Player Matchup

Pele
Pele
DocEddy
Pele
Level 29
God Stats
36W - 36L
1,536 SR
Queue Stats
123W - 163L
1,316 Elo+
Party 2
Ganesha
Ganesha
LegionTheLynx
Ganesha
Level 70
God Stats
6W - 1L
1,759 SR
Queue Stats
40W - 37L
1,417 Elo+
Solo
Neith
Neith
MiiCrOOnDEaD
Neith
Level 153
God Stats
301W - 307L
1,429 SR
Queue Stats
894W - 927L
1,338 Elo+
Party 2
Sol
Sol
gera_84_07
Sol
Level 147
God Stats
8W - 4L
1,646 SR
Queue Stats
258W - 280L
1,384 Elo+
Solo
Cthulhu
Cthulhu
llMavisll
Cthulhu
Level 96
God Stats
52W - 40L
1,537 SR
Queue Stats
336W - 347L
1,450 Elo+
Solo
Team Averages
Level 99
1,581 SR
1,381 Elo+

VS

Team Averages
Level 81
1,497 SR
1,381 Elo+
Baron Samedi
Baron Samedi
Greeny993038
Baron Samedi
Level 32
God Stats
77W - 89L
1,411 SR
Queue Stats
148W - 201L
1,326 Elo+
Party 1
Poseidon
Poseidon
HardyII
Poseidon
Level 41
God Stats
1W - 5L
1,666 SR
Queue Stats
130W - 171L
1,319 Elo+
Solo
Sylvanus
Sylvanus
Lorgmonster
Sylvanus
Level 93
God Stats
78W - 94L
1,486 SR
Queue Stats
585W - 635L
1,405 Elo+
Party 1
Chaac
Chaac
RoronoaRyuZoro
Chaac
Level 130
God Stats
8W - 11L
1,449 SR
Queue Stats
495W - 523L
1,366 Elo+
Solo
Achilles
Achilles
Snuggler Bear
Achilles
Level 108
God Stats
81W - 122L
1,473 SR
Queue Stats
745W - 764L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DocEddy
Pele
7
2 / 1 / 3
4,437
634
747
3,650
867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
7
0 / 0 / 4
4,438
634
1,775
5,475
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
3 / 1 / 2
4,397
628
2,888
3,282
838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
2 / 1 / 1
5,000
714
2,816
3,842
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
llMavisll
Cthulhu
7
1 / 0 / 0
4,291
613
1,253
3,289
1,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Greeny993038
Baron Samedi
6
0 / 3 / 0
3,523
503
3,077
4,010
1,042
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
HardyII
Poseidon
2
0 / 2 / 0
3,102
443
461
1,261
345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Lorgmonster
Sylvanus
1
0 / 0 / 0
2,874
411
0
619
174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 1 / 0
4,630
661
4,018
4,678
1,805
Achilles
Snuggler Bear
Achilles
7
0 / 2 / 1
4,130
590
2,662
5,653
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
3
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
DocEddy
Pele
2
1
3
3.5
L
Baron Samedi
Greeny993038
Baron Samedi
0
3
0
0
L
Poseidon
HardyII
Poseidon
0
2
0
0
W
Ganesha
0
0
4
2
L
Sylvanus
Lorgmonster
Sylvanus
0
0
0
0
W
3
1
2
4
L
2
1
0
2
L
Achilles
Snuggler Bear
Achilles
0
2
1
0.25
W
2
1
1
2.5
W
Cthulhu
llMavisll
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,479
Damage
10,218
19,538
Taken
16,221
6,834
Mitigated
5,751
7,306
Healing
4,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
DocEddy
Pele
747
164
0
1,879
3,650
867
203
441
3,209
0
13,905
L
Baron Samedi
Greeny993038
Baron Samedi
3,077
951
263
1,129
4,010
1,042
0
945
3,065
12,034
0
L
Poseidon
HardyII
Poseidon
461
188
0
226
1,261
345
0
842
419
3,475
0
W
Ganesha
1,775
265
219
2,735
5,475
2,320
296
2,027
3,448
12,054
0
L
Sylvanus
Lorgmonster
Sylvanus
0
0
0
12
619
174
0
0
619
0
0
W
2,888
1,064
0
735
3,282
838
883
566
2,716
0
17,796
L
4,018
566
0
1,333
4,678
1,805
485
2,264
2,210
0
20,790
L
Achilles
Snuggler Bear
Achilles
2,662
695
0
1,894
5,653
2,385
0
1,222
4,398
0
18,839
W
2,816
1,467
0
1,420
3,842
1,306
796
394
3,338
19,142
2,681
W
Cthulhu
llMavisll
Cthulhu
1,253
216
0
318
3,289
1,503
585
0
3,289
15,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,563
Gold Earned
18,259
162
Minions Killed
108
0
Camps Cleared
0
675,504
Distance Traveled
477,997
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,437
634
33
5
0
145,134
1
L
Baron Samedi
3,523
503
16
2
0
120,574
1
L
Poseidon
3,102
443
7
1
0
37,718
0
W
Ganesha
4,438
634
7
1
0
131,336
2
L
Sylvanus
2,874
411
0
0
0
15,391
0
W
Neith
4,397
628
52
7
0
121,724
1
L
Chaac
4,630
661
43
6
0
144,939
2
L
Achilles
4,130
590
42
6
0
159,375
1
W
Sol
5,000
714
41
6
0
137,657
1
W
Cthulhu
4,291
613
29
4
0
139,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role