Player Matchup

Hun Batz
Hun Batz
Bankai0
Hun Batz
Level 156
God Stats
1W - 2L
1,545 SR
Queue Stats
58W - 68L
1,527 Elo+
Solo
Raijin
Raijin
Kl1ck3R
Raijin
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 39L
1,469 Elo+
Solo
Hel
Hel
PigeonFarter
Hel
Level 112
God Stats
1W - 4L
1,419 SR
Queue Stats
327W - 300L
1,570 Elo+
Solo
The Morrigan
The Morrigan
dad84
The Morrigan
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 76L
1,609 Elo+
Solo
Cernunnos
Cernunnos
gonchar10
Cernunnos
Level 78
God Stats
3W - 2L
1,466 SR
Queue Stats
223W - 252L
1,472 Elo+
Solo
Team Averages
Level 97
1,486 SR
1,529 Elo+

VS

Team Averages
Level 130
1,538 SR
1,472 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
M3M2
Nu Wa
Level 158
God Stats
2W - 3L
1,440 SR
Queue Stats
428W - 419L
1,490 Elo+
Solo
Ah Puch
Ah Puch
TuNii53
Ah Puch
Level 157
God Stats
7W - 1L
1,790 SR
Queue Stats
333W - 319L
1,533 Elo+
Solo
Yemoja
Yemoja
christ-lekaf
Yemoja
Level 69
God Stats
2W - 1L
1,462 SR
Queue Stats
104W - 111L
1,431 Elo+
Solo
Artio
Artio
yeti19820223
Artio
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 123L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bankai0
Hun Batz
17
5 / 7 / 8
11,037
690
16,020
20,490
21,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
Kl1ck3R
Raijin
18
4 / 8 / 9
10,634
665
10,764
19,244
7,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 8 / 9
12,960
810
17,353
20,967
14,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
dad84
The Morrigan
15
0 / 9 / 6
9,014
563
5,502
14,578
5,598
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
gonchar10
Cernunnos
19
1 / 3 / 13
10,660
666
11,781
14,164
5,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
12 / 4 / 9
12,812
801
23,229
14,834
6,293
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
M3M2
Nu Wa
20
11 / 5 / 15
12,914
807
24,141
13,597
5,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
TuNii53
Ah Puch
20
8 / 1 / 22
12,819
801
25,268
13,632
6,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
18
1 / 3 / 17
11,557
722
5,045
14,175
15,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 6 / 14
11,345
709
3,418
18,249
23,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
112
19
Kills
35
35
Deaths
19
45
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
12
4
9
4.13
L
Hun Batz
Bankai0
Hun Batz
5
7
8
1.29
L
Raijin
Kl1ck3R
Raijin
4
8
9
1.06
W
Nu Wa
M3M2
Nu Wa
11
5
15
3.7
L
9
8
9
1.69
W
Ah Puch
TuNii53
Ah Puch
8
1
22
19
W
Yemoja
1
3
17
3.17
L
The Morrigan
dad84
The Morrigan
0
9
6
0.33
L
Cernunnos
gonchar10
Cernunnos
1
3
13
2.5
W
3
6
14
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,420
Damage
81,101
89,443
Taken
74,487
55,007
Mitigated
57,589
32,659
Healing
32,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
23,229
16,324
2,609
1,838
14,834
6,293
2,390
7,993
6,756
0
47,140
L
Hun Batz
Bankai0
Hun Batz
16,020
2,788
783
1,739
20,490
21,768
293
9,630
10,860
0
26,865
L
Raijin
Kl1ck3R
Raijin
10,764
353
1,733
2,871
19,244
7,583
54
12,520
6,724
30,851
0
W
Nu Wa
M3M2
Nu Wa
24,141
4,721
2,433
3,022
13,597
5,780
2,609
5,450
7,851
45,536
0
L
17,353
1,140
12,011
8,703
20,967
14,846
420
14,447
6,520
30,220
0
W
Ah Puch
TuNii53
Ah Puch
25,268
647
363
5,230
13,632
6,489
576
5,091
8,407
51,642
0
W
Yemoja
5,045
1,103
7,069
3,366
14,175
15,918
380
7,462
6,537
14,056
0
L
The Morrigan
dad84
The Morrigan
5,502
599
975
1,087
14,578
5,598
176
10,523
4,055
16,609
0
L
Cernunnos
gonchar10
Cernunnos
11,781
2,152
140
2,617
14,164
5,212
722
10,752
3,412
0
37,945
W
3,418
334
2,920
3,204
18,249
23,109
138
7,623
10,318
14,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,305
Gold Earned
61,447
193
Minions Killed
169
0
Camps Cleared
0
1,233,287
Distance Traveled
1,392,362
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,812
801
59
4
0
291,001
5
L
Hun Batz
11,037
690
21
1
0
254,679
0
L
Raijin
10,634
665
37
2
0
241,520
1
W
Nu Wa
12,914
807
30
2
0
241,424
2
L
Hel
12,960
810
27
2
0
257,806
0
W
Ah Puch
12,819
801
39
2
0
327,698
3
W
Yemoja
11,557
722
12
1
0
246,203
0
L
The Morrigan
9,014
563
29
2
0
231,138
0
L
Cernunnos
10,660
666
79
5
0
248,144
1
W
Artio
11,345
709
29
2
0
286,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role