Player Matchup

Awilix
Awilix
Basqui
Awilix
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,587 Elo+
Party 1
Merlin
Merlin
ElDiazdaddy1
Merlin
Level 119
God Stats
4W - 2L
1,722 SR
Queue Stats
70W - 49L
1,628 Elo+
Solo
Bellona
Bellona
Niteling
Bellona
Level 102
God Stats
2W - 0L
1,753 SR
Queue Stats
163W - 162L
1,462 Elo+
Party 1
Gilgamesh
Gilgamesh
Sizles
Gilgamesh
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,364 Elo+
Party 1
Discordia
Discordia
hurricane_haney8
Discordia
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,488 Elo+
Solo
Team Averages
Level 100
1,595 SR
1,506 Elo+

VS

Team Averages
Level 136
1,539 SR
1,509 Elo+
Janus
Janus
JustaSimpleFool
Janus
Level 118
God Stats
0W - 2L
1,135 SR
Queue Stats
37W - 33L
1,553 Elo+
Solo
Tiamat
Tiamat
MF Raw
Tiamat
Level 159
God Stats
3W - 1L
1,875 SR
Queue Stats
177W - 183L
1,484 Elo+
Solo
Artio
Artio
Tythepanda
Artio
Level 129
God Stats
11W - 5L
1,737 SR
Queue Stats
642W - 643L
1,477 Elo+
Solo
Tyr
Tyr
oPYROMEDICo
Tyr
Level 155
God Stats
2W - 4L
1,394 SR
Queue Stats
359W - 378L
1,534 Elo+
Solo
Nu Wa
Nu Wa
stin1456
Nu Wa
Level 121
God Stats
6W - 7L
1,555 SR
Queue Stats
259W - 234L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Basqui
Awilix
18
11 / 4 / 13
11,800
843
14,310
13,302
6,708
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
20
7 / 3 / 19
12,130
866
17,378
11,249
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Niteling
Bellona
18
7 / 5 / 14
11,366
812
19,096
23,747
19,797
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Sizles
Gilgamesh
16
2 / 6 / 19
10,149
725
11,362
23,930
14,157
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
18
5 / 4 / 22
11,095
793
13,539
9,831
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 11
9,218
658
14,199
15,408
5,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
MF Raw
Tiamat
20
6 / 5 / 8
11,320
809
11,725
15,767
9,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
16
5 / 7 / 11
9,644
689
8,615
22,293
24,017
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 7 / 5
8,583
613
6,381
19,539
20,952
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
stin1456
Nu Wa
19
5 / 5 / 11
10,956
783
18,018
14,744
5,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
67
32
Kills
21
22
Deaths
32
87
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Awilix
Basqui
Awilix
11
4
13
4.38
W
Merlin
7
3
19
5.5
L
3
8
11
1.06
L
Tiamat
MF Raw
Tiamat
6
5
8
2
W
Bellona
Niteling
Bellona
7
5
14
2.8
W
Gilgamesh
Sizles
Gilgamesh
2
6
19
1.92
L
Artio
5
7
11
1.5
W
Discordia
5
4
22
4
L
2
7
5
0.64
L
Nu Wa
stin1456
Nu Wa
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,685
Damage
58,938
82,059
Taken
87,751
50,817
Mitigated
65,546
25,675
Healing
30,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Basqui
Awilix
14,310
5,571
1,236
1,305
13,302
6,708
1,816
9,933
3,369
0
24,918
W
Merlin
17,378
1,601
2,455
2,549
11,249
4,451
1,505
8,293
2,956
53,673
0
L
14,199
1,467
1,764
2,780
15,408
5,160
28
2,353
12,871
23,986
0
L
Tiamat
MF Raw
Tiamat
11,725
1,158
846
4,946
15,767
9,661
37
6,265
9,274
40,045
0
W
Bellona
Niteling
Bellona
19,096
3,151
1,409
7,165
23,747
19,797
652
13,649
10,098
341
29,195
W
Gilgamesh
Sizles
Gilgamesh
11,362
2,562
639
5,408
23,930
14,157
386
13,438
10,492
0
21,476
L
Artio
8,615
508
5,119
5,466
22,293
24,017
27
9,552
12,280
12,342
0
W
Discordia
13,539
1,100
2,007
1,502
9,831
5,704
1,738
7,244
2,587
36,122
0
L
6,381
266
1,732
3,746
19,539
20,952
205
6,809
12,524
0
9,702
L
Nu Wa
stin1456
Nu Wa
18,018
5,442
1,484
2,579
14,744
5,756
64
4,731
9,885
31,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,540
Gold Earned
49,721
170
Minions Killed
111
0
Camps Cleared
0
1,278,765
Distance Traveled
1,148,534
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,800
843
20
1
0
275,819
0
W
Merlin
12,130
866
72
5
0
251,674
1
L
Janus
9,218
658
30
2
0
219,579
1
L
Tiamat
11,320
809
35
3
0
226,234
0
W
Bellona
11,366
812
24
2
0
266,125
3
W
Gilgamesh
10,149
725
9
1
0
233,406
0
L
Artio
9,644
689
6
0
0
240,508
0
W
Discordia
11,095
793
45
3
0
251,741
2
L
Tyr
8,583
613
14
1
0
230,141
5
L
Nu Wa
10,956
783
26
2
0
232,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role