Player Matchup

Zeus
Zeus
Leostoff
Zeus
Level 104
God Stats
15W - 4L
1,643 SR
Queue Stats
237W - 142L
1,716 Elo+
Party 1
Da Ji
Da Ji
jessdant
Da Ji
Level 160
God Stats
2W - 4L
1,491 SR
Queue Stats
417W - 271L
1,740 Elo+
Party 1
Mulan
Mulan
zxacraftoon
Mulan
Level 102
God Stats
5W - 6L
1,479 SR
Queue Stats
159W - 103L
1,751 Elo+
Party 1
Team Averages
Level 122
1,538 SR
1,736 Elo+

VS

Team Averages
Level 98
1,451 SR
1,727 Elo+
Hou Yi
Hou Yi
Daaju
Hou Yi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,629 Elo+
Party 2
Ymir
Ymir
Wavessam
Ymir
Level 69
God Stats
1W - 1L
1,252 SR
Queue Stats
27W - 11L
1,717 Elo+
Party 2
Ra
Ra
iCarnages
Ra
Level 157
God Stats
2W - 3L
1,602 SR
Queue Stats
231W - 95L
1,835 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
5 / 3 / 1
6,850
685
6,983
3,695
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
jessdant
Da Ji
11
2 / 5 / 5
6,767
677
5,413
10,091
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 6 / 4
6,399
640
7,643
15,729
7,264
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Daaju
Hou Yi
12
5 / 3 / 7
8,237
824
8,430
8,361
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
4 / 2 / 8
7,866
787
5,115
11,103
9,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 2 / 9
8,320
832
8,454
7,080
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
7
Kills
14
14
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Daaju
Hou Yi
5
3
7
2.83
L
Zeus
5
3
1
1.83
W
Ymir
4
2
8
4
W
5
2
9
4.75
L
Da Ji
jessdant
Da Ji
2
5
5
0.9
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
21,999
29,515
Taken
26,544
11,740
Mitigated
15,158
5,284
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Daaju
Hou Yi
8,430
4,214
0
2,297
8,361
3,172
1,065
1,668
6,693
0
22,508
L
Zeus
6,983
941
0
710
3,695
932
0
862
2,717
15,836
0
W
Ymir
5,115
823
563
2,348
11,103
9,544
165
2,914
8,189
11,105
0
W
8,454
1,966
2,959
2,459
7,080
2,442
760
2,447
4,633
32,850
0
L
Da Ji
jessdant
Da Ji
5,413
825
0
1,480
10,091
3,544
0
5,163
4,490
0
19,340
L
7,643
726
0
3,094
15,729
7,264
0
6,819
8,220
0
24,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,016
Gold Earned
24,423
95
Minions Killed
108
6
Camps Cleared
3
427,898
Distance Traveled
538,424
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,237
824
23
2
1
167,347
4
L
Zeus
6,850
685
22
2
0
103,827
0
W
Ymir
7,866
787
21
2
1
185,029
0
W
Ra
8,320
832
64
6
1
186,048
0
L
Da Ji
6,767
677
32
3
6
153,207
0
L
Mulan
6,399
640
41
4
0
170,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role