Player Matchup

Medusa
Medusa
Buzzkur
Medusa
Level 27
God Stats
6W - 3L
1,638 SR
Queue Stats
22W - 8L
1,523 Elo+
Party 2
Bacchus
Bacchus
Nuneseu
Bacchus
Level 40
God Stats
38W - 24L
1,594 SR
Queue Stats
224W - 211L
1,515 Elo+
Party 1
Thor
Thor
TioMg100
Thor
Level 160
God Stats
1W - 0L
1,512 SR
Queue Stats
36W - 33L
1,525 Elo+
Party 2
Loki
Loki
cpufonedeouvido
Loki
Level 99
God Stats
6W - 16L
1,394 SR
Queue Stats
509W - 464L
1,537 Elo+
Party 1
Sol
Sol
geroades07
Sol
Level 79
God Stats
3W - 1L
1,540 SR
Queue Stats
78W - 89L
1,380 Elo+
Solo
Team Averages
Level 81
1,536 SR
1,496 Elo+

VS

Team Averages
Level 95
1,401 SR
1,477 Elo+
Anhur
Anhur
Lilbeefstyle
Anhur
Level 107
God Stats
0W - 2L
1,258 SR
Queue Stats
21W - 18L
1,564 Elo+
Party 3
Janus
Janus
NetinhoZ
Janus
Level 110
God Stats
0W - 1L
1,270 SR
Queue Stats
32W - 31L
1,472 Elo+
Solo
Mulan
Mulan
SyxZ Capitao
Mulan
Level 109
God Stats
5W - 4L
1,676 SR
Queue Stats
279W - 310L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
TicoCr7Jedi007
Kuzenbo
Level 121
God Stats
0W - 1L
1,299 SR
Queue Stats
31W - 50L
1,337 Elo+
Solo
Fenrir
Fenrir
YISUS1234
Fenrir
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 15L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buzzkur
Medusa
12
4 / 2 / 3
7,465
533
9,231
9,915
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Nuneseu
Bacchus
10
1 / 0 / 5
7,005
500
4,503
8,663
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
12
5 / 3 / 4
7,404
529
9,415
10,816
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 0 / 2
8,358
597
9,329
11,510
8,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 4 / 2
7,137
510
7,106
7,349
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,857
490
6,559
9,528
1,908
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
NetinhoZ
Janus
9
0 / 4 / 3
5,963
426
4,389
6,266
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 3 / 0
7,212
515
6,119
12,347
6,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 6 / 5
6,075
434
6,284
12,096
9,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
YISUS1234
Fenrir
11
5 / 2 / 1
7,112
508
5,233
10,894
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
18
Kills
9
9
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Buzzkur
Medusa
4
2
3
2.75
L
4
3
1
1.5
L
Janus
NetinhoZ
Janus
0
4
3
0.38
W
Bacchus
Nuneseu
Bacchus
1
0
5
3.5
L
0
3
0
0
L
0
6
5
0.42
W
Thor
5
3
4
2.33
L
Fenrir
YISUS1234
Fenrir
5
2
1
2.75
W
4
0
2
5
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,584
Damage
28,584
48,253
Taken
51,131
25,486
Mitigated
23,124
17,254
Healing
12,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Buzzkur
Medusa
9,231
4,392
0
2,598
9,915
3,029
701
4,323
5,482
0
49,174
L
6,559
4,103
0
1,513
9,528
1,908
45
2,137
7,391
0
26,812
L
Janus
NetinhoZ
Janus
4,389
107
0
378
6,266
1,332
0
1,379
4,731
24,725
0
W
Bacchus
Nuneseu
Bacchus
4,503
512
0
2,093
8,663
8,242
319
1,436
7,099
19,770
0
L
6,119
1,429
0
5,860
12,347
6,559
0
461
10,886
0
50,828
L
6,284
2,260
0
637
12,096
9,689
0
3,591
8,505
18,977
0
W
Thor
9,415
2,592
0
4,092
10,816
3,214
0
2,445
8,251
0
38,023
L
Fenrir
YISUS1234
Fenrir
5,233
879
0
3,905
10,894
3,636
0
3,366
7,489
0
31,234
W
9,329
2,976
0
6,021
11,510
8,694
688
379
10,406
0
52,194
W
7,106
2,318
0
2,450
7,349
2,307
404
1,551
5,672
31,980
3,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
33,219
371
Minions Killed
305
0
Camps Cleared
0
1,359,596
Distance Traveled
1,324,405
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,465
533
86
6
0
268,145
4
L
Anhur
6,857
490
53
4
0
252,068
1
L
Janus
5,963
426
50
4
0
276,104
5
W
Bacchus
7,005
500
30
2
0
264,135
0
L
Mulan
7,212
515
120
9
0
259,202
4
L
Kuzenbo
6,075
434
21
2
0
244,139
3
W
Thor
7,404
529
68
5
0
272,560
2
L
Fenrir
7,112
508
61
4
0
292,892
0
W
Loki
8,358
597
110
8
0
300,487
3
W
Sol
7,137
510
77
6
0
254,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role