Player Matchup

Da Ji
Da Ji
NemesisBeanz420
Da Ji
Level 86
God Stats
17W - 23L
1,524 SR
Queue Stats
239W - 327L
1,446 Elo+
Solo
Vulcan
Vulcan
fitbiscuit03
Vulcan
Level 85
God Stats
1W - 1L
1,522 SR
Queue Stats
11W - 9L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
oh nah carter
Cthulhu
Level 98
God Stats
0W - 2L
1,294 SR
Queue Stats
100W - 107L
1,558 Elo+
Party 1
Team Averages
Level 90
1,447 SR
1,506 Elo+

VS

Team Averages
Level 109
1,571 SR
1,493 Elo+
Hercules
Hercules
TheSlothOnSpeed
Hercules
Level 146
God Stats
7W - 7L
1,414 SR
Queue Stats
529W - 503L
1,493 Elo+
Solo
Bastet
Bastet
gothic-dumbgirl
Bastet
Level 62
God Stats
19W - 4L
1,597 SR
Queue Stats
91W - 49L
1,558 Elo+
Party 2
Zhong Kui
Zhong Kui
potes0415
Zhong Kui
Level 120
God Stats
23W - 11L
1,701 SR
Queue Stats
1,306W - 948L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,033
603
1,728
6,301
1,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
8
0 / 4 / 1
5,603
560
4,813
5,356
1,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
9
1 / 2 / 0
6,335
634
4,283
11,502
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
3 / 0 / 4
7,562
756
5,098
8,831
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 4
6,873
687
9,394
6,229
2,017
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
potes0415
Zhong Kui
12
3 / 0 / 4
7,311
731
5,075
4,912
4,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Hercules
3
0
4
5
L
Vulcan
0
4
1
0.13
W
2
2
4
2
L
Cthulhu
1
2
0
0.5
W
Zhong Kui
potes0415
Zhong Kui
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,824
Damage
19,567
23,159
Taken
19,972
11,793
Mitigated
11,908
3,914
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,728
214
0
1,210
6,301
1,761
0
1,045
5,217
0
9,510
W
Hercules
5,098
766
495
3,439
8,831
5,890
112
4,218
4,613
0
23,632
L
Vulcan
4,813
1,997
0
0
5,356
1,684
0
1,336
3,915
14,352
0
W
9,394
1,525
0
1,242
6,229
2,017
0
2,350
3,879
0
21,059
L
Cthulhu
4,283
226
253
2,451
11,502
8,348
0
2,699
8,528
15,614
0
W
Zhong Kui
potes0415
Zhong Kui
5,075
934
167
3,007
4,912
4,001
519
3,026
1,886
26,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,971
Gold Earned
21,746
63
Minions Killed
134
2
Camps Cleared
7
503,277
Distance Traveled
599,794
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,033
603
24
2
2
176,710
5
W
Hercules
7,562
756
46
5
2
210,207
1
L
Vulcan
5,603
560
22
2
0
151,017
1
W
Bastet
6,873
687
21
2
3
209,654
4
L
Cthulhu
6,335
634
17
2
0
175,550
2
W
Zhong Kui
7,311
731
67
7
2
179,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role