Player Matchup

Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
RailgunJuanma
Artemis
Level 109
God Stats
4W - 3L
1,734 SR
Queue Stats
193W - 223L
1,483 Elo+
Solo
Team Averages
Level 126
1,578 SR
1,494 Elo+

VS

Team Averages
Level 112
1,512 SR
1,562 Elo+
King Arthur
King Arthur
Aetherman
King Arthur
Level 99
God Stats
4W - 4L
1,581 SR
Queue Stats
37W - 21L
1,610 Elo+
Solo
Merlin
Merlin
Arced Ice
Merlin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,533 Elo+
Party 1
Anhur
Anhur
RutherfordbHaye5
Anhur
Level 149
God Stats
4W - 1L
1,456 SR
Queue Stats
47W - 36L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
7 / 6 / 4
11,593
725
15,741
25,175
30,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
 
Agni
4
0 / 1 / 1
7,834
490
0
643
8
Artemis
16
4 / 6 / 6
10,912
682
14,295
13,321
4,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aetherman
King Arthur
17
10 / 2 / 3
13,175
823
15,936
18,367
17,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Arced Ice
Merlin
14
1 / 5 / 6
10,421
651
5,595
10,139
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 7
10,602
663
11,929
12,505
4,563
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
11
Kills
13
13
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
6
4
1.5
L
Agni
 
Agni
0
1
1
0.5
W
King Arthur
Aetherman
King Arthur
10
2
3
5.75
W
Merlin
Arced Ice
Merlin
1
5
6
0.8
L
Artemis
4
6
6
1.17
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,036
Damage
33,460
39,139
Taken
41,011
35,485
Mitigated
26,254
6,252
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,741
3,081
433
4,705
25,175
30,795
0
3,666
21,509
9,862
29,871
L
Agni
 
Agni
0
0
0
0
643
8
0
0
643
0
0
W
King Arthur
Aetherman
King Arthur
15,936
3,764
0
7,803
18,367
17,756
548
3,105
15,262
0
49,181
W
Merlin
Arced Ice
Merlin
5,595
280
0
1,341
10,139
3,935
684
1,400
8,739
33,298
0
L
Artemis
14,295
3,660
0
1,114
13,321
4,682
0
2,356
10,965
0
46,101
W
11,929
6,221
0
1,677
12,505
4,563
997
1,068
11,437
0
35,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,339
Gold Earned
34,198
114
Minions Killed
171
3
Camps Cleared
9
557,852
Distance Traveled
909,884
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,593
725
36
2
1
289,626
2
L
Agni
7,834
490
0
0
0
0
0
W
King Arthur
13,175
823
52
3
5
349,634
1
W
Merlin
10,421
651
70
4
3
277,441
3
L
Artemis
10,912
682
78
5
2
268,226
3
W
Anhur
10,602
663
49
3
1
282,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role