Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Ejpeluque
Yemoja
Level 109
God Stats
4W - 8L
1,488 SR
Queue Stats
179W - 175L
1,592 Elo+
Party 2
Hachiman
Hachiman
Maldini33
Hachiman
Level 160
God Stats
0W - 4L
1,494 SR
Queue Stats
286W - 287L
1,588 Elo+
Party 2
Chiron
Chiron
iEmotion
Chiron
Level 160
God Stats
0W - 1L
1,690 SR
Queue Stats
50W - 33L
1,734 Elo+
Party 3
Anhur
Anhur
xMentec
Anhur
Level 149
God Stats
0W - 2L
1,350 SR
Queue Stats
101W - 90L
1,605 Elo+
Solo
Team Averages
Level 148
1,504 SR
1,604 Elo+

VS

Team Averages
Level 118
1,542 SR
1,651 Elo+
Hel
Hel
Chitzkoi
Hel
Level 160
God Stats
7W - 5L
1,590 SR
Queue Stats
275W - 268L
1,579 Elo+
Solo
Thor
Thor
GamerKid112
Thor
Level 88
God Stats
1W - 0L
1,726 SR
Queue Stats
5W - 2L
1,631 Elo+
Party 1
Janus
Janus
Landminer
Janus
Level 145
God Stats
1W - 0L
1,678 SR
Queue Stats
39W - 16L
1,746 Elo+
Party 1
Merlin
Merlin
Mikazukiiiii
Merlin
Level 40
God Stats
1W - 2L
1,218 SR
Queue Stats
71W - 46L
1,697 Elo+
Solo
Tyr
Tyr
PJFunnyBunnyx11
Tyr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 280L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
2 / 6 / 11
10,928
643
10,507
22,788
29,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
Ejpeluque
Yemoja
19
2 / 5 / 15
11,762
692
9,495
21,038
32,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Maldini33
Hachiman
20
4 / 5 / 8
12,106
712
16,391
14,617
6,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
iEmotion
Chiron
19
12 / 9 / 4
12,978
763
22,295
19,729
8,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
xMentec
Anhur
17
1 / 9 / 9
10,962
645
6,976
18,585
7,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 21
11,883
699
6,180
16,075
14,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
14 / 3 / 10
14,372
845
30,555
19,486
10,063
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Landminer
Janus
18
6 / 7 / 9
11,875
699
19,008
16,171
4,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
20
3 / 4 / 20
12,404
730
18,348
12,618
5,168
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 13
12,288
723
9,131
24,202
26,557
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
103
21
Kills
30
34
Deaths
21
47
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
6
11
1.25
W
1
3
21
3.83
L
Yemoja
Ejpeluque
Yemoja
2
5
15
1.9
W
14
3
10
6.33
W
Janus
Landminer
Janus
6
7
9
1.5
L
Hachiman
Maldini33
Hachiman
4
5
8
1.6
W
Merlin
3
4
20
3.25
W
6
4
13
3.13
L
Chiron
iEmotion
Chiron
12
9
4
1.56
L
Anhur
xMentec
Anhur
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,664
Damage
83,222
96,757
Taken
88,552
84,360
Mitigated
60,166
27,124
Healing
43,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,507
535
212
5,301
22,788
29,071
171
9,501
12,747
0
21,620
W
6,180
402
18,994
9,677
16,075
14,047
1,749
1,646
14,429
17,805
0
L
Yemoja
Ejpeluque
Yemoja
9,495
1,782
7,327
4,061
21,038
32,186
880
10,453
10,140
22,601
0
W
30,555
7,388
1,662
2,875
19,486
10,063
510
1,857
17,629
0
41,302
W
Janus
Landminer
Janus
19,008
1,372
793
1,128
16,171
4,331
969
1,310
14,861
40,762
0
L
Hachiman
Maldini33
Hachiman
16,391
5,881
832
1,488
14,617
6,788
600
6,866
7,566
0
42,839
W
Merlin
18,348
951
2,148
1,898
12,618
5,168
1,718
2,008
10,610
45,424
0
W
9,131
498
239
4,372
24,202
26,557
640
2,674
21,128
1,847
20,271
L
Chiron
iEmotion
Chiron
22,295
11,905
575
3,558
19,729
8,659
2,243
8,459
10,719
0
35,714
L
Anhur
xMentec
Anhur
6,976
2,284
913
2,857
18,585
7,656
615
8,945
9,276
0
23,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,736
Gold Earned
62,822
162
Minions Killed
162
0
Camps Cleared
0
1,291,586
Distance Traveled
1,573,282
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,928
643
16
1
0
312,341
0
W
Hel
11,883
699
24
1
0
321,993
1
L
Yemoja
11,762
692
14
1
0
254,681
1
W
Thor
14,372
845
20
1
0
312,175
1
W
Janus
11,875
699
45
3
0
288,304
4
L
Hachiman
12,106
712
62
4
0
292,578
3
W
Merlin
12,404
730
52
3
0
308,997
4
W
Tyr
12,288
723
21
1
0
341,813
2
L
Chiron
12,978
763
32
2
0
204,788
0
L
Anhur
10,962
645
38
2
0
227,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role