Player Matchup

Izanami
Izanami
MurphyMystery
Izanami
Level 94
God Stats
6W - 2L
1,558 SR
Queue Stats
147W - 177L
1,395 Elo+
Party 2
Sol
Sol
Ragnos667
Sol
Level 72
God Stats
5W - 3L
1,381 SR
Queue Stats
46W - 51L
1,331 Elo+
Solo
Cthulhu
Cthulhu
ZeusBeard
Cthulhu
Level 21
God Stats
8W - 3L
1,615 SR
Queue Stats
9W - 4L
1,438 Elo+
Party 2
Team Averages
Level 62
1,518 SR
1,388 Elo+

VS

Team Averages
Level 60
1,368 SR
1,208 Elo+
Geb
Geb
MartyredMessiah
Geb
Level 144
God Stats
61W - 105L
1,386 SR
Queue Stats
1,043W - 1,302L
1,473 Elo+
Solo
Raijin
Raijin
MrMagikarp9899
Raijin
Level 18
God Stats
0W - 2L
1,218 SR
Queue Stats
2W - 16L
1,071 Elo+
Party 1
Susano
Susano
PandaDan6
Susano
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,081 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
6 / 2 / 6
8,447
768
7,267
7,280
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 2 / 7
8,330
757
11,690
8,674
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZeusBeard
Cthulhu
12
2 / 0 / 10
7,640
695
6,755
7,538
4,471
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
7,186
653
4,729
11,112
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 6 / 3
6,749
614
5,579
10,141
4,007
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
PandaDan6
Susano
11
2 / 6 / 1
6,697
609
4,779
10,583
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
4
4
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
1
6
3
0.42
W
Izanami
6
2
6
4.5
L
Susano
PandaDan6
Susano
2
6
1
0.42
W
6
2
7
4.75
W
Cthulhu
ZeusBeard
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,712
Damage
15,087
23,492
Taken
31,836
9,395
Mitigated
16,420
5,492
Healing
6,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,729
444
0
2,272
11,112
8,034
0
6,485
4,627
20,575
0
L
5,579
594
230
2,337
10,141
4,007
0
6,106
4,035
15,924
0
W
Izanami
7,267
4,709
0
1,825
7,280
2,428
931
3,371
3,909
0
28,224
L
Susano
PandaDan6
Susano
4,779
547
0
1,780
10,583
4,379
0
6,430
4,153
0
15,918
W
11,690
4,158
0
1,291
8,674
2,496
586
4,573
4,101
23,121
0
W
Cthulhu
ZeusBeard
Cthulhu
6,755
292
256
2,120
7,538
4,471
70
2,638
4,900
18,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,417
Gold Earned
20,632
102
Minions Killed
85
4
Camps Cleared
4
583,164
Distance Traveled
555,415
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,186
653
27
2
2
204,975
2
L
Raijin
6,749
614
16
1
1
170,333
0
W
Izanami
8,447
768
54
5
1
162,374
1
L
Susano
6,697
609
42
4
1
180,107
0
W
Sol
8,330
757
21
2
2
193,503
4
W
Cthulhu
7,640
695
27
2
1
227,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role