Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
EddyRz13
Cerberus
Level 107
God Stats
7W - 0L
1,643 SR
Queue Stats
81W - 57L
1,599 Elo+
Party 2
Jing Wei
Jing Wei
MasterPrime31
Jing Wei
Level 158
God Stats
8W - 1L
1,640 SR
Queue Stats
114W - 64L
1,759 Elo+
Party 2
Odin
Odin
Yetï
Odin
Level 141
God Stats
4W - 0L
1,909 SR
Queue Stats
112W - 67L
1,734 Elo+
Party 2
Team Averages
Level 142
1,673 SR
1,648 Elo+

VS

Team Averages
Level 105
1,567 SR
1,520 Elo+
Chaac
Chaac
CallMeBigPanda
Chaac
Level 69
God Stats
2W - 5L
1,430 SR
Queue Stats
40W - 59L
1,453 Elo+
Party 1
Hel
Hel
MilesSolis
Hel
Level 104
God Stats
2W - 4L
1,643 SR
Queue Stats
47W - 62L
1,465 Elo+
Party 1
Chang'e
Chang'e
SaltyBoyPC
Chang'e
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,691 Elo+
Party 1
Gilgamesh
Gilgamesh
Tyrannodong
Gilgamesh
Level 104
God Stats
0W - 1L
1,697 SR
Queue Stats
36W - 49L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
7 / 5 / 6
11,969
798
17,171
10,715
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
EddyRz13
Cerberus
17
5 / 3 / 14
12,101
807
12,134
18,553
18,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MasterPrime31
Jing Wei
20
10 / 1 / 5
14,029
935
20,526
17,385
7,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Yetï
Odin
17
3 / 3 / 12
11,363
758
11,002
15,715
12,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 4
10,617
708
12,506
24,140
26,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 7 / 5
10,763
718
9,447
20,785
10,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
SaltyBoyPC
Chang'e
17
3 / 4 / 2
10,419
695
10,412
14,565
12,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Tyrannodong
Gilgamesh
16
2 / 7 / 5
10,193
680
13,600
16,915
11,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
25
Kills
11
12
Deaths
25
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
5
6
2
L
3
7
4
0.71
W
Cerberus
EddyRz13
Cerberus
5
3
14
4
W
Jing Wei
MasterPrime31
Jing Wei
10
1
5
12.5
L
3
7
5
0.79
L
Chang'e
SaltyBoyPC
Chang'e
3
4
2
1
L
Gilgamesh
Tyrannodong
Gilgamesh
2
7
5
0.64
W
Odin
Yetï
Odin
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,833
Damage
45,965
62,368
Taken
76,405
43,373
Mitigated
61,005
18,774
Healing
22,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
17,171
1,175
0
2,281
10,715
4,113
999
4,507
6,166
41,625
0
L
12,506
3,051
0
4,536
24,140
26,950
606
8,178
15,530
0
34,296
W
Cerberus
EddyRz13
Cerberus
12,134
1,116
0
4,662
18,553
18,623
602
4,709
13,353
25,170
0
W
Jing Wei
MasterPrime31
Jing Wei
20,526
18,431
0
9,201
17,385
7,892
5,897
3,185
13,906
0
95,224
L
9,447
570
3,876
5,007
20,785
10,406
953
10,348
9,699
33,176
0
L
Chang'e
SaltyBoyPC
Chang'e
10,412
310
2,505
5,160
14,565
12,172
785
5,845
8,429
40,185
0
L
Gilgamesh
Tyrannodong
Gilgamesh
13,600
3,564
627
1,052
16,915
11,477
817
6,896
9,454
0
37,321
W
Odin
Yetï
Odin
11,002
1,740
465
2,165
15,715
12,745
834
6,779
8,662
4,388
21,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,462
Gold Earned
41,992
274
Minions Killed
213
15
Camps Cleared
7
1,152,585
Distance Traveled
963,465
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,969
798
66
4
3
250,966
2
L
Chaac
10,617
708
44
3
2
238,827
2
W
Cerberus
12,101
807
31
2
2
287,716
2
W
Jing Wei
14,029
935
134
9
10
312,499
2
L
Hel
10,763
718
45
3
0
216,198
3
L
Chang'e
10,419
695
62
4
2
269,244
1
L
Gilgamesh
10,193
680
62
4
3
239,196
0
W
Odin
11,363
758
43
3
0
301,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role