Player Matchup

Agni
Agni
HIBACHI ICE
Agni
Level 160
God Stats
1W - 0L
1,894 SR
Queue Stats
54W - 38L
1,782 Elo+
Party 1
Bacchus
Bacchus
J Sugoi
Bacchus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 91L
1,764 Elo+
Party 1
Anhur
Anhur
best chaac
Anhur
Level 24
God Stats
2W - 0L
1,824 SR
Queue Stats
49W - 14L
1,924 Elo+
Party 1
Team Averages
Level 115
1,739 SR
1,823 Elo+

VS

Team Averages
Level 52
1,277 SR
1,162 Elo+
Tyr
Tyr
ToxicXmudkiP
Tyr
Level 126
God Stats
0W - 3L
1,174 SR
Queue Stats
280W - 303L
1,393 Elo+
Solo
Olorun
Olorun
cristianr_rr
Olorun
Level 19
God Stats
3W - 11L
1,364 SR
Queue Stats
4W - 20L
1,085 Elo+
Party 2
Jormungandr
Jormungandr
ds3_sfV
Jormungandr
Level 12
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 8L
1,007 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 7
7,736
860
7,632
5,286
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
J Sugoi
Bacchus
12
6 / 1 / 9
8,453
939
6,466
7,695
8,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
6 / 2 / 8
8,060
896
7,764
4,452
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
6,160
684
3,586
8,870
3,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
8
1 / 9 / 1
5,993
666
3,288
9,195
2,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
ds3_sfV
Jormungandr
9
1 / 5 / 3
6,337
704
2,467
9,378
5,629
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
4
4
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
W
Bacchus
J Sugoi
Bacchus
6
1
9
10.5
L
2
4
1
0.63
W
Anhur
6
2
8
5
L
Olorun
1
9
1
0.17
L
Jormungandr
ds3_sfV
Jormungandr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,862
Damage
9,341
17,433
Taken
27,443
11,331
Mitigated
11,488
4,151
Healing
888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,632
375
0
730
5,286
1,762
440
802
4,484
23,470
0
W
Bacchus
J Sugoi
Bacchus
6,466
1,461
112
1,755
7,695
8,049
208
3,006
4,689
15,926
0
L
3,586
212
0
344
8,870
3,234
0
3,377
5,275
0
11,465
W
Anhur
7,764
5,207
0
1,554
4,452
1,520
1,604
2,253
2,199
0
29,907
L
Olorun
3,288
1,670
0
544
9,195
2,625
0
5,087
4,034
9,622
0
L
Jormungandr
ds3_sfV
Jormungandr
2,467
340
0
0
9,378
5,629
0
5,665
3,418
14,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,249
Gold Earned
18,490
107
Minions Killed
46
6
Camps Cleared
2
504,364
Distance Traveled
367,813
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,736
860
38
4
2
177,199
3
W
Bacchus
8,453
939
13
1
1
184,092
4
L
Tyr
6,160
684
14
2
0
143,488
0
W
Anhur
8,060
896
56
6
3
143,073
1
L
Olorun
5,993
666
12
1
1
106,110
0
L
Jormungandr
6,337
704
20
2
1
118,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role