Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
 
Apollo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
EDER GUERO08
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
342W - 344L
1,488 Elo+
Party 3
Discordia
Discordia
Mariodragon1000
Discordia
Level 108
God Stats
11W - 5L
1,693 SR
Queue Stats
296W - 301L
1,475 Elo+
Party 3
Geb
Geb
Pirate_Hunter_33
Geb
Level 102
God Stats
24W - 26L
1,442 SR
Queue Stats
191W - 193L
1,475 Elo+
Party 4
Team Averages
Level 107
1,527 SR
1,488 Elo+

VS

Team Averages
Level 126
1,422 SR
1,534 Elo+
Arachne
Arachne
CGS Dino
Arachne
Level 122
God Stats
0W - 5L
1,182 SR
Queue Stats
236W - 208L
1,586 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CGS Umbral
Morgan Le Fay
Level 113
God Stats
12W - 16L
1,510 SR
Queue Stats
164W - 169L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
HOHCaptRafiki
Baron Samedi
Level 144
God Stats
3W - 8L
1,413 SR
Queue Stats
272W - 272L
1,546 Elo+
Party 2
Charybdis
Charybdis
feralsniper845
Charybdis
Level 143
God Stats
4W - 5L
1,505 SR
Queue Stats
604W - 616L
1,505 Elo+
Party 2
Bacchus
Bacchus
tyeray2016
Bacchus
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 103L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 0 / 6
8,074
577
7,258
7,709
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
 
Apollo
13
6 / 2 / 3
7,706
550
10,584
7,865
2,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
EDER GUERO08
Cerberus
14
3 / 0 / 2
8,302
593
6,909
13,067
6,068
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Mariodragon1000
Discordia
14
5 / 2 / 3
7,941
567
5,732
8,229
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 9
7,356
525
6,215
8,617
6,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CGS Dino
Arachne
10
1 / 5 / 1
6,442
460
4,087
11,135
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morgan Le Fay
CGS Umbral
Morgan Le Fay
12
2 / 3 / 0
7,119
509
8,695
8,234
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
HOHCaptRafiki
Baron Samedi
12
0 / 4 / 0
6,624
473
5,457
9,554
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
feralsniper845
Charybdis
11
1 / 5 / 1
6,662
476
2,342
10,338
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
tyeray2016
Bacchus
9
0 / 4 / 2
5,410
386
3,563
11,288
7,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
21
Kills
4
4
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
6
7
W
Apollo
 
Apollo
6
2
3
3.75
L
Arachne
CGS Dino
Arachne
1
5
1
0.3
L
Morgan Le Fay
CGS Umbral
Morgan Le Fay
2
3
0
0.67
W
Cerberus
EDER GUERO08
Cerberus
3
0
2
4
L
Baron Samedi
HOHCaptRafiki
Baron Samedi
0
4
0
0
W
Discordia
Mariodragon1000
Discordia
5
2
3
3.25
W
3
0
9
7.5
L
Charybdis
feralsniper845
Charybdis
1
5
1
0.3
L
Bacchus
tyeray2016
Bacchus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,698
Damage
24,144
45,487
Taken
50,549
19,888
Mitigated
20,590
13,571
Healing
14,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,258
2,064
0
3,307
7,709
2,456
0
2,654
4,909
0
48,596
W
Apollo
 
Apollo
10,584
7,186
0
1,409
7,865
2,462
898
3,022
4,773
0
55,876
L
Arachne
CGS Dino
Arachne
4,087
3,328
0
4,435
11,135
3,346
0
4,056
6,839
0
27,582
L
Morgan Le Fay
CGS Umbral
Morgan Le Fay
8,695
1,018
0
2,228
8,234
2,809
0
3,045
4,879
43,231
0
W
Cerberus
EDER GUERO08
Cerberus
6,909
509
0
5,678
13,067
6,068
22
5,303
7,764
57,412
0
L
Baron Samedi
HOHCaptRafiki
Baron Samedi
5,457
1,087
0
2,624
9,554
4,327
0
5,919
3,635
40,361
0
W
Discordia
Mariodragon1000
Discordia
5,732
180
0
1,789
8,229
2,687
0
3,211
4,784
41,403
0
W
6,215
613
0
1,388
8,617
6,215
0
3,219
5,307
19,556
0
L
Charybdis
feralsniper845
Charybdis
2,342
1,192
0
2,413
10,338
2,960
0
1,925
8,413
0
43,154
L
Bacchus
tyeray2016
Bacchus
3,563
622
157
2,864
11,288
7,148
0
3,305
7,927
16,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,379
Gold Earned
32,257
451
Minions Killed
363
0
Camps Cleared
0
1,425,204
Distance Traveled
1,228,876
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,074
577
105
8
0
324,359
5
W
Apollo
7,706
550
87
6
0
279,175
0
L
Arachne
6,442
460
64
5
0
272,872
3
L
Morgan Le Fay
7,119
509
80
6
0
269,571
1
W
Cerberus
8,302
593
163
12
0
255,379
2
L
Baron Samedi
6,624
473
88
6
0
201,693
2
W
Discordia
7,941
567
73
5
0
281,752
2
W
Geb
7,356
525
23
2
0
284,539
4
L
Charybdis
6,662
476
101
7
0
230,547
1
L
Bacchus
5,410
386
30
2
0
254,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role