Player Matchup

Cthulhu
Cthulhu
Fulminus24
Cthulhu
Level 19
God Stats
1W - 0L
1,279 SR
Queue Stats
14W - 6L
1,671 Elo+
Party 1
Danzaburou
Danzaburou
Nickerus2112
Danzaburou
Level 126
God Stats
5W - 1L
1,619 SR
Queue Stats
135W - 91L
1,771 Elo+
Party 1
Zhong Kui
Zhong Kui
kurtiemae
Zhong Kui
Level 150
God Stats
1W - 0L
1,777 SR
Queue Stats
168W - 110L
1,808 Elo+
Party 1
Team Averages
Level 98
1,559 SR
1,750 Elo+

VS

Team Averages
Level 76
1,569 SR
1,372 Elo+
Ne Zha
Ne Zha
Andichen
Ne Zha
Level 122
God Stats
15W - 11L
1,708 SR
Queue Stats
155W - 138L
1,671 Elo+
Solo
Ao Kuang
Ao Kuang
Justice1705
Ao Kuang
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,274 Elo+
Party 2
Horus
Horus
SneakyPigeon87
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fulminus24
Cthulhu
12
1 / 2 / 11
8,138
678
7,896
9,440
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Nickerus2112
Danzaburou
13
4 / 1 / 11
9,032
753
10,283
8,279
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
kurtiemae
Zhong Kui
14
10 / 3 / 4
9,865
822
13,282
10,035
6,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Andichen
Ne Zha
12
4 / 2 / 2
8,284
690
11,312
13,929
8,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Justice1705
Ao Kuang
10
2 / 7 / 2
7,607
634
4,533
9,585
3,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 5
6,980
582
2,245
12,843
10,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
15
Kills
6
6
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Andichen
Ne Zha
4
2
2
2.5
W
Cthulhu
Fulminus24
Cthulhu
1
2
11
3.25
L
Ao Kuang
Justice1705
Ao Kuang
2
7
2
0.43
W
Danzaburou
Nickerus2112
Danzaburou
4
1
11
9.5
L
0
6
5
0.42
W
Zhong Kui
kurtiemae
Zhong Kui
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,461
Damage
18,090
27,754
Taken
36,357
16,472
Mitigated
22,173
9,598
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Andichen
Ne Zha
11,312
1,962
0
2,895
13,929
8,705
0
7,381
6,171
0
42,881
W
Cthulhu
Fulminus24
Cthulhu
7,896
1,046
811
2,877
9,440
6,680
72
1,852
7,588
19,389
0
L
Ao Kuang
Justice1705
Ao Kuang
4,533
1,124
0
988
9,585
3,031
0
5,730
3,711
11,643
0
W
Danzaburou
Nickerus2112
Danzaburou
10,283
4,837
0
3,116
8,279
3,782
1,064
1,109
7,170
0
36,348
L
2,245
830
641
1,932
12,843
10,437
0
7,377
5,160
0
7,217
W
Zhong Kui
kurtiemae
Zhong Kui
13,282
2,141
0
2,794
10,035
6,010
1,277
2,194
7,841
42,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
22,871
147
Minions Killed
100
10
Camps Cleared
1
670,123
Distance Traveled
646,411
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,284
690
72
6
0
237,525
1
W
Cthulhu
8,138
678
18
2
2
229,519
1
L
Ao Kuang
7,607
634
18
2
0
193,681
0
W
Danzaburou
9,032
753
43
4
6
225,605
3
L
Horus
6,980
582
10
1
1
215,205
0
W
Zhong Kui
9,865
822
86
7
2
214,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role