilles
Level 146
God Stats
62W - 75L
1,592 SR
Queue Stats
505W - 585L
1,555 Elo+
Party 1
Khepri
Khepri
concertedM0neyX
Khepri
Level 99
God Stats
24W - 13L
1,607 SR
Queue Stats
101W - 131L
1,516 Elo+
Party 1
Team Averages
Level 129
1,519 SR
1,504 Elo+

VS

Team Averages
Level 86
1,682 SR
1,604 Elo+
Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
JacktusPatch
Eset
Level 80
God Stats
2W - 1L
1,749 SR
Queue Stats
158W - 99L
1,698 Elo+
Party 2
Artemis
Artemis
LugotorixOfGaul
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,530 Elo+
Party 3
Gilgamesh
Gilgamesh
Martwain
Gilgamesh
Level 129
God Stats
2W - 2L
1,844 SR
Queue Stats
211W - 141L
1,700 Elo+
Party 2
Bastet
Bastet
MasonMan25
Bastet
Level 33
God Stats
2W - 3L
1,817 SR
Queue Stats
39W - 22L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 2 / 1
8,537
569
9,945
12,924
9,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 1 / 2
9,089
606
8,701
5,520
2,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
OHHHJEV
Medusa
15
4 / 0 / 1
9,583
639
6,844
5,476
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
15
2 / 1 / 2
8,531
569
5,067
10,397
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 8
8,175
545
2,180
8,689
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 1 / 0
6,412
427
1,801
6,186
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 2 / 0
8,056
537
4,346
7,070
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
5,748
383
226
5,593
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Martwain
Gilgamesh
13
2 / 2 / 1
7,470
498
10,811
13,278
8,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
MasonMan25
Bastet
10
1 / 6 / 1
6,413
428
3,751
11,346
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
5
5
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
2
1
1.25
L
Geb
 
Geb
0
1
0
0
W
6
1
2
7
L
2
2
0
1
L
0
4
0
0
L
Gilgamesh
Martwain
Gilgamesh
2
2
1
1.25
L
Bastet
MasonMan25
Bastet
1
6
1
0.25
W
Medusa
OHHHJEV
Medusa
4
0
1
4.5
W
Achilles
2
1
2
3
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,737
Damage
20,935
43,006
Taken
43,473
29,934
Mitigated
21,217
17,983
Healing
10,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,945
1,100
0
7,535
12,924
9,847
23
2,362
10,562
4,207
41,746
L
Geb
 
Geb
1,801
28
132
2,076
6,186
4,137
0
1,677
4,509
25,699
0
W
8,701
524
0
2,236
5,520
2,166
2,268
1,082
4,438
57,989
0
L
4,346
74
165
764
7,070
2,613
638
2,698
4,241
56,416
0
L
226
59
0
492
5,593
1,384
0
830
4,763
0
17,226
L
Gilgamesh
Martwain
Gilgamesh
10,811
3,379
0
3,602
13,278
8,770
0
1,534
11,115
6,234
31,762
L
Bastet
MasonMan25
Bastet
3,751
1,454
0
2,951
11,346
4,313
0
4,993
6,273
0
31,346
W
Medusa
OHHHJEV
Medusa
6,844
1,911
0
2,449
5,476
1,913
2,676
1,627
3,849
0
68,690
W
Achilles
5,067
1,058
0
3,648
10,397
5,542
580
1,786
8,611
0
55,985
W
2,180
103
0
2,115
8,689
10,466
387
1,153
7,536
15,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,915
Gold Earned
34,099
479
Minions Killed
329
0
Camps Cleared
0
1,497,038
Distance Traveled
1,393,200
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,537
569
102
7
0
273,885
3
L
Geb
6,412
427
20
1
0
251,804
3
W
Zeus
9,089
606
126
8
0
278,850
5
L
Eset
8,056
537
124
8
0
307,165
1
L
Artemis
5,748
383
65
4
0
240,408
0
L
Gilgamesh
7,470
498
62
4
0
305,398
2
L
Bastet
6,413
428
58
4
0
288,425
0
W
Medusa
9,583
639
129
9
0
284,704
2
W
Achilles
8,531
569
103
7
0
346,811
3
W
Khepri
8,175
545
19
1
0
312,788
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role