Player Matchup

Agni
Agni
 
Agni
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
G00S3555
Loki
Level 24
God Stats
3W - 5L
1,282 SR
Queue Stats
36W - 34L
1,411 Elo+
Party 2
Osiris
Osiris
Kielbasa21
Osiris
Level 84
God Stats
1W - 2L
1,575 SR
Queue Stats
6W - 6L
1,518 Elo+
Party 3
Cthulhu
Cthulhu
MexicanLandLord
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,386 Elo+
Party 3
Neith
Neith
xObviously
Neith
Level 24
God Stats
1W - 1L
1,739 SR
Queue Stats
38W - 50L
1,411 Elo+
Party 2
Team Averages
Level 40
1,519 SR
1,445 Elo+

VS

Team Averages
Level 98
1,590 SR
1,526 Elo+
Tiamat
Tiamat
DexyManBeast
Tiamat
Level 106
God Stats
2W - 1L
1,423 SR
Queue Stats
34W - 26L
1,556 Elo+
Party 1
Kuzenbo
Kuzenbo
KilledUmmLLC
Kuzenbo
Level 157
God Stats
3W - 5L
1,560 SR
Queue Stats
221W - 195L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
Sil3ntShoot3r
Gilgamesh
Level 160
God Stats
7W - 4L
1,587 SR
Queue Stats
212W - 188L
1,547 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Spin
Ah Muzen Cab
Level 41
God Stats
5W - 1L
1,727 SR
Queue Stats
42W - 42L
1,479 Elo+
Solo
Mulan
Mulan
hollywood1128
Mulan
Level 26
God Stats
7W - 4L
1,652 SR
Queue Stats
135W - 128L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
3 / 4 / 0
6,661
555
4,721
5,757
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
10
0 / 1 / 1
5,562
464
1,168
6,467
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Kielbasa21
Osiris
8
2 / 2 / 0
5,409
451
5,160
8,320
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,527
377
3,166
7,236
2,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
9
0 / 2 / 0
5,370
448
2,256
6,551
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 2 / 3
6,628
552
4,007
6,180
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
KilledUmmLLC
Kuzenbo
10
5 / 0 / 3
6,895
575
3,915
7,039
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Sil3ntShoot3r
Gilgamesh
13
2 / 1 / 4
7,040
587
3,286
9,409
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Spin
Ah Muzen Cab
11
4 / 0 / 2
6,669
556
5,716
3,482
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 2
6,635
553
5,423
8,023
4,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
5
Kills
14
14
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
4
0
0.75
W
Tiamat
2
2
3
1.75
L
Loki
0
1
1
0.5
L
Osiris
Kielbasa21
Osiris
2
2
0
1
W
Kuzenbo
KilledUmmLLC
Kuzenbo
5
0
3
6.5
L
0
5
0
0
W
Gilgamesh
Sil3ntShoot3r
Gilgamesh
2
1
4
4
W
Ah Muzen Cab
Spin
Ah Muzen Cab
4
0
2
5
W
1
2
2
1
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,471
Damage
22,347
34,331
Taken
34,133
14,347
Mitigated
17,591
10,189
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,721
683
0
627
5,757
1,790
0
2,736
2,718
37,403
0
W
Tiamat
4,007
380
0
1,787
6,180
3,192
0
2,254
3,720
31,703
0
L
Loki
1,168
301
0
3,075
6,467
1,814
0
1,619
4,710
0
28,681
L
Osiris
Kielbasa21
Osiris
5,160
2,458
0
3,257
8,320
5,802
0
340
7,480
0
22,274
W
Kuzenbo
KilledUmmLLC
Kuzenbo
3,915
1,775
0
1,750
7,039
5,706
20
1,736
5,099
21,480
0
L
3,166
572
0
366
7,236
2,928
140
1,238
5,998
9,462
0
W
Gilgamesh
Sil3ntShoot3r
Gilgamesh
3,286
1,146
0
3,936
9,409
3,563
0
1,560
7,681
0
43,153
W
Ah Muzen Cab
Spin
Ah Muzen Cab
5,716
1,533
0
1,896
3,482
1,070
300
1,065
2,251
0
38,091
W
5,423
1,129
0
3,586
8,023
4,060
83
478
7,495
0
34,608
L
Neith
2,256
1,100
0
2,864
6,551
2,013
350
1,585
4,966
0
34,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,529
Gold Earned
33,867
302
Minions Killed
342
0
Camps Cleared
0
1,125,546
Distance Traveled
1,194,935
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,661
555
97
8
0
240,790
10
W
Tiamat
6,628
552
83
7
0
242,663
4
L
Loki
5,562
464
60
5
0
263,745
3
L
Osiris
5,409
451
44
4
0
206,958
2
W
Kuzenbo
6,895
575
28
2
0
228,970
4
L
Cthulhu
4,527
377
12
1
0
212,756
0
W
Gilgamesh
7,040
587
92
8
0
281,772
3
W
Ah Muzen Cab
6,669
556
66
6
0
224,216
2
W
Mulan
6,635
553
73
6
0
217,314
1
L
Neith
5,370
448
89
7
0
201,297
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role