Player Matchup

Sylvanus
Sylvanus
Diexito
Sylvanus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 2
Ullr
Ullr
Jotacn
Ullr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,354 Elo+
Party 2
Ra
Ra
iEatGods
Ra
Level 14
God Stats
0W - 1L
1,530 SR
Queue Stats
1W - 6L
1,225 Elo+
Party 2
Team Averages
Level 55
1,510 SR
1,273 Elo+

VS

Team Averages
Level 151
1,713 SR
1,610 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Keellamet
Cthulhu
Level 160
God Stats
56W - 15L
1,787 SR
Queue Stats
947W - 546L
1,669 Elo+
Party 1
Chaac
Chaac
jhonattan34
Chaac
Level 159
God Stats
87W - 26L
1,853 SR
Queue Stats
855W - 487L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Diexito
Sylvanus
11
1 / 6 / 3
7,763
706
3,094
12,492
9,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
Jotacn
Ullr
10
2 / 7 / 1
7,672
697
4,957
11,360
4,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 7 / 1
6,760
615
5,018
9,169
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 1 / 11
8,666
788
9,502
7,141
4,858
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Keellamet
Cthulhu
13
3 / 2 / 16
8,276
752
8,040
11,605
13,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
12 / 1 / 6
9,364
851
12,328
10,853
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
20
20
Deaths
4
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
11
10.5
L
Sylvanus
Diexito
Sylvanus
1
6
3
0.42
L
Ullr
Jotacn
Ullr
2
7
1
0.36
W
Cthulhu
Keellamet
Cthulhu
3
2
16
5.5
L
1
7
1
0.21
W
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,069
Damage
29,870
33,021
Taken
29,599
17,144
Mitigated
27,910
5,871
Healing
7,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,502
1,210
0
1,621
7,141
4,858
457
1,483
5,658
27,208
0
L
Sylvanus
Diexito
Sylvanus
3,094
902
1,320
1,886
12,492
9,547
0
7,382
4,866
8,825
0
L
Ullr
Jotacn
Ullr
4,957
2,461
0
1,551
11,360
4,299
0
5,470
5,548
0
14,676
W
Cthulhu
Keellamet
Cthulhu
8,040
680
123
1,476
11,605
13,917
0
2,516
9,089
26,953
0
L
5,018
407
567
547
9,169
3,298
0
5,070
3,943
18,360
0
W
12,328
2,735
0
3,781
10,853
9,135
674
4,445
6,408
0
26,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,195
Gold Earned
26,306
70
Minions Killed
137
3
Camps Cleared
7
506,859
Distance Traveled
621,118
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,666
788
65
6
3
203,804
4
L
Sylvanus
7,763
706
10
1
0
164,372
2
L
Ullr
7,672
697
24
2
1
170,323
4
W
Cthulhu
8,276
752
36
3
2
222,673
3
L
Ra
6,760
615
36
3
2
172,164
2
W
Chaac
9,364
851
36
3
2
194,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role