Player Matchup

Sol
Sol
 
Sol
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Apollex24
Olorun
Level 28
God Stats
2W - 1L
1,404 SR
Queue Stats
125W - 110L
1,559 Elo+
Solo
Hercules
Hercules
ColtonSmith
Hercules
Level 29
God Stats
4W - 6L
1,473 SR
Queue Stats
104W - 92L
1,546 Elo+
Solo
Loki
Loki
GRENADE101
Loki
Level 23
God Stats
2W - 0L
1,734 SR
Queue Stats
4W - 2L
1,499 Elo+
Party 1
Fenrir
Fenrir
SmiteZodd
Fenrir
Level 6
God Stats
4W - 0L
1,689 SR
Queue Stats
5W - 0L
1,758 Elo+
Party 1
Team Averages
Level 19
1,560 SR
1,572 Elo+

VS

Team Averages
Level 19
1,506 SR
1,469 Elo+
Ymir
Ymir
AnkgorEmperor
Ymir
Level 14
God Stats
1W - 1L
1,581 SR
Queue Stats
21W - 24L
1,522 Elo+
Solo
Kukulkan
Kukulkan
RasCali
Kukulkan
Level 28
God Stats
3W - 5L
1,447 SR
Queue Stats
127W - 150L
1,452 Elo+
Solo
Set
Set
WithoutModem
Set
Level 23
God Stats
10W - 14L
1,548 SR
Queue Stats
52W - 55L
1,518 Elo+
Solo
Achilles
Achilles
XChrisBreezy
Achilles
Level 16
God Stats
2W - 6L
1,452 SR
Queue Stats
6W - 8L
1,429 Elo+
Party 2
Neith
Neith
goodkid123
Neith
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 58L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 6
9,119
570
10,123
8,239
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
Apollex24
Olorun
13
6 / 3 / 10
8,218
514
10,869
10,252
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
ColtonSmith
Hercules
15
10 / 2 / 2
9,397
587
8,933
10,537
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 2
7,200
450
2,746
6,898
1,893
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
SmiteZodd
Fenrir
11
2 / 2 / 13
7,372
461
7,394
12,381
10,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 3
6,867
429
5,402
14,183
11,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
RasCali
Kukulkan
11
0 / 5 / 3
6,475
405
5,025
7,400
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 3
7,377
461
4,530
12,451
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
XChrisBreezy
Achilles
14
8 / 2 / 1
8,850
553
9,249
11,284
9,292
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
13
1 / 5 / 4
7,789
487
4,771
9,298
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
24
Kills
12
13
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
6
9
L
1
7
3
0.36
W
Olorun
Apollex24
Olorun
6
3
10
3.67
W
Hercules
ColtonSmith
Hercules
10
2
2
5.5
W
0
6
2
0.17
L
Kukulkan
RasCali
Kukulkan
0
5
3
0.3
W
Fenrir
SmiteZodd
Fenrir
2
2
13
4.25
L
2
5
3
0.7
L
Achilles
XChrisBreezy
Achilles
8
2
1
4.25
L
Neith
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,065
Damage
28,977
48,307
Taken
54,616
24,602
Mitigated
31,638
17,697
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,123
2,646
0
5,626
8,239
3,899
219
1,706
6,418
66,267
6,286
L
5,402
849
0
1,639
14,183
11,097
0
6,998
7,185
12,739
0
W
Olorun
Apollex24
Olorun
10,869
5,407
452
3,937
10,252
3,911
547
3,635
6,530
50,308
0
W
Hercules
ColtonSmith
Hercules
8,933
3,276
0
3,122
10,537
4,433
42
2,950
7,502
0
54,006
W
2,746
173
0
477
6,898
1,893
842
253
6,309
0
31,388
L
Kukulkan
RasCali
Kukulkan
5,025
459
0
750
7,400
2,552
312
2,876
4,524
30,756
0
W
Fenrir
SmiteZodd
Fenrir
7,394
1,733
538
3,545
12,381
10,466
120
1,883
10,368
410
18,146
L
4,530
2,011
0
3,711
12,451
5,222
0
4,429
8,022
0
39,132
L
Achilles
XChrisBreezy
Achilles
9,249
2,371
0
2,349
11,284
9,292
562
2,139
9,145
579
35,963
L
Neith
4,771
1,573
0
2,424
9,298
3,475
444
4,416
4,882
0
54,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,306
Gold Earned
37,358
384
Minions Killed
340
0
Camps Cleared
0
1,607,687
Distance Traveled
1,443,666
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,119
570
128
8
0
320,573
7
L
Ymir
6,867
429
25
2
0
284,343
6
W
Olorun
8,218
514
80
5
0
268,286
0
W
Hercules
9,397
587
90
6
0
364,241
5
W
Loki
7,200
450
64
4
0
306,595
4
L
Kukulkan
6,475
405
60
4
0
277,621
0
W
Fenrir
7,372
461
22
1
0
347,992
5
L
Set
7,377
461
82
5
0
285,106
0
L
Achilles
8,850
553
78
5
0
306,487
0
L
Neith
7,789
487
95
6
0
290,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role