Player Matchup

Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AsbestosBreather
Artemis
Level 142
God Stats
8W - 1L
1,996 SR
Queue Stats
522W - 494L
1,592 Elo+
Solo
Sobek
Sobek
Giv3m3Pipe
Sobek
Level 154
God Stats
1W - 0L
1,634 SR
Queue Stats
184W - 173L
1,527 Elo+
Party 1
Olorun
Olorun
PipeBeak
Olorun
Level 73
God Stats
4W - 1L
1,795 SR
Queue Stats
109W - 78L
1,621 Elo+
Party 1
Team Averages
Level 129
1,685 SR
1,548 Elo+

VS

Team Averages
Level 140
1,552 SR
1,610 Elo+
Izanami
Izanami
Bishop176
Izanami
Level 123
God Stats
2W - 1L
1,656 SR
Queue Stats
259W - 216L
1,589 Elo+
Party 2
Ganesha
Ganesha
Fabuul
Ganesha
Level 128
God Stats
2W - 5L
1,498 SR
Queue Stats
334W - 324L
1,596 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gonzaled
Morgan Le Fay
Level 160
God Stats
1W - 2L
1,694 SR
Queue Stats
105W - 84L
1,574 Elo+
Party 2
Sun Wukong
Sun Wukong
Opixer
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 85L
1,636 Elo+
Party 2
Cupid
Cupid
Recklyss
Cupid
Level 159
God Stats
1W - 1L
1,410 SR
Queue Stats
81W - 63L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
6 / 4 / 5
10,673
762
12,551
13,615
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
 
Ah Muzen Cab
17
3 / 2 / 9
10,221
730
14,824
9,914
4,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
6 / 2 / 8
10,311
737
11,376
8,019
3,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
17
1 / 2 / 13
10,342
739
5,703
20,443
26,906
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
PipeBeak
Olorun
18
2 / 1 / 13
10,761
769
7,062
13,565
13,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bishop176
Izanami
18
3 / 4 / 6
9,713
694
6,225
9,847
4,869
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Fabuul
Ganesha
16
0 / 4 / 9
8,723
623
7,334
15,016
16,787
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Gonzaled
Morgan Le Fay
17
4 / 4 / 5
9,600
686
13,343
10,880
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Opixer
Sun Wukong
15
3 / 3 / 4
9,291
664
14,617
11,493
13,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Recklyss
Cupid
15
1 / 3 / 8
8,818
630
10,100
11,140
5,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
18
Kills
11
11
Deaths
18
48
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
4
5
2.13
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
9
3.75
W
6
2
8
5
L
Izanami
Bishop176
Izanami
3
4
6
1.5
L
Ganesha
Fabuul
Ganesha
0
4
9
1.13
W
Sobek
1
2
13
3.75
L
Morgan Le Fay
Gonzaled
Morgan Le Fay
4
4
5
1.63
L
Sun Wukong
Opixer
Sun Wukong
3
3
4
1.67
W
Olorun
PipeBeak
Olorun
2
1
13
8.5
L
Cupid
Recklyss
Cupid
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,516
Damage
51,619
65,556
Taken
58,376
54,750
Mitigated
45,044
25,788
Healing
21,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,551
622
1,619
1,734
13,615
5,846
34
5,346
8,057
26,118
0
W
Ah Muzen Cab
 
Ah Muzen Cab
14,824
601
1,453
2,084
9,914
4,790
1,951
3,707
6,020
0
39,550
W
11,376
5,051
444
1,386
8,019
3,985
2,296
1,728
6,074
0
21,373
L
Izanami
Bishop176
Izanami
6,225
3,312
274
867
9,847
4,869
1,178
4,896
4,951
0
25,565
L
Ganesha
Fabuul
Ganesha
7,334
303
2,204
2,382
15,016
16,787
16
5,706
9,310
21,555
0
W
Sobek
5,703
201
2,445
5,585
20,443
26,906
248
5,318
14,782
13,361
0
L
Morgan Le Fay
Gonzaled
Morgan Le Fay
13,343
1,068
669
1,915
10,880
4,915
364
3,954
6,926
25,371
0
L
Sun Wukong
Opixer
Sun Wukong
14,617
1,529
2,506
3,243
11,493
13,352
7
5,593
5,900
0
18,344
W
Olorun
PipeBeak
Olorun
7,062
3,623
3,507
5,531
13,565
13,223
148
4,578
8,703
29,484
0
L
Cupid
Recklyss
Cupid
10,100
2,773
3,018
4,230
11,140
5,121
1,048
5,167
5,973
0
22,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,308
Gold Earned
46,145
158
Minions Killed
164
0
Camps Cleared
0
1,316,478
Distance Traveled
1,298,768
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,673
762
26
2
0
267,508
0
W
Ah Muzen Cab
10,221
730
40
3
0
263,706
0
W
Artemis
10,311
737
12
1
0
224,043
0
L
Izanami
9,713
694
59
4
0
270,729
0
L
Ganesha
8,723
623
5
0
0
201,024
2
W
Sobek
10,342
739
13
1
0
290,032
5
L
Morgan Le Fay
9,600
686
42
3
0
267,336
4
L
Sun Wukong
9,291
664
18
1
0
278,473
6
W
Olorun
10,761
769
67
5
0
271,189
0
L
Cupid
8,818
630
40
3
0
281,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role