Player Matchup

Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Needyjhio
Ra
Level 160
God Stats
4W - 4L
1,497 SR
Queue Stats
614W - 600L
1,552 Elo+
Solo
Cabrakan
Cabrakan
SK Rcz
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 94L
1,621 Elo+
Solo
Vulcan
Vulcan
Sakanachan57
Vulcan
Level 69
God Stats
3W - 3L
1,628 SR
Queue Stats
323W - 295L
1,586 Elo+
Solo
Team Averages
Level 130
1,525 SR
1,552 Elo+

VS

Team Averages
Level 124
1,567 SR
1,580 Elo+
Set
Set
BUUDHAAA
Set
Level 122
God Stats
2W - 2L
1,495 SR
Queue Stats
228W - 211L
1,568 Elo+
Solo
Zeus
Zeus
Enderwiggs
Zeus
Level 123
God Stats
3W - 0L
1,754 SR
Queue Stats
119W - 115L
1,575 Elo+
Solo
Ra
Ra
PoIymerase
Ra
Level 158
God Stats
4W - 5L
1,760 SR
Queue Stats
356W - 350L
1,625 Elo+
Party 1
Poseidon
Poseidon
Schwarzenberg
Poseidon
Level 105
God Stats
3W - 5L
1,320 SR
Queue Stats
264W - 278L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
VvSomnusvV
Kuzenbo
Level 113
God Stats
6W - 6L
1,507 SR
Queue Stats
259W - 255L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
4 / 3 / 5
9,966
712
15,890
18,636
17,273
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
 
Izanami
15
1 / 6 / 6
9,059
647
11,265
15,025
9,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 6 / 10
8,802
629
9,052
12,231
6,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
SK Rcz
Cabrakan
18
3 / 2 / 8
10,560
754
9,332
16,785
27,761
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
17
4 / 2 / 5
9,655
690
13,913
11,939
7,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 10
11,737
838
22,110
17,809
15,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
3 / 1 / 8
10,468
748
18,846
9,652
4,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 2 / 9
11,521
823
10,678
11,656
7,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
Schwarzenberg
Poseidon
15
3 / 3 / 8
9,696
693
9,762
12,451
5,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
VvSomnusvV
Kuzenbo
17
0 / 4 / 14
10,331
738
7,220
22,196
33,332
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
68
12
Kills
19
19
Deaths
13
34
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
3
5
2.17
L
Izanami
 
Izanami
1
6
6
0.67
W
8
3
10
4.33
W
3
1
8
7
L
0
6
10
0.83
W
5
2
9
4.75
L
Cabrakan
SK Rcz
Cabrakan
3
2
8
3.5
L
Vulcan
4
2
5
3.25
W
Poseidon
Schwarzenberg
Poseidon
3
3
8
2.33
W
Kuzenbo
VvSomnusvV
Kuzenbo
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,452
Damage
68,616
74,616
Taken
73,764
68,159
Mitigated
65,880
34,519
Healing
30,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,890
1,244
2,291
4,955
18,636
17,273
0
11,675
6,448
0
28,444
L
Izanami
 
Izanami
11,265
5,533
2,350
2,670
15,025
9,526
0
10,159
4,605
0
35,904
W
22,110
7,711
1,817
5,416
17,809
15,280
1,571
6,389
10,742
0
38,660
W
18,846
395
2,666
1,899
9,652
4,288
1,080
3,449
5,947
34,815
0
L
9,052
799
10,009
2,638
12,231
6,431
0
5,638
6,391
19,466
0
W
10,678
673
7,108
4,548
11,656
7,445
463
5,975
5,565
44,843
0
L
Cabrakan
SK Rcz
Cabrakan
9,332
1,118
2,999
3,189
16,785
27,761
0
9,995
6,483
17,983
0
L
Vulcan
13,913
3,898
2,301
1,117
11,939
7,168
0
9,039
2,771
36,643
0
W
Poseidon
Schwarzenberg
Poseidon
9,762
946
1,494
2,203
12,451
5,535
1,207
6,788
5,509
23,445
0
W
Kuzenbo
VvSomnusvV
Kuzenbo
7,220
1,946
1,192
2,532
22,196
33,332
239
9,696
12,005
15,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,042
Gold Earned
53,753
171
Minions Killed
192
0
Camps Cleared
0
1,319,412
Distance Traveled
1,474,066
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,966
712
21
2
0
269,509
4
L
Izanami
9,059
647
51
4
0
234,319
5
W
Set
11,737
838
37
3
0
297,656
2
W
Zeus
10,468
748
33
2
0
306,726
0
L
Ra
8,802
629
33
2
0
267,681
0
W
Ra
11,521
823
79
6
0
287,404
5
L
Cabrakan
10,560
754
16
1
0
266,436
1
L
Vulcan
9,655
690
50
4
0
281,467
1
W
Poseidon
9,696
693
25
2
0
286,113
1
W
Kuzenbo
10,331
738
18
1
0
296,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role