Player Matchup

Thoth
Thoth
GREEDpXg
Thoth
Level 86
God Stats
2W - 1L
1,510 SR
Queue Stats
195W - 174L
1,589 Elo+
Party 4
Hachiman
Hachiman
PungShuAsian
Hachiman
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,577 Elo+
Party 2
Chang'e
Chang'e
ShinyDaJI
Chang'e
Level 156
God Stats
0W - 1L
1,308 SR
Queue Stats
23W - 21L
1,625 Elo+
Party 2
Sun Wukong
Sun Wukong
VacatedStorm75
Sun Wukong
Level 142
God Stats
1W - 7L
1,387 SR
Queue Stats
234W - 240L
1,535 Elo+
Party 2
Cerberus
Cerberus
javistoxicc
Cerberus
Level 43
God Stats
2W - 2L
1,630 SR
Queue Stats
160W - 170L
1,577 Elo+
Party 4
Team Averages
Level 114
1,467 SR
1,581 Elo+

VS

Team Averages
Level 121
1,541 SR
1,574 Elo+
Janus
Janus
Jimmih15
Janus
Level 157
God Stats
1W - 0L
1,533 SR
Queue Stats
29W - 26L
1,559 Elo+
Solo
Kumbhakarna
Kumbhakarna
NgWeeknd
Kumbhakarna
Level 108
God Stats
5W - 6L
1,487 SR
Queue Stats
174W - 133L
1,602 Elo+
Party 1
Odin
Odin
Waxykinkajou9
Odin
Level 121
God Stats
14W - 10L
1,641 SR
Queue Stats
275W - 237L
1,592 Elo+
Party 1
Ne Zha
Ne Zha
jmlSteel
Ne Zha
Level 107
God Stats
11W - 12L
1,377 SR
Queue Stats
396W - 405L
1,560 Elo+
Party 3
Sylvanus
Sylvanus
mzpr0
Sylvanus
Level 114
God Stats
11W - 6L
1,669 SR
Queue Stats
374W - 372L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
GREEDpXg
Thoth
13
1 / 9 / 7
8,659
722
12,074
12,681
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
PungShuAsian
Hachiman
15
4 / 4 / 10
9,612
801
8,458
10,889
3,806
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
ShinyDaJI
Chang'e
15
3 / 5 / 8
9,697
808
9,144
12,236
4,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
VacatedStorm75
Sun Wukong
17
4 / 4 / 11
10,494
875
13,784
16,263
18,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
javistoxicc
Cerberus
18
4 / 4 / 9
11,050
921
10,802
22,526
28,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jimmih15
Janus
16
4 / 3 / 16
10,312
859
17,626
12,546
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
NgWeeknd
Kumbhakarna
15
3 / 4 / 19
9,311
776
5,126
16,410
20,636
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 5 / 18
10,161
847
12,892
18,248
18,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
jmlSteel
Ne Zha
19
12 / 3 / 11
11,339
945
19,273
11,041
5,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
mzpr0
Sylvanus
16
4 / 2 / 20
9,772
814
9,699
15,186
15,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
110
16
Kills
26
26
Deaths
17
45
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Thoth
GREEDpXg
Thoth
1
9
7
0.5
W
Janus
Jimmih15
Janus
4
3
16
4
W
Kumbhakarna
NgWeeknd
Kumbhakarna
3
4
19
3.13
L
Hachiman
PungShuAsian
Hachiman
4
4
10
2.25
L
Chang'e
ShinyDaJI
Chang'e
3
5
8
1.4
L
Sun Wukong
VacatedStorm75
Sun Wukong
4
4
11
2.38
W
3
5
18
2.4
L
Cerberus
javistoxicc
Cerberus
4
4
9
2.13
W
Ne Zha
jmlSteel
Ne Zha
12
3
11
5.83
W
Sylvanus
mzpr0
Sylvanus
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,262
Damage
64,616
74,595
Taken
73,431
58,702
Mitigated
64,925
30,532
Healing
32,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
GREEDpXg
Thoth
12,074
305
512
396
12,681
3,522
1,321
5,679
6,884
21,979
0
W
Janus
Jimmih15
Janus
17,626
1,029
443
1,648
12,546
4,966
1,684
5,660
6,686
39,979
0
W
Kumbhakarna
NgWeeknd
Kumbhakarna
5,126
743
2,956
3,244
16,410
20,636
222
5,264
10,765
7,429
0
L
Hachiman
PungShuAsian
Hachiman
8,458
4,017
640
2,348
10,889
3,806
2,507
5,013
5,696
0
16,605
L
Chang'e
ShinyDaJI
Chang'e
9,144
211
9,245
4,594
12,236
4,709
773
6,959
5,097
13,512
0
L
Sun Wukong
VacatedStorm75
Sun Wukong
13,784
1,614
2,310
3,896
16,263
18,249
682
7,475
8,618
0
31,389
W
12,892
3,177
2,380
2,960
18,248
18,510
664
6,538
11,451
8,752
19,722
L
Cerberus
javistoxicc
Cerberus
10,802
762
499
6,092
22,526
28,416
326
9,708
12,462
29,894
0
W
Ne Zha
jmlSteel
Ne Zha
19,273
4,232
0
1,592
11,041
5,576
2,611
5,663
5,094
0
42,098
W
Sylvanus
mzpr0
Sylvanus
9,699
2,333
10,514
6,500
15,186
15,237
972
8,895
6,037
16,002
1,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,512
Gold Earned
50,895
170
Minions Killed
127
0
Camps Cleared
0
1,058,748
Distance Traveled
1,183,599
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,659
722
23
2
0
199,320
0
W
Janus
10,312
859
45
4
0
253,866
0
W
Kumbhakarna
9,311
776
1
0
0
240,955
1
L
Hachiman
9,612
801
35
3
0
220,704
6
L
Chang'e
9,697
808
10
1
0
187,627
2
L
Sun Wukong
10,494
875
35
3
0
241,648
2
W
Odin
10,161
847
24
2
0
232,337
0
L
Cerberus
11,050
921
67
6
0
209,449
1
W
Ne Zha
11,339
945
32
3
0
236,015
2
W
Sylvanus
9,772
814
25
2
0
220,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role