Player Matchup

Medusa
Medusa
Detonador_Br_01
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,603 Elo+
Solo
Fenrir
Fenrir
MilitantBALA
Fenrir
Level 28
God Stats
7W - 6L
1,411 SR
Queue Stats
93W - 129L
1,650 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rafytak1001
Morgan Le Fay
Level 8
God Stats
1W - 5L
1,061 SR
Queue Stats
55W - 63L
1,555 Elo+
Solo
Bastet
Bastet
S2_JHESSY_s2mwmw
Bastet
Level 29
God Stats
7W - 7L
1,731 SR
Queue Stats
29W - 25L
1,522 Elo+
Solo
Ymir
Ymir
Teso0509
Ymir
Level 26
God Stats
8W - 10L
1,506 SR
Queue Stats
74W - 63L
1,486 Elo+
Solo
Team Averages
Level 19
1,442 SR
1,563 Elo+

VS

Team Averages
Level 23
1,583 SR
1,552 Elo+
Ra
Ra
Hes_Smurfing_
Ra
Level 26
God Stats
6W - 6L
1,407 SR
Queue Stats
131W - 117L
1,497 Elo+
Solo
Cliodhna
Cliodhna
KINAYDUH
Cliodhna
Level 26
God Stats
8W - 13L
1,403 SR
Queue Stats
96W - 102L
1,447 Elo+
Solo
Ravana
Ravana
Nev_1812_V2
Ravana
Level 26
God Stats
19W - 7L
1,837 SR
Queue Stats
52W - 29L
1,684 Elo+
Solo
Danzaburou
Danzaburou
The_Danril
Danzaburou
Level 18
God Stats
2W - 0L
1,781 SR
Queue Stats
62W - 40L
1,618 Elo+
Solo
Ares
Ares
wooded-sailor889
Ares
Level 18
God Stats
2W - 1L
1,490 SR
Queue Stats
33W - 34L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,069
438
1,024
2,579
329
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
6
0 / 3 / 0
3,743
535
1,435
4,731
1,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Rafytak1001
Morgan Le Fay
6
0 / 5 / 0
3,887
555
456
4,426
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 0
4,449
636
2,805
3,932
1,078
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
5
0 / 3 / 0
3,485
498
708
4,556
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 6
4,604
658
1,783
1,768
590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
KINAYDUH
Cliodhna
8
1 / 0 / 0
4,483
640
568
3,975
1,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
8
4 / 0 / 1
4,820
689
2,052
2,542
734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
The_Danril
Danzaburou
8
10 / 0 / 0
5,826
832
6,850
2,224
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 8
4,615
659
1,466
3,443
1,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
16
16
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
1
0
6
4
W
Cliodhna
KINAYDUH
Cliodhna
1
0
0
1
L
Fenrir
0
3
0
0
W
Ravana
4
0
1
4.5
L
Morgan Le Fay
Rafytak1001
Morgan Le Fay
0
5
0
0
L
0
1
0
0
L
Ymir
0
3
0
0
W
Danzaburou
The_Danril
Danzaburou
10
0
0
10
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,428
Damage
12,719
20,224
Taken
13,952
5,676
Mitigated
5,006
4,263
Healing
5,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,024
844
0
0
2,579
329
0
416
2,163
0
4,417
W
1,783
421
57
604
1,768
590
140
302
1,442
17,751
1,172
W
Cliodhna
KINAYDUH
Cliodhna
568
0
0
1,750
3,975
1,574
0
0
3,975
0
16,160
L
Fenrir
1,435
344
0
1,612
4,731
1,131
0
849
3,882
0
13,001
W
Ravana
2,052
451
0
712
2,542
734
0
75
2,457
0
17,780
L
Morgan Le Fay
Rafytak1001
Morgan Le Fay
456
77
0
10
4,426
1,289
330
977
3,449
16,576
0
L
2,805
414
0
1,401
3,932
1,078
0
76
3,856
0
22,989
L
Ymir
708
59
13
1,227
4,556
1,849
0
793
3,763
5,303
0
W
Danzaburou
The_Danril
Danzaburou
6,850
3,245
0
1,418
2,224
637
1,786
492
1,732
0
26,658
W
1,466
214
0
960
3,443
1,471
0
261
3,182
8,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,633
Gold Earned
24,348
164
Minions Killed
189
0
Camps Cleared
0
605,249
Distance Traveled
675,529
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,069
438
10
1
0
86,126
0
W
Ra
4,604
658
33
5
0
144,376
0
W
Cliodhna
4,483
640
49
7
0
132,044
1
L
Fenrir
3,743
535
38
5
0
129,201
1
W
Ravana
4,820
689
45
6
0
146,527
0
L
Morgan Le Fay
3,887
555
40
6
0
115,623
2
L
Bastet
4,449
636
64
9
0
136,285
1
L
Ymir
3,485
498
12
2
0
138,014
2
W
Danzaburou
5,826
832
42
6
0
118,079
0
W
Ares
4,615
659
20
3
0
134,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role