Player Matchup

Artemis
Artemis
BlackBashHD
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,367 Elo+
Solo
Loki
Loki
DabinSamurai
Loki
Level 5
God Stats
0W - 5L
1,050 SR
Queue Stats
4W - 9L
1,032 Elo+
Party 1
Olorun
Olorun
Extractionzz
Olorun
Level 6
God Stats
15W - 10L
1,558 SR
Queue Stats
21W - 25L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
NotBrendanFraser
Sun Wukong
Level 6
God Stats
0W - 5L
1,204 SR
Queue Stats
6W - 11L
1,222 Elo+
Party 1
Geb
Geb
SlightlyYellow
Geb
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,394 Elo+
Party 1
Team Averages
Level 15
1,362 SR
1,271 Elo+

VS

Team Averages
Level 28
1,361 SR
1,382 Elo+
Fafnir
Fafnir
 
Fafnir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
ConexxionLost
Thor
Level 27
God Stats
2W - 3L
1,235 SR
Queue Stats
41W - 69L
1,331 Elo+
Party 2
Serqet
Serqet
FemboyShaxx
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,448 Elo+
Solo
Sol
Sol
Viol3tt
Sol
Level 17
God Stats
3W - 3L
1,168 SR
Queue Stats
29W - 51L
1,339 Elo+
Party 2
Izanami
Izanami
VirusDoctor
Izanami
Level 49
God Stats
20W - 24L
1,402 SR
Queue Stats
135W - 198L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlackBashHD
Artemis
9
1 / 2 / 1
5,034
503
5,796
6,072
1,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 0
4,676
468
514
6,063
1,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
8
0 / 6 / 0
4,941
494
3,217
8,253
2,480
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
NotBrendanFraser
Sun Wukong
7
0 / 4 / 0
4,685
469
666
5,821
2,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 3 / 1
4,902
490
3,032
7,318
2,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
4 / 1 / 1
5,849
585
3,124
7,277
4,840
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
6 / 0 / 1
6,295
630
4,104
4,826
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
11
4 / 1 / 5
6,425
643
4,153
5,767
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
10
3 / 0 / 5
6,426
643
6,745
6,004
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
VirusDoctor
Izanami
10
0 / 1 / 2
5,917
592
3,022
4,742
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
17
18
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
1
1
4.5
L
Artemis
BlackBashHD
Artemis
1
2
1
0.75
W
6
0
1
6.5
L
0
3
0
0
L
Olorun
0
6
0
0
W
Serqet
4
1
5
6.5
L
Sun Wukong
NotBrendanFraser
Sun Wukong
0
4
0
0
L
1
3
1
0.5
W
Sol
3
0
5
5.5
W
Izanami
VirusDoctor
Izanami
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,225
Damage
21,148
33,527
Taken
28,616
10,214
Mitigated
11,198
6,197
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,124
1,240
0
2,519
7,277
4,840
0
1,509
5,768
15,230
0
L
Artemis
BlackBashHD
Artemis
5,796
1,865
0
1,762
6,072
1,617
0
1,706
4,324
0
24,768
W
4,104
1,482
0
125
4,826
1,439
368
68
4,758
0
27,090
L
514
123
0
1,850
6,063
1,280
0
414
5,649
0
20,519
L
Olorun
3,217
1,391
0
1,919
8,253
2,480
200
4,715
3,538
24,684
0
W
Serqet
4,153
1,011
0
2,742
5,767
1,831
0
406
5,361
0
27,629
L
Sun Wukong
NotBrendanFraser
Sun Wukong
666
196
0
2
5,821
2,048
281
164
5,657
0
14,355
L
3,032
1,172
0
664
7,318
2,789
0
2,094
5,164
9,775
0
W
Sol
6,745
2,441
0
2,577
6,004
2,041
1,808
3,026
2,978
32,926
3,341
W
Izanami
VirusDoctor
Izanami
3,022
2,637
0
481
4,742
1,047
222
1,240
3,502
0
34,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,238
Gold Earned
30,912
165
Minions Killed
289
0
Camps Cleared
0
959,016
Distance Traveled
992,656
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,849
585
29
3
0
184,101
2
L
Artemis
5,034
503
50
5
0
176,225
3
W
Thor
6,295
630
57
6
0
201,324
0
L
Loki
4,676
468
51
5
0
211,724
0
L
Olorun
4,941
494
38
4
0
174,617
4
W
Serqet
6,425
643
57
6
0
218,601
2
L
Sun Wukong
4,685
469
17
2
0
205,949
0
L
Geb
4,902
490
9
1
0
190,501
1
W
Sol
6,426
643
66
7
0
184,185
1
W
Izanami
5,917
592
80
8
0
204,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role