Player Matchup

Sobek
Sobek
HeyZeus
Sobek
Level 18
God Stats
0W - 1L
1,811 SR
Queue Stats
4W - 4L
1,560 Elo+
Party 1
Freya
Freya
Soggyrice84
Freya
Level 41
God Stats
6W - 6L
1,721 SR
Queue Stats
46W - 27L
1,671 Elo+
Party 1
Tyr
Tyr
laFurious
Tyr
Level 89
God Stats
4W - 2L
1,645 SR
Queue Stats
32W - 17L
1,712 Elo+
Party 1
Thoth
Thoth
regurgitatedsoy
Thoth
Level 127
God Stats
1W - 3L
1,617 SR
Queue Stats
47W - 30L
1,657 Elo+
Party 1
Cernunnos
Cernunnos
xXscorpionXx3
Cernunnos
Level 47
God Stats
1W - 1L
1,238 SR
Queue Stats
142W - 138L
1,537 Elo+
Solo
Team Averages
Level 64
1,606 SR
1,627 Elo+

VS

Team Averages
Level 106
1,575 SR
1,640 Elo+
Charybdis
Charybdis
DevKiller51
Charybdis
Level 28
God Stats
3W - 3L
1,844 SR
Queue Stats
66W - 44L
1,616 Elo+
Solo
Nox
Nox
J4M421
Nox
Level 156
God Stats
1W - 2L
1,364 SR
Queue Stats
162W - 156L
1,622 Elo+
Party 2
Tiamat
Tiamat
TaKan0me
Tiamat
Level 160
God Stats
3W - 4L
1,378 SR
Queue Stats
244W - 194L
1,765 Elo+
Party 2
Ares
Ares
lChunchunmarul
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,539 Elo+
Party 2
Mercury
Mercury
lyukimarul
Mercury
Level 158
God Stats
5W - 1L
1,791 SR
Queue Stats
221W - 174L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HeyZeus
Sobek
14
0 / 2 / 0
7,969
613
4,248
16,500
17,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 2 / 0
7,393
569
7,511
9,863
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 5 / 0
7,567
582
2,883
13,666
14,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 4 / 1
7,691
592
11,743
8,099
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
xXscorpionXx3
Cernunnos
15
0 / 4 / 0
7,860
605
11,808
12,538
4,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DevKiller51
Charybdis
18
6 / 1 / 4
10,281
791
12,942
11,319
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
J4M421
Nox
16
3 / 0 / 5
9,360
720
7,847
6,686
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
TaKan0me
Tiamat
17
2 / 0 / 9
9,880
760
11,755
7,763
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 0 / 10
9,149
704
10,585
14,676
17,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
lyukimarul
Mercury
18
6 / 0 / 2
10,169
782
9,041
7,416
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
17
17
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DevKiller51
Charybdis
6
1
4
8
L
Sobek
HeyZeus
Sobek
0
2
0
0
W
Nox
J4M421
Nox
3
0
5
5.5
L
0
2
0
0
W
Tiamat
TaKan0me
Tiamat
2
0
9
6.5
W
0
0
10
5
L
1
5
0
0.2
W
Mercury
lyukimarul
Mercury
6
0
2
7
L
0
4
1
0.13
L
Cernunnos
xXscorpionXx3
Cernunnos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,193
Damage
52,170
60,666
Taken
47,860
43,200
Mitigated
33,531
14,758
Healing
13,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DevKiller51
Charybdis
12,942
5,346
0
3,756
11,319
5,407
1,329
5,285
5,756
0
46,676
L
Sobek
HeyZeus
Sobek
4,248
343
106
6,084
16,500
17,648
0
8,464
7,893
13,926
0
W
Nox
J4M421
Nox
7,847
298
0
717
6,686
2,820
0
4,334
2,202
28,675
0
L
7,511
2,116
0
2,626
9,863
3,544
0
4,770
4,881
25,688
0
W
Tiamat
TaKan0me
Tiamat
11,755
995
0
2,886
7,763
4,132
0
3,592
3,985
45,328
0
W
10,585
39
0
4,535
14,676
17,212
0
6,469
7,709
14,473
0
L
2,883
163
0
3,965
13,666
14,966
0
7,425
6,062
0
10,834
W
Mercury
lyukimarul
Mercury
9,041
2,721
0
1,442
7,416
3,960
276
3,351
3,830
0
39,923
L
11,743
125
0
818
8,099
2,585
0
3,001
5,024
43,129
0
L
Cernunnos
xXscorpionXx3
Cernunnos
11,808
4,743
0
1,159
12,538
4,457
0
5,927
6,338
0
41,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,480
Gold Earned
48,839
274
Minions Killed
339
6
Camps Cleared
11
1,162,300
Distance Traveled
1,348,807
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,281
791
94
7
1
245,387
3
L
Sobek
7,969
613
22
2
0
251,685
0
W
Nox
9,360
720
59
5
0
268,868
1
L
Freya
7,393
569
62
5
1
237,468
3
W
Tiamat
9,880
760
90
7
7
284,629
3
W
Ares
9,149
704
3
0
1
262,010
2
L
Tyr
7,567
582
29
2
0
231,670
2
W
Mercury
10,169
782
93
7
2
287,913
1
L
Thoth
7,691
592
78
6
2
226,997
1
L
Cernunnos
7,860
605
83
6
3
214,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role