Player Matchup

Gilgamesh
Gilgamesh
Diddlydoodah15
Gilgamesh
Level 113
God Stats
8W - 3L
1,716 SR
Queue Stats
306W - 301L
1,539 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DonJoeyNickels
Ah Muzen Cab
Level 109
God Stats
1W - 8L
1,311 SR
Queue Stats
170W - 185L
1,539 Elo+
Party 2
Fenrir
Fenrir
Fargoth2000
Fenrir
Level 142
God Stats
1W - 6L
1,341 SR
Queue Stats
312W - 311L
1,519 Elo+
Party 2
Charybdis
Charybdis
Joceliin
Charybdis
Level 156
God Stats
0W - 1L
1,278 SR
Queue Stats
384W - 392L
1,470 Elo+
Solo
He Bo
He Bo
unrulyjester6
He Bo
Level 141
God Stats
2W - 3L
1,345 SR
Queue Stats
223W - 233L
1,562 Elo+
Party 2
Team Averages
Level 132
1,398 SR
1,526 Elo+

VS

Team Averages
Level 147
1,414 SR
1,507 Elo+
Merlin
Merlin
Anjelico
Merlin
Level 158
God Stats
3W - 6L
1,062 SR
Queue Stats
480W - 496L
1,519 Elo+
Solo
Hera
Hera
Chevanation
Hera
Level 146
God Stats
6W - 6L
1,462 SR
Queue Stats
295W - 259L
1,501 Elo+
Party 1
Chiron
Chiron
NordicStark
Chiron
Level 143
God Stats
1W - 1L
1,295 SR
Queue Stats
71W - 67L
1,510 Elo+
Solo
Athena
Athena
Pope Nelson
Athena
Level 129
God Stats
1W - 3L
1,567 SR
Queue Stats
159W - 140L
1,476 Elo+
Party 1
Ares
Ares
xdragon8killerx
Ares
Level 157
God Stats
14W - 4L
1,682 SR
Queue Stats
202W - 186L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Diddlydoodah15
Gilgamesh
15
0 / 6 / 6
9,020
644
13,014
32,361
22,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
DonJoeyNickels
Ah Muzen Cab
16
3 / 6 / 3
9,070
648
9,412
13,649
5,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Fenrir
14
0 / 5 / 5
8,182
584
8,084
23,321
13,643
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Joceliin
Charybdis
15
0 / 5 / 6
8,495
607
8,988
11,886
4,427
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 6 / 2
10,124
723
8,352
11,096
4,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Anjelico
Merlin
15
0 / 2 / 17
9,360
669
18,818
10,718
9,078
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
15 / 1 / 7
12,451
889
26,659
8,209
4,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
17
0 / 0 / 16
10,187
728
12,224
9,266
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
16
2 / 2 / 16
10,165
726
5,946
17,253
21,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
11 / 2 / 15
12,239
874
17,986
17,813
26,661
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
7
Kills
28
28
Deaths
7
22
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Merlin
Anjelico
Merlin
0
2
17
4.25
W
15
1
7
18.5
L
Gilgamesh
Diddlydoodah15
Gilgamesh
0
6
6
0.5
L
Ah Muzen Cab
DonJoeyNickels
Ah Muzen Cab
3
6
3
0.75
L
Fenrir
0
5
5
0.5
L
Charybdis
Joceliin
Charybdis
0
5
6
0.6
W
Chiron
0
0
16
8
W
Athena
2
2
16
5
L
4
6
2
0.83
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,850
Damage
81,633
92,313
Taken
63,259
50,260
Mitigated
67,281
34,161
Healing
19,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Anjelico
Merlin
18,818
1,895
1,652
1,747
10,718
9,078
406
946
9,772
29,353
0
W
26,659
5,679
2,303
629
8,209
4,749
1,570
1,078
7,131
55,456
0
L
Gilgamesh
Diddlydoodah15
Gilgamesh
13,014
1,584
3,312
12,398
32,361
22,793
0
23,484
8,877
0
26,424
L
Ah Muzen Cab
DonJoeyNickels
Ah Muzen Cab
9,412
4,074
487
4,022
13,649
5,288
0
10,256
3,393
0
29,516
L
Fenrir
8,084
1,087
1,589
8,121
23,321
13,643
63
15,663
7,658
304
14,382
L
Charybdis
Joceliin
Charybdis
8,988
3,670
975
1,687
11,886
4,427
28
10,315
1,571
0
20,374
W
Chiron
12,224
5,049
3,534
5,105
9,266
5,362
2,272
603
8,663
0
40,279
W
Athena
5,946
1,549
668
2,584
17,253
21,431
530
3,017
14,236
7,947
0
L
8,352
734
257
1,313
11,096
4,109
0
9,691
1,405
21,827
0
W
17,986
1,289
161
1,532
17,813
26,661
274
2,832
14,981
23,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
54,402
117
Minions Killed
162
0
Camps Cleared
0
1,225,313
Distance Traveled
1,365,409
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,360
669
16
1
0
289,392
0
W
Hera
12,451
889
63
5
0
280,442
1
L
Gilgamesh
9,020
644
18
1
0
263,905
3
L
Ah Muzen Cab
9,070
648
30
2
0
244,043
0
L
Fenrir
8,182
584
7
1
0
277,785
0
L
Charybdis
8,495
607
26
2
0
235,121
1
W
Chiron
10,187
728
66
5
0
231,944
5
W
Athena
10,165
726
2
0
0
268,821
0
L
He Bo
10,124
723
36
3
0
204,459
0
W
Ares
12,239
874
15
1
0
294,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role