Player Matchup

Khepri
Khepri
J4M421
Khepri
Level 156
God Stats
4W - 0L
1,900 SR
Queue Stats
172W - 160L
1,672 Elo+
Party 1
Zeus
Zeus
Srinquisidor
Zeus
Level 160
God Stats
1W - 0L
1,809 SR
Queue Stats
163W - 165L
1,663 Elo+
Party 1
Arachne
Arachne
TaKan0me
Arachne
Level 160
God Stats
7W - 0L
1,941 SR
Queue Stats
263W - 234L
1,698 Elo+
Party 1
Artemis
Artemis
lChunchunmarul
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,894 Elo+
Party 1
Cthulhu
Cthulhu
lyukimarul
Cthulhu
Level 158
God Stats
4W - 0L
1,634 SR
Queue Stats
187W - 160L
1,761 Elo+
Party 1
Team Averages
Level 132
1,757 SR
1,737 Elo+

VS

Team Averages
Level 94
1,506 SR
1,528 Elo+
Raijin
Raijin
DirtyNipelles
Raijin
Level 87
God Stats
5W - 7L
1,534 SR
Queue Stats
282W - 323L
1,564 Elo+
Party 2
Horus
Horus
FupaVirus
Horus
Level 119
God Stats
0W - 1L
1,591 SR
Queue Stats
11W - 10L
1,558 Elo+
Party 3
Cliodhna
Cliodhna
Keldirr
Cliodhna
Level 109
God Stats
3W - 11L
1,107 SR
Queue Stats
103W - 110L
1,493 Elo+
Party 2
Mulan
Mulan
Sandnoodles
Mulan
Level 45
God Stats
9W - 4L
1,434 SR
Queue Stats
82W - 87L
1,508 Elo+
Party 2
Neith
Neith
fupatroopa
Neith
Level 109
God Stats
0W - 1L
1,862 SR
Queue Stats
9W - 9L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
J4M421
Khepri
8
1 / 1 / 4
5,233
523
1,554
4,259
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 0 / 2
7,044
704
4,811
1,486
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Arachne
TaKan0me
Arachne
12
7 / 2 / 4
7,394
739
5,491
8,286
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 3
6,486
649
4,092
3,762
1,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
lyukimarul
Cthulhu
11
5 / 0 / 2
6,807
681
8,281
5,909
5,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,737
574
1,810
4,750
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
FupaVirus
Horus
6
0 / 4 / 0
4,359
436
1,539
9,100
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
Keldirr
Cliodhna
9
1 / 5 / 1
5,510
551
4,118
7,116
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 0
4,285
429
2,733
7,201
4,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
9
0 / 3 / 1
5,177
518
2,584
3,646
902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
22
Kills
3
3
Deaths
22
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Horus
FupaVirus
Horus
0
4
0
0
W
Khepri
J4M421
Khepri
1
1
4
3
L
Cliodhna
Keldirr
Cliodhna
1
5
1
0.3
L
0
6
0
0
W
6
0
2
7
W
Arachne
TaKan0me
Arachne
7
2
4
4.5
L
Neith
0
3
1
0.17
W
3
0
3
4.5
W
Cthulhu
lyukimarul
Cthulhu
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,229
Damage
12,784
23,702
Taken
31,813
12,630
Mitigated
13,078
8,071
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,810
70
0
658
4,750
1,516
0
2,472
2,098
22,134
0
L
Horus
FupaVirus
Horus
1,539
1,093
979
2,343
9,100
4,150
0
4,154
4,686
0
8,660
W
Khepri
J4M421
Khepri
1,554
356
0
829
4,259
2,398
0
194
4,003
10,663
0
L
Cliodhna
Keldirr
Cliodhna
4,118
887
0
1,674
7,116
2,204
0
1,546
5,398
0
27,477
L
2,733
958
94
1,545
7,201
4,306
0
4,943
1,711
0
14,861
W
4,811
395
0
864
1,486
425
184
173
1,257
35,938
0
W
Arachne
TaKan0me
Arachne
5,491
3,323
0
2,286
8,286
2,967
0
785
7,383
0
44,210
L
Neith
2,584
587
0
599
3,646
902
0
372
3,274
0
27,594
W
4,092
2,275
0
2,130
3,762
1,035
586
150
3,612
0
41,886
W
Cthulhu
lyukimarul
Cthulhu
8,281
2,165
0
1,962
5,909
5,805
0
340
5,140
34,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,964
Gold Earned
25,068
350
Minions Killed
242
0
Camps Cleared
0
1,046,735
Distance Traveled
938,505
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,737
574
50
5
0
179,590
1
L
Horus
4,359
436
13
1
0
198,427
2
W
Khepri
5,233
523
19
2
0
209,829
5
L
Cliodhna
5,510
551
76
8
0
209,843
3
L
Mulan
4,285
429
44
4
0
169,689
0
W
Zeus
7,044
704
96
10
0
215,251
2
W
Arachne
7,394
739
82
8
0
242,621
1
L
Neith
5,177
518
59
6
0
180,956
3
W
Artemis
6,486
649
75
8
0
178,621
4
W
Cthulhu
6,807
681
78
8
0
200,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role