Player Matchup

Amaterasu
Amaterasu
DiamondswordWin
Amaterasu
Level 13
God Stats
4W - 6L
1,296 SR
Queue Stats
5W - 11L
1,210 Elo+
Party 2
King Arthur
King Arthur
HotAndSteamy
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,244 Elo+
Party 2
Fenrir
Fenrir
Lowkey7085
Fenrir
Level 28
God Stats
4W - 8L
1,505 SR
Queue Stats
142W - 176L
1,427 Elo+
Solo
Set
Set
SharkMaster800
Set
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 17L
1,266 Elo+
Party 2
Thanatos
Thanatos
icedoutglock-
Thanatos
Level 24
God Stats
6W - 10L
1,303 SR
Queue Stats
105W - 130L
1,320 Elo+
Solo
Team Averages
Level 17
1,421 SR
1,293 Elo+

VS

Team Averages
Level 27
1,578 SR
1,567 Elo+
Ymir
Ymir
Bobstolemytv
Ymir
Level 37
God Stats
35W - 28L
1,651 SR
Queue Stats
112W - 94L
1,629 Elo+
Party 1
Artemis
Artemis
CanNiskey
Artemis
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
102W - 91L
1,606 Elo+
Party 1
Mulan
Mulan
Frenchfrycannon
Mulan
Level 26
God Stats
1W - 2L
1,261 SR
Queue Stats
14W - 13L
1,344 Elo+
Solo
Bastet
Bastet
frozenbovine
Bastet
Level 28
God Stats
7W - 5L
1,767 SR
Queue Stats
121W - 101L
1,588 Elo+
Party 1
Zeus
Zeus
incrediblebulk8
Zeus
Level 14
God Stats
17W - 10L
1,712 SR
Queue Stats
22W - 19L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DiamondswordWin
Amaterasu
14
3 / 16 / 2
10,327
413
16,277
36,278
19,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
HotAndSteamy
King Arthur
11
0 / 25 / 2
8,009
320
4,983
33,739
23,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Lowkey7085
Fenrir
17
7 / 10 / 1
13,999
560
14,644
34,281
29,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 24 / 3
8,180
327
5,556
33,002
8,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
icedoutglock-
Thanatos
17
0 / 11 / 0
10,519
421
4,001
21,650
7,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 39
12,822
513
12,894
18,899
21,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
CanNiskey
Artemis
18
20 / 2 / 18
13,301
532
30,508
19,919
8,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
11 / 2 / 18
12,963
519
14,122
15,560
14,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
19
19 / 4 / 25
13,874
555
31,334
21,377
10,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

20
28 / 2 / 20
14,371
575
40,423
10,417
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
204
10
Kills
84
86
Deaths
10
8
Assists
120
Player
Kills
Deaths
Assists
KDA
W
6
0
39
25.5
W
Artemis
CanNiskey
Artemis
20
2
18
14.5
L
Amaterasu
DiamondswordWin
Amaterasu
3
16
2
0.25
W
11
2
18
10
L
King Arthur
HotAndSteamy
King Arthur
0
25
2
0.04
L
Fenrir
Lowkey7085
Fenrir
7
10
1
0.75
L
0
24
3
0.06
W
Bastet
19
4
25
7.88
L
Thanatos
icedoutglock-
Thanatos
0
11
0
0
W
28
2
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,461
Damage
129,281
158,950
Taken
86,172
88,600
Mitigated
60,153
20,520
Healing
35,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,894
3,561
0
5,221
18,899
21,965
750
104
17,564
49,187
0
W
Artemis
CanNiskey
Artemis
30,508
18,543
0
12,218
19,919
8,754
3,484
166
19,530
0
94,194
L
Amaterasu
DiamondswordWin
Amaterasu
16,277
7,084
0
3,889
36,278
19,601
185
10,683
25,341
689
46,889
W
14,122
1,991
0
7,772
15,560
14,596
2,666
54
15,318
7,712
58,693
L
King Arthur
HotAndSteamy
King Arthur
4,983
605
0
1,174
33,739
23,191
102
11,960
21,392
0
18,969
L
Fenrir
Lowkey7085
Fenrir
14,644
1,719
0
2,458
34,281
29,208
0
11,810
22,113
0
43,150
L
5,556
2,686
0
234
33,002
8,690
0
14,526
18,036
0
18,896
W
Bastet
31,334
10,218
0
7,658
21,377
10,079
2,579
102
21,073
0
94,001
L
Thanatos
icedoutglock-
Thanatos
4,001
1,659
0
12,765
21,650
7,910
2,054
3,938
17,496
0
84,740
W
40,423
7,671
119
2,874
10,417
4,759
1,669
162
10,112
99,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
67,331
321
Minions Killed
541
0
Camps Cleared
0
1,829,472
Distance Traveled
2,338,551
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,822
513
56
2
0
462,304
7
W
Artemis
13,301
532
132
5
0
418,361
7
L
Amaterasu
10,327
413
60
2
0
351,955
0
W
Mulan
12,963
519
112
4
0
483,345
1
L
King Arthur
8,009
320
18
1
0
336,997
1
L
Fenrir
13,999
560
67
3
0
440,333
0
L
Set
8,180
327
38
2
0
312,731
0
W
Bastet
13,874
555
116
5
0
522,118
4
L
Thanatos
10,519
421
138
6
0
387,456
1
W
Zeus
14,371
575
125
5
0
452,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role